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  1. Gort

    Speeding up combat in 4th edition D&D (Reposted from general RPG area)

    Clearly your party doesn't have enough barbarians. Could you tell us your party lineup? I usually find that parties first concentrate on getting the "tank and healer" stuff down before they start adding in striker types. A party of three good (read: Not warlock) strikers, a defender and a leader...
  2. Gort

    Psychopacifist clerics

    Just thought I'd post this here given that lots of people are mentioning the Hippocratic oath. Keep in mind that nobody actually swears this oath these days, and that it is pretty much entirely of historic interest only.
  3. Gort

    Cleric Companion

    To be honest, I'd just give my party (as a group) the ability to cast Healing Word twice per encounter as a minor action. Call it training, a magic item, or the favour of the gods, whatever you like. Note this is two casts of Healing Word for the entire party, not per each character. That way...
  4. Gort

    So how is 4th edition?

    As an addendum to the previous stuff about how 4e is easier on the DM, I've also found that running the pre-made monsters and NPCs to be a lot easier in 4e than in 3e. Generally in 3e I often had to pick through tons of feats which might modify a monster's attacks and the like (power attack...
  5. Gort

    So how is 4th edition?

    I was also that guy. Once you got to a certain level, you basically had to start designing your own monsters and NPCs - the stuff in the monster manuals and sourcebooks wouldn't "fit" your party at all, and the problem only grew with the more levels your players got.
  6. Gort

    Speeding up combat in 4th edition D&D (Reposted from general RPG area)

    Well, duh. Of course they do. The idea is to use monsters equal level to the party, but if your party are having an easy time disposing of those to use more monsters equal level to the party rather than using the same number of monsters but raising their level instead, which might lead to...
  7. Gort

    So how is 4th edition?

    4e is a lot easier on the GM. Encounters are so easy to whip up, you end up spending more time on the plot and other stuff. I'd recommend it, but given that you're posting in the 4e forum, I'm not sure what else you were expecting.
  8. Gort

    D&D returns to the PC?

    Didn't the Sony MMO Planetside get completely ripped off by some Chinese company? If Sony were unable to prevent that, what chance has a smaller company?
  9. Gort

    Class Skills

    Agreed. It's because certain skills are effectively "class features" that other classes can take with a bit of jiggery-pokery (feats, etc)
  10. Gort

    Siloing: Good or Bad?

    Well, surely that's a good thing? It always sucked having to sit by as someone else did an entire segment of the game. That was one of my major problems with Shadowrun 3 - everyone had their specialism that they were so good at that the other party members were irrelevant. Computer system -...
  11. Gort

    Siloing: Good or Bad?

    To be honest, you could do that with any version of D&D. Or indeed, any game featuring combat.
  12. Gort

    Pathfinder 1E WotC desperately needs to learn from Paizo and Privateer Press

    Good show. I kinda wish 4e had a general discussion forum sometimes.
  13. Gort

    Siloing: Good or Bad?

    You talk as though it doesn't already get (false, incidentally) accusations of being a wargame already. Well, generally speaking your dumb barbarian wouldn't have the ritual caster feat if he's thematically not clever enough to do rituals. A fair number of rituals also need certain skills at...
  14. Gort

    Siloing: Good or Bad?

    To be honest, I like this approach a lot. I wish things like diplomacy and intimidation were entirely up to the what the player says, with a bit of circumstances thrown in as well. Diplomacy skills, charisma, intelligence and wisdom scores, those can all go. Leave the NPC reactions up to the...
  15. Gort

    Pathfinder 1E WotC desperately needs to learn from Paizo and Privateer Press

    You can't generalise entire companies like that, in the manner of "Paizo are a lithe, pointy-eared company that excel at poverty".
  16. Gort

    Beholder - "solo monster"

    I forgot how much I hated save or die. Would people be comfortable with a system in which every swing of a fighter's sword had a 50% (depending on saves) chance of killing any monster outright? Doubt it. HP exist for a reason, and allowing only the magic classes ways to bypass them entirely was...
  17. Gort

    Siloing: Good or Bad?

    Siloing doesn't apply to NPCs. Problem does not exist. Monsters are monsters with pretty much nothing but combat, NPCs are ungoverned by generation rules unless you want them to be. Give your ship captain a +900 in "running a ship" skill, nobody will care. Give him a 2000 point penalty to melee...
  18. Gort

    Beholder - "solo monster"

    There's an inherent problem with this statement: You should NEVER run a solo alone.
  19. Gort

    Siloing: Good or Bad?

    Interesting. What is it about the rituals system you think is unbalanced? I must say, I've never had any issues with them as written - I haven't seen them used that often either, though my latest character is going to try and do as many as possible. In response to the OP, I think siloing is...
  20. Gort

    Removing the link between class and ability

    Removing the link between class and ability?! Sounds like SOCIALISM to me!
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