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    D&D General Styles of Roleplaying and Characters

    (Bold emphasis added.) I think differences of opinion on this point may be related to different conceptions of self and decisionmaking in the real world. For example, if, in the real world, someone cowers in terror despite ostensibly preferring to act, should that be classified as (e.g.): (i)...
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    D&D General Styles of Roleplaying and Characters

    I think the previously noted distinction between magic influence and non-magical influence could be better characterized as realistic vs unrealistic. If a creature has an explicit mind control ability that would be impossible in the real world, that's "magic" enough for me to categorize it...
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    Rules FAQ How Does Surprise Work in D&D 5E?

    My questions weren't rhetorical--I was asking how you personally addressed the potential issue. Your answers were informative--thanks! The DM announced that because it was a joke. ;) More practically, I have seen a lot of variation in when DMs have said they call for initiative, so the joke was...
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    D&D General Styles of Roleplaying and Characters

    I think I misunderstood what you meant by "performative" vs "experiential" roleplaying when you first brought up the distinction. I interpreted "performative" roleplaying as concerning the performance at the table--the player showing the other participants what their character is thinking and...
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    D&D 5E (2014) Shadow Sorcerer + Warcaster + Polearm Master + Eye of Darkness = Is It insane?

    I've seen it argued that RAW limits the number of objects that can be interacted with to one, but doesn't limit the number of interactions with that object. The text in the PHB says: I think there is definitely some ambiguity in there. In any case I think that RAI has to be only one...
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    D&D General D&D Combat is fictionless

    I misread the title of this thread and thought it was going to be about D&D combat being frictionless.... (Edit to clarify: my thought was frictionless in the physical sense. As in, D&D combat taking place in the "assume a frictionless vacuum" scenario of high school physics problems. I hope...
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    Rules FAQ How Does Surprise Work in D&D 5E?

    How do you address the issue that the transition to initiative affects surprise, and surprise is (arguably) an in-world phenomenon? Specifically, if you transition to initiative before a hidden character even tries to take a noticable action (maybe they're casting subtle buff spells, or readying...
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    D&D General Styles of Roleplaying and Characters

    From my perspective the statement you quoted reflects the current main point of contention, with posters disagreeing whether it is possible to learn anything about a character one is authoring. I am unsure, however, whether the disagreement is substantive or merely reflects differing usages of...
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    D&D General Styles of Roleplaying and Characters

    I apologize for being imprecise. I should have said that in the BW example the character's political affiliation was determined by a game mechanic, rather than by a roll. I am aware of the play examples you posted, but to my understanding they were offered in the context of a different...
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    D&D General Styles of Roleplaying and Characters

    This branch of the conversation started with @Aldarc mentioning mechanics that change one's character concept. My understanding is that many posters, including @Oofta, are continuing to discuss such mechanics at the same level of generality, referring to such mechanics collectively using various...
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    Rules FAQ How Does Surprise Work in D&D 5E?

    At my table I've just gone and houseruled that Barbarians get the 15th level ability "Persistent Rage" at level one. In addition to the first-round problems with Rage and surprise, my table tends to feature more wide-ranging encounters than is typical, which was causing Babarians to lose Rage...
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    D&D General Styles of Roleplaying and Characters

    From my standpoint you are misundstanding what the authors mean when they say it feels like a character was writing itself. And by asserting that such statements are false you are problematically substituting your own judgement for the authors' report of what the writing process feels like to...
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    D&D General Styles of Roleplaying and Characters

    I see the increased objectivity of relying on a game mechanic to determine the impact on the character as impeding the believability of the result, not as enhancing it.
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    D&D General Styles of Roleplaying and Characters

    No one is confusing anything when an author says that it feels like a character is writing itself. It's a statement about feelings and perception. Bold emphasis added. Why does what explore "should" mean even enter the picture here? If we agree that we're using the word "explore" differently...
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    D&D General Styles of Roleplaying and Characters

    From my standpoint I entirely agree that it is more believable that the character is impacted by events in the fiction rather than that the character has perfect control over their emotional responses. I merely think that leaving it up to the player who best understands the character to decide...
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    D&D General Styles of Roleplaying and Characters

    I disagree that the meaning of the "the character is writing itself" is that it was easy for the author to write that character. From personal conversations with authors who have expressed such sentiments, my understanding is that those authors were expressing that they were surprised (both in...
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    D&D General Styles of Roleplaying and Characters

    Are you claiming that it's not litterally true that those authors' characters write themselves? Or are you claiming it's not true that those authors feel that the characters are writing themselves? If the former, sure. It's trivially true that fictional characters aren't writing anything, but...
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    D&D General Styles of Roleplaying and Characters

    When I make a character I don't have a plan for what direction they're going to develop. I make decisions as the character in the moment based on the IC situation. Particularly if I'm strongly immersed, I can be surprised by the decisions I make for the character (especially upon reflection once...
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    D&D General Styles of Roleplaying and Characters

    Thanks for clarifying! In this post @Bill Zebub astutely noted that I was framing my dislike for mechanics that change a character concept in terms of experiential roleplaying. In other words, my concern with such mechanics is that as a player they make my character feel more disjointed...
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    D&D General Styles of Roleplaying and Characters

    Could you clarify your question please? I'm not sure what the word "this" is referring to in your question. (Normally I would assume it refers to the quoted post, but it's not clear to me how your new question connects to my reply to you.)
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