Search results

  1. C

    D&D 5E (2024) 4/26 Playtest: The Fighter

    This is what we're trying to avoid:
  2. manatarms.jpg

    manatarms.jpg

  3. C

    D&D 5E (2024) The new spell creation rules

    Other than a little weirdness about whether Scribe Spell is required, and what happens when you need to create a new spellbook when you don't have these memorised, I think that this is an interesting system that fits well into the Wizard concept. However - it also steals a large part of the...
  4. C

    D&D 5E (2024) Graze on a miss questions

    One thing that people may not be bearing in mind is that an attack roll does not necessarily represent a single swing of a weapon. A "graze" effect might be that the attacker applies a technique involving multiple swings that will end in an opponent getting hurt or being put at disadvantage in...
  5. C

    D&D 5E (2024) Weapon mastery

    I have to admit, I do not like Flex as a property. Versatile weapons can already use Duellist weapon mastery and a shield when used in one hand. I want to see a reason to use one in two hands, or switch around, not just to reinforce what is already the best style. Maybe Flex could allow the...
  6. C

    D&D 5E (2024) How should the Warlord be implemented in 1DnD?

    Bardic inspiration isn't listed as magical. What is the other characters don't want to be inspired? They can just choose not to use the ability being granted. I'm not sure that that would actually reflect what some people were after. Support abilities are pretty much what the class does. It...
  7. C

    D&D General The Sharpshooter feat and multiple attacks

    Depends on whether those attacks would have killed a significant number of the opponents in the first three rounds. However, bear in mind that if you're up against high-AC opponents, you can just not use the power attack option. Needing 11+ to hit at base for most characters using...
  8. C

    D&D 5E (2014) Martials should just get free feats

    No, the whole point of the fighter concept is that they aren't a primary spellcaster. The fighter that doesn't cast spells is generally doing so because they can't, not because they don't want to. If their character concept including "casting spells" than it is likely that they are not playing a...
  9. C

    D&D 5E (2014) Martials should just get free feats

    That would be why I specified "pre-adventuring career" rather than the multiclass rules for in-play. Now we're getting somewhere! How would you adjust the Champion and Battlemaster to keep them at the same capability of your new Eldritch Knight? So what? Even melee-focused casters are...
  10. C

    D&D 5E (2014) Martials should just get free feats

    So how many weeks of pre-adventuring career do you think it takes to gain full casting? So like the way that the casting subclasses of Rogues and Fighters should match or only be slightly behind the dedicated spellcasting classes for casting spells? No it wasn't. You initially used it in the...
  11. C

    D&D 5E (2014) Martials should just get free feats

    Its not a bad metaphor. You have three baskets, one for each pillar; Combat/Exploration/Social. Fighter as base might get a distribution of 7/1/1. Wizard 3/1/1. Then each character gets 5 more eggs to distribute amongst the baskets representing character builds. However a wizard also gets 10...
  12. C

    D&D 5E (2014) Martials should just get free feats

    ? Of course you could. Being good at tripping and other tactical maneuvres etc still isn't going to prevent the fighter being overshadowed in combat by the blademaster, his simulacrum, and both of their summons for example. Being able to rush around striking multiple opponents won't stop blade...
  13. C

    D&D 5E (2014) Martials should just get free feats

    How would giving fighters "exclusive martial abilities that surpass the capabilities of other classes" prevent those other classes contributing in a meaningful fashion? Just because the Fighter is better at tripping, or manoeuvring through battle, or inflicting bleeding attacks, that doesn't...
  14. C

    D&D 5E (2014) Martials should just get free feats

    Could you give us some recent examples? I'm always on the lookout for new things to try that will make my DM wince as she tries to adjudicate them. What made you feel that? To me, the 4e fighter powers fit the "master of tactical and martial combat" fantasy extremely well. Why without using...
  15. C

    D&D 5E (2024) New One D&D Weapons Table Shows 'Mastery' Traits

    I . . . see. Which would you characterise me as? Everyone gets superheroic plot armour however. Not just martials. They don't have even the other capabilities of Hawkeye, Black Widow, or Black Panther either.
  16. C

    D&D 5E (2024) 1d&d needs to do better with weapon math than we are seeing.

    Knowing why the players in your groups would react with such unreasoning hate against someone that they play alongside might suggest solutions to such social disfunctions. Does the DM have a history of deliberately and unjustifiably messing with the players so they are already predisposed to...
  17. C

    D&D 5E (2024) 1d&d needs to do better with weapon math than we are seeing.

    Who the heck is your social circle, that this is going to be the reaction of the players in your groups? Ignoring the factual inconsistency of the claim that there is only one 2d6 weapon, you don't seem to be taking into account the other weapon properties.
  18. C

    D&D 5E (2014) Flèche: Charge Attack For Light Fighters

    This is very powerful. - Being able to dodge as a reaction and zig-zag through the fight without suffering attacks of opportunity are both useful. I'm not sure that the weapon restriction is necessary. - You can still perform both abilities in heavy armour, which is realistic, but deflecting an...
  19. C

    D&D 5E (2024) Spells. What needs adjusted?

    If the summon spells from Tasha's are used instead, they get a scaling amount of HP so no temp HP required. Those spells also do mirror the extra attacks of fighters pretty well.
  20. C

    D&D 5E (2014) Martials should just get free feats

    Part of the issue is that not many groups actually use the 8-encounter adventuring day in which the fighters get to show how reliable they are. If the adventuring day only has a couple of encounters in it, then fighters can and do get out damaged. As I mentioned earlier, even if you restrict...
Top