Search results

  1. map gates.png

    map gates.png

  2. TaranTheWanderer

    (OOC) The Dog Days of Doom

    ah, I see. That makes this encounter harder.
  3. TaranTheWanderer

    (OOC) The Dog Days of Doom

    So here’s a weird question,: do clerics no longer turn undead?
  4. TaranTheWanderer

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    id appreciate it if you waited until Merrick was clear of the two guys who are readying to shank him
  5. TaranTheWanderer

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Nope, that’s fine by me! I’ll stick with the intimidation as my action. I trust in my ruse. How discrete is the Message, btw. I can cast it without components so it’s basically whispering.
  6. TaranTheWanderer

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    @FitzTheRuke I’m fine to move to AN 25. If they’re reading to attack, can I do a dodge or something defensive?
  7. TaranTheWanderer

    (OOC) The Dog Days of Doom

    If you can take out a zombie or two he could retreat
  8. TaranTheWanderer

    (IC) Dog Days of Doom!

    The Zombie drops to the ground, a giant hole in its chest. Both Benny and Havoc clear the gate. Havoc lays his patient down next to a monk who is trying to push the massive door shut. The way through the gates is open but now the horde closes on the helpless crowd as they try to flee. They...
  9. TaranTheWanderer

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    [/td] [/TR] [/TABLE] [/spoiler] Merrick was waiting patiently for the wagon to round the corner when he saw the two mercenaries instead ah crap. He'd been hoping to be at the far end of the ambush. To be the bait that drew them into the position. As it was, he was on the wrong end of the...
  10. TaranTheWanderer

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    @FitzTheRuke the caravan is moving UP hill, right? I don't suppose there's a way for Merrick to be a bit further back? Like, in the AF17 area? It'd be nice to have them round the corner before they see Merrick. That being said, I rolled pretty crappy on my stealth, so maybe they see him too...
  11. TaranTheWanderer

    (OOC) The Dog Days of Doom

    Well, he seems to have some kind of magic, is floating a foot off the ground and has killed 5 of his former 'elite' guards. There's 1 guard left who looks young - like a squire or something.
  12. TaranTheWanderer

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    @FitzTheRuke Merrick's AC is currently 16, not 19... it's 14/16, with or without armour. Unless they changed how quickly you can doff a shield, it will take me a round to switch from my javelin to my glaive.
  13. TaranTheWanderer

    (OOC) The Dog Days of Doom

    for the purpose of expedience, I'm going to use Neurotics attack roll as his strength roll and say that he's carrying an unconscious person. He, therefore, didn't attack and will not be able to attack unless he puts the guy down. He can use his next turn to do nothing but bring the guy behind...
  14. TaranTheWanderer

    (OOC) The Dog Days of Doom

    Please make a strength check so I can see if you can safely carry him! Yes! FINISH HIM! You may. You will be the first one through. Zombies are now pursuing in full force. It took them a couple rounds to stand and get their bearings on where the sweet, sweet meat sacks were going. If...
  15. TaranTheWanderer

    (OOC) The Dog Days of Doom

    @Neurotic to be clear: the man you saved was unconscious and definitely can’t move on his own. He’s only alive because you succeeded a medicine check. (You specifically said you were looking for unconscious people.) if you leave him, he will die. Is that what you are doing or did you just...
  16. TaranTheWanderer

    (IC) Dog Days of Doom!

    The Zombie, having been pushed by Caer has enough momentum against the shove that it goes nowhere. It hisses at Anson.
  17. TaranTheWanderer

    (OOC) The Dog Days of Doom

    It turns out I was looking at the legacy zombies which have more hp than 2024. Looks like these two were 20th level fighters before they became zombies. That's why they're tougher
  18. TaranTheWanderer

    (OOC) The Dog Days of Doom

    D&D beyond has them at 22hp. Weird. Maybe those are the old ones?
Top