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  1. Piratecat

    Creating a new TTRPG Player's Manual

    Before you go any farther on publishing, I'll suggest that you have strangers playtest your game. Either watch them silently or have them record audio/video of it. Just playing with your friends isn't enough; if you plan to publish, I really think you need to see and hear how people other than...
  2. Piratecat

    Creating a new TTRPG Player's Manual

    Fair enough. My main point is that it's possibly folly to try and crowdfund until folks know and care about your work; and that may require getting people to play it ahead of time and then to evangelize for you. Publicly playtesting, or running it for people, really helps a lot in my experience.
  3. Piratecat

    Not DnD: John Harper Talks Lasers & Feelings

    I doubt you will, but please holler if you want suggestions for people to interview. There are so many talented designers out there!
  4. Piratecat

    Creating a new TTRPG Player's Manual

    The best advice I can offer is that when crowdfunding, it is up to you to bring the crowd. By that, I mean that a successful project already has a bunch of people knowledgeable about the game, and wanting to back it on day 1. I encourage you to publish a low cost "ashcan" version - rules only...
  5. Piratecat

    Not DnD: John Harper Talks Lasers & Feelings

    Your lineup of guests so far has been SUPERB.
  6. Piratecat

    Out-of-character/metagame knowledge

    Part of the problem here is one of perceived (or assumed) competence. If you're playing someone who's good at their job, and they do their job well, you get justifiably annoyed at a ruling that makes you feel like a buffoon. Starting PCs in D&D are actually pretty bad at their jobs -- but mid-...
  7. Piratecat

    How Do You Tell a Group: "Maybe This Isn't for Us?"

    We don't use a battlemap, so online play is as fast or faster for us. We actually get an extra half hour of play in because no one needs to commute. It's different when I use a game with a battlemap, though.
  8. Piratecat

    How Do You Tell a Group: "Maybe This Isn't for Us?"

    Yeah, we have an investigation-heavy game and biweekly (if we're lucky) 3 hour games. I start every game session with a summary of what's going on/known, and we use a Discord channel to summarize clues and ongoing plot threads.
  9. Piratecat

    EN Live: Not DnD With Epidiah Ravachol (Dread RPG)

    Note - because we just went on Daylights Savings Time but the UK hasn't, this takes place at 6pm Eastern today, not 5pm.
  10. Piratecat

    How Do You Tell a Group: "Maybe This Isn't for Us?"

    (Hiya, and thanks! Since I took a break from ENW I've written two GUMSHOE games, run two 10-yr-long D&D campaigns (and started two more Swords of the Serpentine campaigns), played and run a TON of indie RPGs, watched 124 crappy shark movies (all during the pandemic), and played in a weekly 5e...
  11. Piratecat

    How Do You Tell a Group: "Maybe This Isn't for Us?"

    Yeah, that's a clear message! And as a GM it is FRUSTRATING. When this happens to me, it always feels personal.
  12. Piratecat

    Tabletop RPGs Nominated for Nebula Awards

    Every single one of these games is great -- and several players/friends worked on Wildermyth! So I'm happy no matter what.
  13. Piratecat

    How Do You Tell a Group: "Maybe This Isn't for Us?"

    I've used Swords of the Serpentine to try and catch the WFRP feel (with less lethality) and been happy with the results. I think in your shoes I'd explore keeping the adventure but converting to a system that better sings for the players. If players don't give a damn about rules but love action...
  14. Piratecat

    Describe your last rpg session in 5 words

    Fireball is deeply, deeply satisfying.
  15. Piratecat

    Describe your last rpg session in 5 words

    "Man, those players are crafty."
  16. Piratecat

    EN Live Launches Today!

    This sounds fantastic!
  17. Piratecat

    What is the hardest part of writing a TTRPG?

    From a perspective of three games published (Owl Hoot Trail, TimeWatch, Swords of the Serpentine), and two games in playtesting: the hardest part is actually putting in the scut work needed to finish it. Ideas are simple, playtesting was simple, starting it was simple, and the end-run to the...
  18. Piratecat

    Let's Talk About Fantasy heartbreaks and other FRPGs

    You just made me laugh, because my new game has Professions and people improve their General and Investigative abilities by improving the ability's Rank. It doesn't feel like D&D, mind you! But you nailed the nomenclature precisely. :D
  19. Piratecat

    Describe your last rpg session in 5 words

    Giant sequoias and implacable zombies.
  20. Piratecat

    What's your favorite superhero TTRPG and why?

    I want to mention my love of Marvel SAGA, the card-based RPG put out by Mike Selinker when he was at WotC in the 90s. Man, that game was fun.
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