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  1. thanson02

    Skill Challenges and Action Points

    You know, I guess I never thought about using action points in regards to skill challenges. Where in DMG2 did they give ideas? Most of the time we use action points it's in regards to combat. One thing I did notice at my table is that my players have a tendency to use action points to give...
  2. thanson02

    D&D 4E Disarming in 4E

    Well, you could go with any of the options presented by other folks or you could just go with the Disarm attack in Unearthed Arcana: Combat Options on page 36 on Dragon Magazine issue 425 The article also has options for basic fumble rules, basic injuries, overrun, trip, sunder, some additional...
  3. thanson02

    Dark Sun 4e

    Quick side note about Martial Power 2, they introduced a mechanic called Martial Practices. Martial practices work really well as replacement for rituals and low magic settings and if you needed to you could reskin some of the rituals in the player's handbook and give them more of a martial...
  4. thanson02

    Nentir Vale/World of Nerath Information/Links?

    Nope. The closest references in 5E are a few mentions in the Dungeon Master's Guide and one of the latest play tests mention the Raven Queen. Sent from my XT1096 using Tapatalk
  5. thanson02

    Fortune Cards in gameplay

    That was the impression I got from a bunch of stuff from the later Encounters and 4E line. The main reason looking into it is that my party has been doing a bunch of stuff the build favor with groups in the city they are in and build a favorable reputation within the city. I came up with a...
  6. thanson02

    Dark Sun 4e

    There are also Dark Sun adventures that were published as well as articles in both Dragon and Dungeon Magazines from the 4E era that I would check out. Sent from my XT1096 using Tapatalk
  7. thanson02

    Fortune Cards in gameplay

    Hey everyone. The recent discussion about reward systems in 4E reminded me of many of the mechanics introduced in the Unearthed Arcana articles and the D&D Encounters Events, especially towards the end of the run in 4E. One that really stood out was the Fortune cards. Below is a link to a...
  8. thanson02

    Nentir Vale/World of Nerath Information/Links?

    I enjoyed them. The Point of Lights system in spots can be really barebone and it was nice to have some story fluff to kind of get a sense of the feel. Sent from my XT1096 using Tapatalk
  9. thanson02

    Nentir Vale/World of Nerath Information/Links?

    In addition to these, I would also like to point out the following: The Mark of Nerath by Bill Slavicsek The Seal of Karga Kul by Alexander Irvine The Last Garrison by Matthew Beard The Temple of Yellow Skulls: Abyssal Plague Book 1 by Don Bassingthwaite Oath of Vigilance: Abyssal Plague Book 2...
  10. thanson02

    Nentir Vale/World of Nerath Information/Links?

    Absolutely! The thing to keep in mind with a Points of Light campaign setting is that from the perspective of the characters in the world, there's no real hard facts going around. There's just old tales and stories about this person and that person who used to do this, that, and the other...
  11. thanson02

    Martial Art (Grand Master Training) : Geryon's Stance of Deflection.

    Just a side note. I keep seeing this "Lance's Handbook" with your post. Care to share what it is about?
  12. thanson02

    Skill Power/Martial Practice/GrandMaster Training: Pole Vault or Riding the Spear design thoughts

    If you see Skill Powers as a form of "lesser Skill specializations" and MPs as "greater skill specializations", then I don't see why not. As long as it is a definite additional element that can be done independently of the Skill Powers and not "when you use a skill power, you get a bonus". If...
  13. thanson02

    D&D 4E New 4E: Divorcing Class and Role (and what is a controller?)

    Like I said, Just starting the process. Play with it a s much as you want. :)
  14. thanson02

    D&D 4E New 4E: Divorcing Class and Role (and what is a controller?)

    I agree with a lot of the stuff that you brought up here. From what I've seen, if you bring in a new mechanic in the game that has to have a particular function that works really well within the game. I think part of the problem with Martial Practices was when they first develop them, there was...
  15. thanson02

    D&D 4E New 4E: Divorcing Class and Role (and what is a controller?)

    Martial Practices did need better treatment, no lie. They did follow certain patterns though. • Give a +10 to a particular skill check • Able to replace 2 skill checks with another if your choice • give bonuses to particular things you do like fortifying animals and campsites And not to...
  16. thanson02

    Martial Practice : Blood Demand

    Good to know. Sent from my XT1096 using Tapatalk
  17. thanson02

    Returning to 4e

    As NPCs or as player characters? Sent from my XT1096 using Tapatalk
  18. thanson02

    D&D 4E D&D Fluff Wars: 4e vs 5e

    Actually, it is a shame that 4E got dropped when it did. I thought the World Axis model they presented was perfect for Planescape adventures. The fluidness of the realms and how they flowed together really made for real dynamic environment. Also with the introduction of the archipelago's that...
  19. thanson02

    Returning to 4e

    Something that I ran into in my games was when my players ran into groups of monsters was that minions, it worked fine for lackeys at lower levels. However, as they got higher up through the ranks, minions didn't cause the Cinematic feel I was looking for in my games. An alternative that I...
  20. thanson02

    Martial Practice : Blood Demand

    Martial Practices that focus on Social encounters, good idea. Come to think of it, one could also probably do that around exploration based encounters as well. Sorry, I've been refining my Skill Challenges for my home games to be more task-specific, primarily around social and exploration...
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