Search results

  1. matskralc

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    He said that's what Celtavian's and Azurewraith's PCs tend to do, which seems a fair characterization.
  2. matskralc

    D&D 5E (2014) Weak Saving Throws

    Yes to all of this. There are so many ways for the party to mitigate weak saves (or the effects of failing them) at high levels that it's not really been a problem.
  3. matskralc

    D&D 5E (2014) the dex warrior - why make a strength based one?

    In general, Dex seems more valuable. It's probably trickier for a Dex based fighter to come up with as much AC as a Str based fighter in plate mail can, though. A Str based fighter in plate with a shield and the protection fighting style has, what, AC 21? A Dex based fighter in studded leather...
  4. matskralc

    D&D 5E (2014) Player knowledge and Character knowledge

    I don't concern myself much with meta-gaming and whether knowledge belongs to the character or the player. It is just not particularly realistic (or fair) to ask somebody to pretend that they don't know something. Even if a character doesn't know that troll regeneration doesn't activate after...
  5. matskralc

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    I think you're still minimizing the problems that your group's style is causing. The Sharpshooter feat isn't what is breaking your game. The increased ability scores are. The very powerful magic items are. The extra concentration slots are. The Unearthed Arcana materials are. Suboptimal monster...
  6. matskralc

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Yeah, PHB 205. Effects from the same spell cast multiple times on the same target don't combine or stack. So you can't have three blesses going on you at the same time. You only get one. So Hemlock is correct that a PC wearing metal armor and holding a metal-handled weapon can be targeted by...
  7. matskralc

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    These comments make me think that the OotA campaign isn't really an incredible outlier in terms of this group's style. It seems to me that the power level probably creeps up a little more with each campaign in an effort to maintain player interest and engagement. Celtavian had to give away so...
  8. matskralc

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Ahh! I don't know why I was thinking that instead of targeting a metal object you target the creature wearing or holding it. That obviously makes no sense, but I thought it, anyway. My only defense is that my PCs don't play bards or druids much and the only bard I've ever played only just...
  9. matskralc

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    This is extremely true, and it's why I don't blindly adhere to the math. There are certain creatures that I know my party can handle better than others. It's not really possible to take the handbook of general guidelines and add specific "adjust CR upwards by one if everybody is wearing metal...
  10. matskralc

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Within the fiction, though, there is no reason why a highly intelligent lich wouldn't throw wave after wave of heat metal bots at a party loaded up with metal armor, though. Hemlock exaggerated the potential damage slightly, though. You can't get heat metaled by more than one memphit. Well, you...
  11. matskralc

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    I think we have different conceptions of what curbstomp means. There is virtually zero threat to a curbstomper. I don't know that it's fair to characterize a 6-8 medium/hard encounters Adventuring Day as posing zero threat/challenge/problem/what have you to the characters. If what you mean is...
  12. matskralc

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    I'm confused. A "medium" encounter usually has one or two scary moments and may require healing. A "hard" encounter could go badly, weaker characters may be taken out, and somebody could die (not "drop to zero hit points"...die). That doesn't sound like 6-8 curb stomps per Adventuring Day.
  13. matskralc

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Just because you can move the goalposts doesn't mean that you should. You introduced that campaign as your evidence that the game is broken, not me. Your evidence was challenged and shown not to be what you thought it was. You now wish me, and others, to ignore it and just accept your word that...
  14. matskralc

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Yeah. Celtavian has PCs that are a team full of Lebron Jameses, he's spotted them a 60 point lead, lets all their baskets count for double, and given them a hoop the size of a swimming pool to shoot into. Meanwhile, he has to play on his knees, his teammates are all cats, and he has to shoot a...
  15. matskralc

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Heck, you don't even need to change his spell list. If you want a by-the-MM lich to be nearly impossible to kill, then as long as he has at least a 4th level spell slot (and he's got 10!), then dimension door alone will make him maddeningly frustrating to get ahold of. And if they do kill him...
  16. matskralc

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    The math of skills, spells, feats, and monster design is not your problem. That's why nobody is talking about it. It is beyond obvious that your decision to ignore the math that the game is designed around is what is breaking your game. You rolled 4d6 drop the lowest seven times. You handed out...
  17. matskralc

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    The dice don't decide to roll themselves.
  18. matskralc

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Well, then you missed the character with an intelligent +3 Oathbow that also has an 11th level Light cleric living inside that gets its own turn in initiative and full spellcasting abilities. Oh, and the Oathbow also gets the extra concentration slot for buff spells, and its concentration on any...
  19. matskralc

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Why are you using their passive Perceptions? What are all 15 demons doing that they're too busy to be making Perception rolls to notice something? Wasn't there a demon scouting party? Shouldn't the demons be aware that there are adventurers looking for them? Why aren't the demons actively...
  20. matskralc

    D&D 5E (2014) 1st Attempt at a CR 20 BBEG+New Race Critique.

    Yeah, his offensive CR if he just uses his multiattack is only 13. An extra attack only bumps him up to a (non-spell) offensive CR of 15. Leaving it at four attacks and giving him an extra damage die instead moves his non-spell offensive CR to 16. EDIT: forgot to switch from spell save DC to...
Top