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    D&D 5E (2014) Fifth Edition.....Why?

    Why is that annoying? I consider it an option when appropriate. I find it a bit annoying that in 5e they have NPC "archetypes" and yet they don't have the same abilities as the same PC archetype of that level. I also find it annoying that they've opted out of the template approach in most cases...
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    D&D 5E (2014) Fifth Edition.....Why?

    2e originally said that it wasn't recommended, and FR Adventures came out less than a year later, so I'd consider it more of a soft cap myself. The 3.5e DMG has 21st level+ noted as Epic levels. Although this is undoubtedly due to the Epic Level Handbook, but that had also been published a year...
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    D&D 5E (2014) Fifth Edition.....Why?

    I do too. However, I'm not a fan of a new mechanic for every class/ability. Again, I understand that for a large group of players, that's a big part of what makes playing a different class, etc. is about. The different mechanics. I much prefer leveraging and expanding on existing mechanics...
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    D&D 5E (2014) Fifth Edition.....Why?

    We had a different approach. Up through the teens (although it's pretty rare for any characters to even reach 10th level in my campaigns) - PCs. Anything above that? NPCs. I believe it was Ed Greenwood who mentioned that the high level of the NPCs in the Gray Box were (paraphrasing)...
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    D&D 5E (2014) Fifth Edition.....Why?

    See, this is where I have nearly the opposite opinion. I think 5e is the first ruleset since early 2e that moved towards more flexibility. I can create any character type I want, because the type of character, their personality, their favored approach isn't limited by what rules I can pick that...
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    D&D 5E (2014) Fifth Edition.....Why?

    2e didn't either. The rules for advancing above 20th level were in Forgotten Realms Adventures, and there were plenty of NPCs that were higher level. I would have to check 4e, but I think 5e is the first version with a "hard" cap at 20. Of course in AD&D and earlier, all you gained were a few...
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    D&D 5E (2014) How do you rule multiple damage types versus reductions

    I just have a problem with the "player gets to pick" part. How can they decide which part of a single attack is reduced? I'm sure I could think of some examples, but not something that would apply to every attack with multiple damage types. If I were to apply it to individual damage tupes, then...
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    D&D 5E (2014) How do you rule multiple damage types versus reductions

    First, Harzel - not harsh at all. Do I think it's nonsensical? Perhaps on a first glance. But then the way that you can move 30 feet, attack, and in many cases do something else while everybody else stands still is nonsensical to me too. If there's something that bothers me enough (like the...
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    D&D 5E (2014) How do you rule multiple damage types versus reductions

    It’s relevant because it answers your questions. First, thanks for identifying the ability. They helps. RAW, you total all of the damage first from a single attack. Then you apply all immunities, then all modifiers, then one resistance, then (in your case with the troll) one vulnerability...
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    D&D 5E (2014) How do you rule multiple damage types versus reductions

    Fair enough. If it were my campaign, I don't have an issue with multiple resistances and/or DR. We have resistance due to armor, and allow double resistance (but no more) because we're looking for a bit more granularity. That resistance can result in no damage on a hit, and that's by design...
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    D&D 5E (2014) How do you rule multiple damage types versus reductions

    I don't see how "one relevant resistance" could be read "all relevant resistances, but only one application of each one," I think it's pretty clear. But to dig a bit further: The fact that it says "any" relevant damage immunity (so if you are attacked with fire and lightning, and have immunity...
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    D&D 5E (2014) Need help with vehicle carrying capacity

    Oops, didn't do the math correctly... But my point is, that a cart or wagon maker won't over-design the cart by a significant amount. Just enough to be safe. More material is needed, the wagon is heavier, and the cost is higher. All things that most people would want to avoid. If you have an...
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    D&D 5E (2014) Re-opening discussion on multiple spell concentration.

    I allow it, as a feat. Divided Attention You can attempt to cast a second spell that requires concentration, while you are already concentrating on a spell. The spells must both be of 3rd level or lower. You must make a Concentration check to cast the second spell. The DC is 10 + the combined...
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    D&D 5E (2014) Need help with vehicle carrying capacity

    A simple way would be to use the same capacities. For example, a cart designed to be hauled by one horse/mule has a capacity that matches the animal it's designed for. A wagon designed for two horses is twice as much. The reverse is also true, the cart is designed to only accommodate one...
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    D&D 5E (2014) How do you rule multiple damage types versus reductions

    If you'd like the Official Rules, here it is from Xanathar's Guide (under "Ten Rules to Remember"): Here's the order that you apply modifiers to damage: (1) any relevant damage immunity, (2) any additions or subtractions to damage, (3) one relevant damage resistance, and (4) one relevant damage...
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    D&D 5E (2014) Forgotten Realms taxes

    In the region, not so much. There isn't an organized kingdom as there is in Cormyr. Waterdeep has its own system of fees, but no taxes: 1 cp/day for a market stall 1 sp + fines for anybody convicted in the Magesterial or Lord's Court 1 gp per wagon leaving the city (empty or full) 1 gp per...
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    D&D 5E (2014) Strength bows?

    Seems reasonable enough to me, although I wouldn't tie it to being a composite bow. English warbows were self-bows made from a single piece of wood, and were arguably some of the most powerful traditional bows ever made. The main difference is that a composite bow can be made with materials to...
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    D&D 5E (2014) Strength bows?

    Doesn’t seem to have that effect in our game. We have DEX as a bonus to hit only for ranged and finesse weapons. STR as a bonus to hit for melee and thrown weapons, and damage for them too. We have bows with different draw weights. A bow that requires a STR of 14 grants a bonus to damage of...
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    D&D 5E (2014) Group Rule Deal-Breakers

    In my experience, having a restrictive approach hasn't really limited my options. As the DM, of course, it's almost always in the style I want to play, because that's the game I'm going to run. My campaigns are very old-school in the sense that I allow only the races in the AD&D PHB and much...
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    D&D 5E (2014) Group Rule Deal-Breakers

    Yes, they know about it ahead of time. I make it very clear before we even get started that this isn't a RAW game, and explain my approach and the setting ahead of time. I also provide my own compiled ruleset and setting information ahead of time. To me communication is key. And it's not...
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