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  1. 1675991011837.png

    1675991011837.png

  2. DND_Reborn

    D&D 5E (2014) Which easier to remember (for you)? (On Saving Throws & Spell Durations)

    Start of the round, end of the round, which is it??? Was it CHA or WIS or INT, which is it??? Easier to have a die counter and just count down a duration.
  3. DND_Reborn

    D&D 5E (2014) Upping Challenges for 7 Players

    My #1 rule for BBEG/Solo Boss fights is give them maximum HP! PCs in 5E can simply dish out too much damage en masse that battles end too quickly, especially if the party wins initiative (which, given the numbers, they likely will have one or more PCs going first...).
  4. DND_Reborn

    D&D 5E (2014) Introducing the COUNTDOWN DICE Mechanic!

    The psychology behind this amazes me... that so many people think it is cool, etc. I've known of groups doing this since my SW WEG days (with the d6's) back in the 80's. I saw a resurgence in Shadowrun in the late 90's (also d6's) as well, but haven't heard of it sense then... IME it fell out...
  5. DND_Reborn

    D&D General Magitech and Science Fantasy are Fundamental to D&D

    Non-existent ones. None. Never.
  6. DND_Reborn

    D&D 5E (2014) Dramatic Rules for Dying

    It is a Concentration check, as per the normal rules, so a CON save with DC equal to half the damage taken (minimum 10).
  7. 1675464382302.png

    1675464382302.png

  8. DND_Reborn

    D&D 5E (2014) Dramatic Rules for Dying

    Whoa! Way too much all at once IMO, but if it works for you, that's great. :) FWIW, this is what we are doing currently: as we feel accumulating levels of exhaustion already adds most of the penalties you have, but just not all at once. And of course, recovering levels of exhaustion takes a...
  9. DND_Reborn

    D&D General What are the coolest/most innovative mechanics D&D could take from other games?

    For combat is okay, where the multitude of rolls reduces the impact, but for single roll results, no, which is why a number of groups use 2d10 or 3d6 for ability checks and even saves sometimes. It isn't the swinginess of the d20 that makes things heroic, it is the strength of the modifiers you...
  10. DND_Reborn

    D&D General Hot Take: Uncertainty Makes D&D Better

    Yeah, generators have been part of my games since the very early 90's. First in QBasic, then Visual Basic, and now Excel. Most of them are still for AD&D, but they work well enough for 5E, too.
  11. DND_Reborn

    D&D General What are the coolest/most innovative mechanics D&D could take from other games?

    While not from another game, but something I've used on and off in my 5E house rules is the 3d20 system: Normal You use the middle roll of the three d20s. Your average is still 10.5 and the variance is lower than just using a d20. Advantage You use the highest of the three d20s. Your average...
  12. 1675167308628.png

    1675167308628.png

  13. DND_Reborn

    D&D General 1 in 1000 chance

    Obviously, which is why I said "Not quite." ;) Since the TOTAL is what is important, however, order doesn't matter... 🤷‍♂️
  14. DND_Reborn

    D&D General 1 in 1000 chance

    Not quite, since order isn't important. If it was, then there would be 1000 permutations and you would be correct. But rolling 4, 5, 6 for 15 damage is the same as rolling 6, 5, 4 or 5, 4, 6 or 4, 6, 5, etc. Since order isn't important, there are 220 possible combinations, with some totals more...
  15. DND_Reborn

    D&D 5E (2014) Some thoughts on skills.

    Yep, this goes back to my point. Drop the DCs by 5 each. Then Moderate (at DC 10 instead of 15) has a 45% chance to not succeed (without any bonus) and Easy (at DC 5) would only have a 20% to not succeed (again, with no bonuses...). Or, change the descriptive names so Very Easy becomes Easy...
  16. 1674868270624.png

    1674868270624.png

  17. DND_Reborn

    D&D General Polearm Mastery and the Versatile Weapon Property

    No, it is still just 1d4, not 1d6 because the staff is used with two hands. Many people cringe at the idea of the 1-handed staff getting the bonus action d4 damage attack, but that okay is according to the feat. Note that a PC with the Great Weapon Fighting Style would get to re-roll the d4 on...
  18. DND_Reborn

    D&D 5E (2014) Multi-Multi-classing

    Two, actually: Cleroguizard ®. :D
  19. DND_Reborn

    D&D 5E (2014) So, I figured out why 5e's encounter building is broken(and how to fix it)

    I've never found much issue with the system in the DMG, with one caveat: Solo Bosses have maximum HP. 9 times out of 10 if the encounter ends up being easier or harder, it was due to good/poor strategy, dice rolls, etc. than the encounter, itself. 🤷‍♂️
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