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    Level Up (A5E) Summary of major differences between A5E and O5E?

    So medium fights 2/4/6/8 depending on Tier before a long rest Hard fights 1/2/3/4 Not sure how this addresses the issue? The o5e issue was that full spellcasters are more balanced when they are expected to ration their spells over 6-8 encounters while martials get 2-3 short rests before a...
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    Level Up (A5E) Summary of major differences between A5E and O5E?

    A list of major non-class changes would be helpful for me to sell LU to others as well. This is a good start. Would add: The Expertise Die: not only replaces the original "Expertise" but also is featured in many situations that under O5e one might instead call for rolling with Advantage...
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    Level Up (A5E) Summary of major differences between A5E and O5E?

    How does this work? Since Exertion is short rest and since manuvers play a big part in almost all martial classes, how does LU do better at the short / long rest classes issues? Are there other changes to make this work better? (the spellcasters are balanced around 2-3 short rests per...
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    Pathfinder 2E Any review of the Strength of Thousands AP?

    For Strength of Thousands, the 6th module is not out yet so hard to judge the complete work. But my read so far from 1-5 without playing it: Pros fun concept with a "studying" and "practical research" subsystem to model being a student and professor over longer period of time -- months/years...
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    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    I sort of agree with this, but only because it was created as an add on system and probably didn't get the kind of love and playtesting as "core class abilities". But there's no reason boons couldn't be turned into class abilities? And it is important that they are instead of hoping you get...
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    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    Hadn't gone back to this since I got the PHB, but it is really interesting. The focus on spells (class abilities for some) as the benchmarks and the sometimes mention of other things external to class abilities that any class could do (form a guild, found clans) is pretty illuminating. That...
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    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    Sure, but it got conflated with the notion of balancing this "action hero" with full spellcasters. So if it's -- How much can we push the power of martials but still leave them "mundane" in flavor? And we don't care if the "action hero" ever gets near full spell caster power, agency, and...
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    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    This is part of the design difficulty. Spells effects in D&D are so wide ranging it basically covers anything -- short and long range movement, positioning and forced movement, physical enhancement, multi attack damage, divination, social enhancement, survival, creating obstacles, buffing...
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    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    A consensus on this will never be reached because people want different things. I respect your position which seems to be that you prefer a Street Fighter level martial but are ok with the Mythic Martial being an official option too even if you'd only use it once in a blue moon for a one off...
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    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    I think people get this general concept. It's the "movie action hero" or "peak human superhero" type. What's hard to envision is the equalness to the mythic hero/full D&D spellcaster without plot contrivence devices. (How do we model Black Widow getting equal spotlight and impact to Dr...
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    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    Sorry, wasn't calling you out. Just adding to the thoughts in your post which seemed to be going in the same direction. Seems like we are very much on the same page. One way to balance against Dr. Strange = Hulk (mythic martial) Some people want a Black Widow (action hero martial) to...
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    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    Yeah, you may be right in terms of acceptance of narrative abilities in D&D. But I don't think the Bad Ass Move existing turns the game into Fate. It's a specific limited use instance of narrative power, not the default action resolution. And it's not even big time narrative, like...
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    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    These kind of statements are exactly the frustration in having these conversations! There is a segment of folks that equate mechanical sameness has to mean narrative sameness (even though entire games are based on this not being true), and don't want similar mechanics for spellcasting and...
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    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    Most of the this thread is just a rehash of all the same back and forth, but it has set off a light bulb for me on one new thing: Not only do some mundane martial advocates want limitations on the fiction --- which is fine, that is the premise. How do we create this sort of somewhat better...
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    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    I mean it is tied to the grid in one way-- it effects enemies within 15 ft. The enemies end up next you on the grid. Yes it purposely decouples the grid like and step by step moves that happen to get the effect. Spells essentially do this all the time. A dimension door spell does't make you...
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    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    The design parameters for these extraordinary martials keep getting narrower and narrower! It hasn't been the norm for D&D but there is no reason martial abilities can't have more narrative flex in their in fiction representation. And in fact I would argue this is one of the key levers you...
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    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    Yep, D&D generally gives these "you activate the ability and a lot of stuff happens" to spells but restricts martial abilities to much more decrete pieces of a task or overcoming a challenge. But there's no reason this has to be.
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    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    I'm not sure these design parameters are solvable. Is it really possible to flavor abilities as "feeling a bit incredible but still physically possible for an earth human" and compete in the same sphere as high level casters that cast dimension door, plane shift, wish, etc.? From the long...
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    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    I think there is more consensus on what a martial that equals an Archmage might have, then the other conversation. Many people don't like this concept at all and refuse to engage on it. (not pointing to you). Clearly there is a lot of room and a very high ceiling for a once a day ablity...
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    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    I think there are two conversations which are happening at once in both this and the Part 1 thread causing a lot of confusion. There is the "what should a mythic martial look like that can rival the current Wizard in power, agency, and narrative punch?" I think people have more consensus on...
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