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  1. Hellcow

    Dragonmarks!?

    Well, if he is serving in an official capacity, a member of the house will wear insignia or a distinctive uniform (like a Red Cross worker in the field). So Jorasco is certainly well known -- especially being one of two halfling houses -- but people are used to seeing Sivis stone-operators...
  2. Hellcow

    Dragonmarks!?

    Dragonmarks are shimmering and vivid. A mundane tattoo isn't going to be convincing. Rules for recognizing a dragonmark are provided on page 47 of the CSB. Knowledge (nobility) will allow you to recognize the heraldry, common physical traits, and typical clothing/trappings of the house, so it...
  3. Hellcow

    Khorvaire:Two Problems

    ... or dictate the weather, if you have the Mark of Storms. Yes, certainly for port cities, Lyrandar elemental galleons are the most efficient combination of speed & cost.
  4. Hellcow

    Dragonmarks!?

    It really depends on the style of play and the mark chosen. Yes, it's hard to imagine whispering wind being useful. But it's hard for me to imagine a PC taking that mark. It's there because of the Mark of Scribing's value to the world at large, not because PCs are expected to take it -- feats...
  5. Hellcow

    Khorvaire:Two Problems

    First off, please don't take these questions or comments the wrong way -- I'm just trying to cast things in the light of the setting. Out of honest curiosity, where are you getting this figure? Remember that population numbers for a community "represent the adult population". So once you rule...
  6. Hellcow

    Khorvaire:Two Problems

    No, it's not. If a class has no BaB, no one knows what the original intent was. If you guess and are wrong, you've changed the intended power of the class. Furthermore, it is clear to anyone who looks at the book "I do not have all the information that I require." The class cannot be used as...
  7. Hellcow

    Dragonmarks!?

    It's not. What gives them the edge is the use of dragonshard focus items, which require users to possess dragonmarks. The network of speaking stones is the key to long-distance communication in Khorvaire, and speaking stones can only be operated by those who possess the Mark of Scribing; the...
  8. Hellcow

    Khorvaire:Two Problems

    More importantly, it has them charging 5 gp/page for use of a message station, which is far more effective than whispering wind. The message station is your primary fast long-distance communication, if the post is too slow for you. Yes, 5 gp is still too much for the average peasant, but as Eric...
  9. Hellcow

    Khorvaire:Two Problems

    No, but they have the speaking stone, which is just as effective. Most people won't use it because of the price, but we are still talking about a largely feudal society; how often does the farmer need to instantly talk to someone more than a day's travel away? If you're an important or wealthy...
  10. Hellcow

    Keith Baker (creator of Eberron) Q & A thread

    You can do so if you want, MM -- that's the beauty of running your own campaign. But I disagree. As I've said before, in my mind the degree of open and potentially unexplored space is a critical part of being able to adventure in the world. There are Dhakaani ruins that no one has discovered...
  11. Hellcow

    Keith Baker (creator of Eberron) Q & A thread

    Despite the concerns about population density, it's still 5,000 miles across. Certainly, increase the population if it makes you feel better!
  12. Hellcow

    Keith Baker (creator of Eberron) Q & A thread

    Purely for favor. The conceit is that many magic items - including existing items from the DMG - cannot be built without the use of dragonshards.
  13. Hellcow

    Khorvaire:Two Problems

    The lightning rail isn't the standard form of freight transportation; the Orien Caravan is. And refrigeration doesn't require electricity: it requires prestidigitation. While most folks could afford such a thing in their homes, I have no doubt that Orien has shipping coaches that make use of a...
  14. Hellcow

    I found something Core that doesn't fit in Eberron!

    Johnny summed up what I have to say on the subject. Eberron is not the first place the Daelkyr have attacked. The Daelkyr created the illithids. Thus, if the Daelkyr destroyed Gith civilization, you can even keep your Gith-Mind Flayer hatred. Perhaps mind flayers were actually bred from the core...
  15. Hellcow

    Khorvaire:Two Problems

    Hey all! I don't intend to be too concerned about this, I'm afraid. What's done is done. However, for what it's worth, the population of Khorvaire is not supposed to be evenly spread across the land. As people have said, there are monsters here (and while some of the monstrous population has...
  16. Hellcow

    Khorvaire:Two Problems

    On the subject of countries, my original 100-page bible DID have more countries. We reduced the number of countries during the development process (largely by merging ideas) and I'm very glad that we did. As it stands, we *still* didn't have enough room to give each country as much of a focus as...
  17. Hellcow

    Would you suggest the Ebberon Campaign Setting?

    Just as a note, if I make a further reply to this issue, I'll be doing so on the Yahoo group, so as to leave this thread for its original purpose.
  18. Hellcow

    Would you suggest the Ebberon Campaign Setting?

    Obviously, religious discussion is not the topic of this thread. I would like to make one more post on this subject as the creator of the setting; Henry, as before, please remove it if you feel it is inappropriate. Otherwise, if there is further discussion of this matter via email, my email...
  19. Hellcow

    Would you suggest the Ebberon Campaign Setting?

    I agree. Although I also agree that it is useful to know that his issues are based on religious beliefs and not mechanical issues with the world.
  20. Hellcow

    Would you suggest the Ebberon Campaign Setting?

    I just have to say one last thing on this topic, and then I promise I'll leave it alone. Moderators, please feel free to simply remove my posts if this is inappropriate. What I find fascinating about this is that one reason I was glad to move away from the Great Wheel cosmology was to leave...
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