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    M&M 3e: Young Justice!

    And we're off! ...in the wrong direction. :blush: Anywho, is a pilot check necessary, or do we get to the Daily Planet without incident?
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    M&M3e (DCA) Young Justice: Home Alone

    Steph looked over the switch board... then looked back at where Zack was sitting, then looked down at the control panel. AH! There's the eject butto... BAD STEPH! No ejecting Teammates! She began pre-launch sequence. (Mistake #1, no warning to her occupants) Her fingers wrapped around the...
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    M&M 3e: Young Justice!

    Well, knowing how much Batman keeps things close to his chest (Even now, I think only Wonder Woman and Superman knows his Identity), I'm quite sure that he engrained in Steph's head to NOT tell anyone who she is. Whether or not she sticks to that, we'll see. I'm enjoying this so far. On the...
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    [M&M3e] Recruiting for solo game (Will accept 1-3 PCs)

    I edited the OP once again. Now will allow up to 3 pc's I also bumped down the Power Level to 7.
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    M&M3e (DCA) Young Justice: Home Alone

    Things slowed down... time to pick them back up. Steph's walk to the hanger was a silent one, regardless of her companions. Anyone who tried to speak to her was ignored, thanks to her mind going a mile a minute... Hostage situation? Criminals in an enclosed and barricaded environment? I never...
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    EN World New GMs, players, read the first post in this thread! (updated 5/21)

    Mutants and Masterminds 3e Name Pending Looking for 1-3 pl8 PC's. Recruitment ends on Sunday (or when I reach at least One PC past Sunday). Will Extend Deadline if PM'd
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    M&M3e (DCA) Young Justice: Home Alone

    OOC: Didn't want to... but the Batmobile isn't too user friendly when 5+ Teens are crammed in it.
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    [M&M3e] Recruiting for solo game (Will accept 1-3 PCs)

    Edited OP Based on Shay's post.
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    [M&M3e] Recruiting for solo game (Will accept 1-3 PCs)

    As the topic stated, looking to recruit for Solo game. Street level (PL8). I'll leave this open for a week (unless you ask for longer), the close down to decide. What I'm looking for: -As stated, PL7 (As of now, I extended to include up to three pl7 PC's -Three complications: Motivation and...
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    M&M3e (DCA) Young Justice: Home Alone

    Solaris is right. Time to get going. Stephanie considered going to the batmobile and calling Alfred... but she could always use the commlink. She turned, draping her cape over her shoulders ala Batman style, she drifts past Zach and strides past Solaris. "Let's go."
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    M&M3e (DCA) Young Justice: Home Alone

    Stephanie thought fast. "Turpin, Superman gives his regards..." She hesitated as she moved towards the phone. "The Leagues reservist are stretched thin due to rioting and the like all over Gotham, Washington and New York. The League is directing traffic and has us taking calls. You can trust us...
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    M&M3e (DCA) Young Justice: Home Alone

    ...this is going to be one of those days. CORRECTION: This is going to be one of those VERY LONG DAYS. Steph already felt a headache coming and just this quickly she realized why Dick would smirk or chuckle whenever Bruce got a summons from the League. This must've been how he felt. To have...
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    M&M 3e: Young Justice!

    Alright, Taking 10 on Technology for access to the Hangar. Also, Steph's Secret ID complication may come into play here, cause she is bound to miss a jack ton of responsibilities here (Homework, etc).
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    M&M3e (DCA) Young Justice: Home Alone

    The... Daily Planet? THE Daily Planet? I remember Bruce mentioning something about the 'boyscout' hanging around there. She clinched her jaw, and when she speaks, it comes out in a low, muffled whisper, a farcry from her jubilant voice she uses as Stephanie. "We..." Stephanie's heart leapt up...
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    M&M3e (DCA) Young Justice: Home Alone

    Alrighty. Didn't know how to use the dice roller at first. Better idea now. Stephanie ignored her peers as they gaped at the planet sized ship and whatever. Too much noise. Too much commotion. She needed to focus. Okay... looks similar to the Cray supercomputer back at the cave. Maybe there's...
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    M&M3e (DCA) Young Justice: Home Alone

    Stephanie was flabergasted. Nos sign of Robin ANYWHERE. Robin was 'Mightier' then her? You've got to be kidding. Of course, she had no powers and was a year younger (Being at 15). This was a lesser blow to her. If all her other fellow peers realized the fact of being shown up by the...
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    M&M 3e: Young Justice!

    I'll do that, the Stephanie living in Wayne Manor idea. She was the daughter of Cluemaster, discovered batman's identity and he's been training her and Dick. Crisis comes along, and Batman brings dick, leaving her due her inexperiance. And there you go.
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    M&M 3e: Young Justice!

    This build is based on another build I came across in the Think Tank (J-Mart), and it fits perfectly here. Background for How Steph fits is forth coming, but it's obvious who her mentor is. :-p P.S. How do you 'hide' text? First Time poster here.
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