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  1. C

    Savage Worlds Rifts [IC]

    "Take him back to the castle. Interrogate him. Figure out if the vamps an' the magus were actin' alone or part of somethin' bigger. Either lock him up an' make sure he hurts nobody, or - if he's a merc - figure out what company he's part of an' if they wanna set up a prisoner exchange. Five of...
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    Savage Worlds Rifts [IC]

    "Hmmm." Dawn examined the implants, and sighed. "No idea how to dampen them without killin' him or makin' his mental state worse'n it already is. What do you all reckon, five to one odds against bein' enough to handle him especially once I field strip an' take away his gear, an' make sure he's...
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    Savage Worlds Rifts [IC]

    "Ley lines." Dawn frowned. "I know y'all like 'em but I am no big fan, an' :):):):) like that is why. A castle should just stay where you put it, dangit." She readjusted her grip on the crazy. "Aright, let's get outta here, bind this boy up - maybe figure out some way to dial them knobs in his...
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    Savage Worlds Rifts [OOC]

    You can take one of the pump pistols we found! I will take the light blade since it's an anti-vampire weapon that isn't an improvised weapon like a stake. Her psi-sword is better overall, but no harm in having a specialist weapon. I may also take the eyepatch if I'm being set up as the "face"...
  5. C

    Savage Worlds Rifts [IC]

    "Hmm. So much for surrender," says Dawn as she looks at the bisected form of the mage. Then, as the tower starts to rumble, her ears perked up. If any of the team was unable to stand, she grabbed them in a fireman's carry; if they were all able to stand, then she grabbed the crazy. Either way...
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    Savage Worlds Rifts [OOC]

    Ah, didn't know that. I thought of the blades as a power and not necessarily applicable to trademark weapon. I'll take a look. Thanks!
  7. C

    Savage Worlds Rifts [OOC]

    No real complaints here other than frustration at not being able to land a solid hit on most of the people I've fought, and I suppose that's either fixable via edges or raising Fighting, setting them up with Tricks, or just learning to live with it. Dawn would vote for taking them both...
  8. C

    Savage Worlds Rifts [IC]

    For a second, Dawn rears back, psi-sword rippling with power, ready to strike down the fallen Crazy. Then she stops. I'm a cyberknight. That means embodying certain tenets of behavior even when it's not easy. Striking down a helpless foe is against the code. Even if he is a better fighter than...
  9. C

    Savage Worlds Rifts [OOC]

    In case it's not obvious, by giving the mage a chance to run, Dawn (and me) are trying to cut a difficult and lengthy battle short. Let's hope it works.
  10. C

    Savage Worlds Rifts [IC]

    Dawn afforded herself a brief smile when she glimpsed Marcus out of the corner of her eye. "Howdy Marcus! We're here to - " She paused, stunned, as Varg went down for the count. "... rescue you." (Dawn is first going to use a free action to activate her Smite psionic power... Dawn psionics...
  11. C

    Savage Worlds Rifts [IC]

    Most of my multiattack is bound up in two swords, and having two doesn't seem like a viable option against this goofball. The -1 were for Dawn's wound. But, for Wild dice: Dawn Wild Die: 1D6.OPEN(6) = [2] = 2 1D6.OPEN(6) = [1] = 1 So, the original rolls still stand.
  12. C

    Savage Worlds Rifts [IC]

    Every instinct Dawn had told her that she was in trouble and that the man in front of her, by sheer dint of his overclocked brain, was a better fighter. Her confidence faded momentarily, and her swords wavered as she saw Varg badly wounded. Then she heard what the man said - something about...
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    Savage Worlds Rifts [OOC]

    Excellent, will do so after next go-round. Hopefully Marcus can help us out!
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    Savage Worlds Rifts [OOC]

    Two quick questions: is Marcus now free of vampiric mind control, now that one vampire is dead and another may soon join it? And secondly, has Killboy let on any hints about his delusions, that Dawn or someone else could use against him via a Smarts trick? Sent from my A0001 using Tapatalk
  15. C

    Savage Worlds Rifts [IC]

    Sensing the tide of the battle turning, Dawn concentrated on the MOM enhancile, recalling her training and the focus that her mentor taught her. The clarity of thought and word and deed that created a sword in her shaped like her best self. She reignited the psionic field protecting her, and...
  16. C

    Savage Worlds Rifts [OOC]

    Still with us, Max?
  17. C

    Savage Worlds Rifts [IC]

    "Deezy! Vampire behind ya! Get yer cross out!" Dawn tries again to deprive Killboy of his vibro-swords, reasoning that he'll be less dangerous without them. -1 for Wound, -2 for Called Shot, -2 for his Super Reflexes. Dawn attack rolls.: 1D10.OPEN(10)-1-2-2 = [8]-1-2-2 = 3 1D10.OPEN(10)-1-2-2...
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    Savage Worlds Rifts [OOC]

    Well, one impression I get with SW is that you can't really expect a campaign with no character deaths, and the randomness of exploding dice does play into it. Eventually a bad streak of luck may finally put you on the ropes - but if that happens, you can at least have the satisfaction of taking...
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    Savage Worlds Rifts [OOC]

    The lesson, I guess, is that we should have all packed some water pistols. Well, hopefully if we take out enough of their thugs the vampires'll take the hint and run? We don't have to kill them, just make them so worried they'll die that they run away.
  20. C

    Savage Worlds Rifts [OOC]

    It's the regen, combined with the very specific things that can hurt them in the first place, that's the killer. The vamps are the only ones causing problems; Killboy is tough, but he's beatable, for example. That said, I found this one-page cheat sheet on how to get better at SW combat, and it...
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