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    Push/pull/slide through enemies/allies?

    It means that a trapped hallway that slowly narrowed would eventually fire a PC back out of it like a spitball as long as he didn't move (so long as it squeezed him rather than him squeezing into it). Nice try but I don't think so. Rewinding to the last legal square only occurs during...
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    Raising encounter limits on healing.

    I find it ALWAYS preferable to change things on the DM side before changing them on the character side. Most things can be fixed by the DM without changing rules that affect the characters. Lower all encounter levels by 1. The monsters can be just as ruthless but not as powerful. PCs should...
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    Ranged Defender: Doable?

    mneme The shaman spirit companion does not do a good enough job of encouraging foes to attack it instead of allies. Also, when my shaman spirit goes up against a brute or solo that a defender can hold off, the spirit does not attract enough attention AND usually gets destroyed by the hard hits...
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    You always hit!

    Offers combat advantage and ends turn like a charge would be a good combined payment and makes sense. Tell the players this option exists. If they never use it, the price is too steep. If you lower the price to only one of those and not both then they'll probably use it all the time and...
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    Encounter and Daily Points

    Extra second wind is great for a group with no leader or with a leader who concentrates on buffs instead of healing. If you have multiple leaders or a cleric or, essentially, enough heals to go around then the extra second wind is close to useless. I see no problem with an action point every...
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    Style Points

    Sounds good. I support your idea.
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    Ranged Defender: Doable?

    Tony Vargas: Your ranged fighter concept would create less work for development because we aren't inventing a new class. However, I see some issues that need work. 1. I don't see this as different enough from the standard fighter. Once the bad guys realize they should attack the fighter, they...
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    You always hit!

    If you don't tell the players that you are instituting this new feature, it will work exactly once. After the first time, they will know how the feature works and will use it more wisely in the future. It is a one-shot option that will work for one person once. It's not worth putting it on your...
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    Encounter and Daily Points

    An extra action is equivalent to a daily, in my opinion. The ability to fire off two unrelated encounter and/or daily powers in a row is sweet, especially if I can do it every encounter. The ability to set up a two-power combo in one round is sweet, especially if you are first in initiative...
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    Ranged Defender: Doable?

    "Any time you channel the attacks towards yourself of melee characters/enemies, you'll cease to be at range yourself." So you need something to beat on other than you (ranged defender) or the other PCs. That's where my defender pet comes in. You adventure around with a pet ... let's call it a...
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    Ranged Defender: Doable?

    Zaran: So you are saying that the defender is encouraged to mix it up with those he is marking? Fine. Give the ranged defender lower than normal damage and he does extra damage (bringing it up to average defender damage) for hitting marked foes. Now I have the standard ranged advantage of...
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    Ranged Defender: Doable?

    I would like to revive this dead thread because I'm interested in the possibility of a ranged defender and nothing truly awesome or final was established. Here are some possible ideas to add to the mix. The Pet Like the Ranger and the Shaman, let's give our ranged defender a pet. The intention...
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    Points of Light - replacement for random encounters

    My group has had more than one instance of running out of healing surges half way through a combat encounter. I don't think people value healing surges much until that happens a couple of times. Same thing goes for Second Wind, which my group ignores UNLESS we run two encounters back to back...
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    You always hit!

    Option 3 is questionable. If attacking is my last action and I don't have anything to save from (or don't care about saving), then I lose absolutely nothing. Even at Epic level, this situation comes up fairly often. And if I have to give up a possible move for an auto miss, that is also a...
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    Too many players!

    I recommend splitting the group. That being said, I'm in a group that has 7-8 players. It is first level, so combat goes pretty quickly since people don't have many options to choose from. The higher the level, the more options each person has, and the longer they take for their turn. My level...
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    Going nova and non-dungeon crawl adventures

    I propose a couple of solutions to the problem that don't involve random encounters; solutions that work even if the characters are inside a palace where random encounters of the discussed variety break the verisimilitude. First solution - back to back encounters. If you run two encounters...
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    Points of Light - replacement for random encounters

    Random encounters are fine, yet nova can be prevented in other ways I can understand and appreciate the concept of having the random encounter generator for specific geographic areas in the game world that are unplanned but through which players decide to travel to reach a particular...
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    DM Tricks, a Series. Ep 1: non-weapon proficiencies

    Players can make up any background they like on the spot to back up a unique skill check request. Some of us don't remember every background item that a player states in the campaign over the course of time. Many players will remain honest but some will intentionally try to abuse the option and...
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    You always hit!

    To be honest, as a player, the misses I hate the most are with my encounter powers since at-wills are repeatable and dailies often have "on miss" events. But I would probably never accept a punishment that hinders me more than the encounter power helps. I would never give up my next standard...
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    Points of Light - replacement for random encounters

    Ban the random encounter In my opinion, encounters should never be random. All encounters should be planned. This provides the DM with the opportunity to prepare interesting monsters, terrain, skill checks, etc. ahead of time. Throwing together a last minute group of goblins, in them midst of...
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