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    Flipping the Table: Did Removing Miniatures Save D&D?

    I never used minis until the phrase "attack of opportunity" was invented. Although we did tend to have some kind of visualization of the battlespace, I rarely measured anything. I don't think its the minis themselves so much as a heavy rule dependence on the spatial reality of the game. The...
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    What supplemental information do we need most right now?

    I would say, snarkily, a full spellless ranger class and a full warlord class, just to put a stop to things. But it wouldn't, because the ranger wouldn't be called a ranger because we already have one, and the warlord wouldn't be machanically capable of doing everything a 4e warlord does...
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    Getting to 6 encounters in a day

    Generally, I would agree. However my current group has adult life attendence interference that really makes it difficult on the narrative to span a series of tightly-packed events across multiple sessions: OTOH, I think people don't give enough credit to encounters with hordes of lower powered...
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    D&D 5E (2014) Game Theory. CR and 5E Encounter System.

    I feel more like 5e's encounter/CR guidelines are garbage, and that 5e has a real problem making a singular big monster work well. Legendary just doesn't do it. I've completely abandoned the encounter guidelines. 5 lower level monsters (or 10 really lower level monsters) are much tougher than a...
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    Talking About An Apocalypse: Looking At Apocalypse World 2E

    That varies a little from game-to-game. Its not that the Apocalypse Engine can't to Conflict Resolution, it just depends entirely on how the moves are written. Dungeon World tends to lean away from it, while Uncharted Worlds (to my eye) leans into it. (Perhaps oddly, I have never owned or played...
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    Talking About An Apocalypse: Looking At Apocalypse World 2E

    This example, and a lot of discussion I've seen about it bother me. IMO, they skip over the importance of setting the stakes of the conflict in the first place, and the necessity of rules involving that in a game that utilizes Conflict Resolution. This makes the difference between conflict and...
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    Planar Configurations; How Do You Design The Multiverse?

    I ran Planescape back in the day. That was the only time I really used the great wheel. Generally, other than near to or parallel to prime planes...the configuration really just doesn't matter. There's and excellent old supplement for the Primal Order called Chessboards. I can't recommend it...
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    Oh cleric what are thou? When most classes can heal...

    I disagree* or not.** That group is stuck (or could be) in the same way that all those folks who founded the Forge and the Indie game movement were. They're playing a game that is basically not supporting the kind of things they want to do. (Which is different from allowing it.) Without rules...
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    Oh cleric what are thou? When most classes can heal...

    Exactly, It kinda makes the whole "religious leader of a community" thing pointless...but its not like Cleric is alone in that. Almost every class has fluff baggage that generally gets ignored.
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    Oh cleric what are thou? When most classes can heal...

    I've never actually seen a Cleric (or played one, FTM) who actually spent any time ministering or running a church or community. (Beyond preaching from the business end of mace) In fact, the only thing I see clerics behaving as are heavy casters...with HEALING! Were there "Congregation" rules...
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    From Dogs to Dragons: Kobold Evolution

    I'm always torn between this idea and the thought that the lair is a place where the humanoids will be living as well as defending. Mama goblin won't want baby goblin wandering off into the pit trap, after all.
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    Dungeons & Dragons has 15 Million Players in NA Alone; Storyline Is "The Da Vinci Code meets Gangs o

    If my (teenaged and early 20's) kids and their friends are any indication....I have absolutely no reason to doubt these numbers.
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    Simple Superhero Systems

    I suppose I should also mention ICONS. It's a more traditional system that is sorta based on the Fate system. But it's very simple and fast for all that.
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    D&D 5E (2014) Avoiding Initiative

    Totally disagree about D&D being designed for that. At least not non-4e D&D. I've seen way too many orcs in a 20'x20' room for that. Penalties for disengaging, no real way for pair of dueling warriors to slide across the battlefield without at least one of them taking extra attacks, no solid...
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    Simple Superhero Systems

    Capes http://www.museoffire.com/Games/index.html is the single best supers game...and honestly one of the best story-type games I've ever played. Its the only one I've played that actually ended up working like comics do (or at least did, when I was reading them regularly). Its got a really...
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    D&D 5E (2014) Avoiding Initiative

    I wish I knew. I've got my first 5e group up to level 7, and already I'm starting to dread combat. I switched to Mearlsian Initiative, and my guys like it. However, combat in D&D just seems to drag so much. I mean, the rest of the game is fine, a couple rolls, make a check, move on...but then...
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    The "Superstitious Mumbo Jumbo" Of Dice Rolling

    hmmmm.....I think there is also a lot to the fact that many dice are biased, and people tend to roll the same dice. At our table, there is a d20 that (if legend is to be believed) came with a TORG set back in the day. The TORG die is well-recognized as heavily biased. d20's in general are very...
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    Killing In The Name Of Advancement

    ::shrug:: Who knows?* I mean, statistically "level-based games" is going to be dominated/conflated by D&D. I'm also not sure that its as necessary for Fate and its ilk, as the "plot" seems to move/resolve faster as well (IME, at least). I'd also suspect that Fate and the like would support much...
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    Killing In The Name Of Advancement

    Seems to me that one big component of the issue is the idea of character "advancement" rather than "development". The "zero-to-hero" line of character development is only one way, and not even all that common a way, that we see characters develop within fiction. Yet it is the singular way that...
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    Worlds of Design: How Would You Design For Spelljammer?

    No real argument. My concern isn't so much about the deadliness as it is about the dynamics of the combat.
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