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    All rules are for power gaming

    I've played and enjoyed enough fringe story games to say that no, not all rules are about power gaming. Take Fiasco, frex, the idea of power gaming doesn't even make sense there and yet it has rules and even winners and losers (sort of). That said, traditional RPGs like D&D have plenty of...
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    Worlds of Design: How Would You Design For Spelljammer?

    I don't actually recall a super-whole lot about SJ. I only played in one campaign. However, I like the idea of a "broken" crystal sphere, with asteroids etc. floating out in the phlogiston. Perfect setup for Airship Pirates IN SPAAACE, plus it could look a lot more like the visually awesome...
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    Non-urgent Adventures and Campaigns?

    I don't know about essential for a challenge (mysteries always seem to stump people with or without time pressure), but it is essential for any sort of balance in 5e with a paladin on board. We're up to 6th now and I just have to keep putting clocks out, or working up long drawn-out battle...
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    I love D&D.....but.

    Its not you, D&D, its me. Well, maybe its you a little bit. I feel your pain. There's several things that lead to this phenomenon, I think. First, D&D, at its best, is an incoherent mess of playstyles and goals. Its a cruddy strategy game, a cruddy simulation, "lets pretend", and a cruddy...
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    Mike Mearls and "Action Economy"

    Honestly, despite what many on this thread have said, an "Action Economy" or even combat rounds aren't necessary to operate an rpg, even a tactical one. Dungeon World does fine without one, and IME, provided a much more dynamic combat than D&D ever has. I think this is one area where D&D's...
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    RPG Evolution: Do We Still Need "Race" in D&D?

    Before I get too enraged at any of the responses... I prefer the term "Heritage" or "Species" depending on what game mechanical weight is in it. EDIT: Just saw "Origin" another post, love it.
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    Your ideal class orgainization

    Well, I'm personally really big on sacred steaks. I think I might lean towards a modular abstract story-centric approach and away from a X&O's tactical dungeon-crawl approach. Players would build characters from several "classes" that each addresses certain aspects of the game. Pillars...
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    D&D 5E (2014) So Why is 5E So Popular?

    I would say two factors: a) It really drew back from specifying the world by rule compared to the other WOTC editions (especially 3.x). Some folks might read that as saying its "sloppy" and in part that's true. But that's just about a necessary component to flexibility. When the game makes...
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    Do You Use Your RPG Rules as Written?

    Oddly (or not, I dunno) I usually muck around with D&D. However, I tend to leave other games alone. In part, because most of the other games I play are relatively simple...and don't really have too much room for it. But also because, D&D does a great job of serving all play agendas to a...
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    Spelljammer Is Spelljammer Coming To D&D 5E?

    Hmm....alien invasion of Faerun?
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    Spelljammer Is Spelljammer Coming To D&D 5E?

    I would have Planescape, if they wanted something in the multiversal realm. I would not have expected Greyhawk, Dragonlance, or Nentir Vale. We already have a "generic" prime setting. A splashy dip into an oldie needs to be different and avoid stepping on toes. Eberron, maybe Darksun might have...
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    Are we overthinking the warlord?

    Probably the shortest summation, yeah. :)
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    Are we overthinking the warlord?

    Not sure about Monk...that class is always a little weird. Probably because its like trying to fit Kwai Chang Caine from Kung Fu into Ring of the Nei....Niebelunginigninegingen...gen Lord of the Rings. However! Yes. I forgot about Barbarian (although I would prefer "Barbarian" to be a race and...
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    Are we overthinking the warlord?

    It's not, particularly. Mostly I'm a just bit over people arguing that this or that character concept "deserves" to be a class, regardless of popularity or feasibility within existing rules. As if being a class of it's own was some kind of "achievement" for the abstract idea which is a character...
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    Are we overthinking the warlord?

    Meh. I just kinda let that go. As in. "Fine, you're a non-magical valor bard, just don't try to read a scroll or use a wand or whatever."
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    Are we overthinking the warlord?

    Good suggestion! Although we have the subclass thing lying around and a long (sad) history of Paladins in the game. I'd suggest that Fighter should have had five subclasses: Champion(meh), Battlemaster, Paladin, Eldritch Knight, Ranger, and Warlord. But then again, lately I've been of a mind...
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    Are we overthinking the warlord?

    Far too simple and straightforward. More importantly, that would not be forcing everyone to publicly acknowledge that Warlord is a wholly entirely complete CLASS of its own and that WOTC was not horribly wrong and for not including a version of this VERY IMPORTANT CLASS in the core of 5e. The...
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    Will D&D make strength matter again?

    My players are convinced that STR is the most important combat stat. Throw in some terrain that requires leaping and climbing, and monsters that grapple. They esteem Athletics as the prince of all proficiencies.
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    How many elves are too many elves?

    I was just about to say that my memories of Talislanta were that there were definitely not any elves..... 800 races that looked like variant character sketches of Jareth (David Bowie) in Labyrinth...but no elves I mean sure, you can play a skinny near-immortal over-magical over-dexterous...
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    To Mike Mearls: C'mon, bring back the whole D&D Multiverse!

    I dunno. I can see a case for the weird ones (Planescape, Darksun, and maybe Eberron) to get, like, maybe one setting book, just to show young DMs how to bend the system a little. Heck maybe even some kind of [So-and-so's Guide to the Multiverse, with a chapter on each one]. Shoot, you could...
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