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    Do You Sometimes Purchase RPG Books Just To Read (Not For Play Purposes)?

    Well, its like this. I love experimenting and playing/running different games. I'm a system tourist for role playing, story, board, and even war games. (Although less with the war games lately.) So, whenever I buy a game or book...its in the hope that I will someday play or run it...secure in...
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    Looking At Genesys From Fantasy Flight Games

    Not a whole lot. I get the die system (generally). Whatever magic there is in the die system must be heavily experiential, because I don't really see it from these descriptions (yours or the official ones). To me it looks like there are just two dimensions to the roll: success/fail and...
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    Single mechanics that hurt an otherwise good game

    [emoji6] Not exactly the most common magic items, and not really a solution for the general problem of the binary state issue.
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    Single mechanics that hurt an otherwise good game

    QFT. Even if the game just occasionally kicked out a "wounded" condition, that might help. (I suppose you could theoretically have Critical>Serious>Light wounds as well, for completeness' sake.) It always seemed weird to me that a troll (or Regeneration in general) could "reattach a severed...
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    Looking At Genesys From Fantasy Flight Games

    I'm kinda the opposite of Jacob. I've played plenty of Fate, but I am quite intrigued by this system. There's plenty written about Fate, but not having played Genesys or SW...::shrug:: I would say that Fate can be deceptively complicated...or maybe just weird...for players of D&D and traditional...
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    D&D 5E (2014) Is acting on player banter a dick move?

    I don't think it's inappropriate to act on player chatter, so long as it makes sense in fiction. That is, if the BBEG could know that the heroes are out of spells, why wouldn't he act? OTOH, just tossing in extra encounters to capitalize on that as a GM seems like a good way to bend people out...
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    Single mechanics that hurt an otherwise good game

    So, inspired by the Single mechanics from an RPG you love thread. Is there a game you've played or run that was really good...except for that one mechanic (or perhaps a design decision) that grated on you? Single mechanics from an RPG you love
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    What’s the most complex RPG out there?

    Care to elaborate on what "background complexity" means? I would take it to mean that the "pre-play" or "Housekeeping" phase(s) like character generation, equipment selection, session zero, or levelling up would be complicated things, but that the actual grind of combat or whatever would be...
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    What’s the most complex RPG out there?

    I agree with the systems you mention. Hackmaster, as I understand it, is pretty complicated. I had a game called Nephilim, and that seemed pretty complicated to me, but I think it was a derivative of the BRP system or something. I tend to lean towards simpler systems, though.
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    Looking Back At The Alternity Role-Playing Game

    Still have my books (well, my son does). I ran Dark Matter with it and man, for a system that looks so clunky, I still remember being impressed at how well it played. I remember hoping that more of Alternity would make it into 3e and Star Wars, but alas. Probably helped that Dark Matter was...
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    AD&D 1E How similar are the 1E and 2E DMG books?

    I was going to say the the big difference is that the 1e is more fun to read, but the 2e can actually be used to run the game. Despite all the fond memories people have of it, the 1e DMG’s disorganization is so crippling that having a mental index of the thing is the only way to make good use of...
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    Single mechanics from an RPG you love

    Tough one, as I like a lot of different games for different purposes. Aspects and the related mechanics of Fate are excellent. Similarly Approaches beat Attribute hands down. I also like the Vices mechanic from Blades in the Dark. That seems a great way to add a bit of brokenness to a...
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    Narrating Hit Points - no actual "damage"

    A hit and a hit point aren't the same...and that still doesn't answer why a fighter covered in small nick's and scratches needs a "Cure Serious" or week upon week of healing if he isn't seriously wounded. I know it seems pedantic, but if we're talking about the narration of damage...well, it...
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    Narrating Hit Points - no actual "damage"

    Its because that text is not actually as clear as you seem to think. It does not specify that the physical damage is concentrated in a few final HP or evenly distributed amongst them all. For example: "a portion of" is less explicit and clear than "a few of", "some number", or "a portion of...
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    Just What IS The Fudge Roleplaying Game?

    Wow. I would not have expected to see a Fudge-based game any time soon. I remember Fudge as the system that taught me how rigidly the D&D system defines its world through being a potent counterexample.
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    "I'm no good at that" and Inspiration

    Right, but that's not a "mistake" on the players' part as it is engaging the mechanics of the game. This is the same way that the Temple of Badness can go on rotting into the Earth until some D&D party makes the "mistake" of risking their lives in pursuit of the treasure therein and earns XP for...
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    Narrating Hit Points - no actual "damage"

    IME The conflicts you run into are: 1) "Healing" makes less sense. 2) contingent effects like poison and contagion seem to think you have been pierced. 3) missiles get to sound weird after a while. The (re)solution to these, IMO. Would be simply handled with a "wounded" condition. This...
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    "I'm no good at that" and Inspiration

    "Encouraged to make foolish mistakes" is a pretty poor description of the compel mechanics of Fate. Particularly since compelling an aspect need not indicate any fictional failure on the part of the player or character (although it certainly can represent something like a character making bad...
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    Playing D&D: Homebrew or Published Setting? Why?

    As a GM, always been Homebrew. Occasionally used published bits and pieces. As a player: most of the time homebrew, but heavier than I usually do on the published bits. (Like whole adventures stitched into the world.) As a GM, making it up is one of the big pleasures, why skip it?
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    Heroes In Shades Of Grey

    Problem with the alignment system is pretty simple: There really isn't any effective objective definition of "good" or "evil". Sure, sometimes you can make it seem that way, but whatever definition you come up with always fails around the edges somewhere. ("Law" and "Chaos" make even less...
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