Search results

  1. evileeyore

    The double standard for magical and mundane abilities

    I agree that original Thief was about close as D&D has really ever gotten. To me Mouser does not have "backstab", but then I also never liked the ability.
  2. evileeyore

    The double standard for magical and mundane abilities

    Exactly he's an Agility Fighter with good INT and CHA, a miniscule amount of Arcane Lore, decent lockpicking and Pickpocketing. One of the things I liked about 4e is the Grey Mouser could finally be built (in D&D anyway) as a starting character concept and didn't need multiclassing or rules...
  3. evileeyore

    The double standard for magical and mundane abilities

    That's all it is. It's your declaration that if the dice are rolling badly for someone, they are doing it wrong that is moronic.
  4. evileeyore

    D&D 5E (2014) Sleeping in armor

    Eh... Keep in mind most peasant soldiers had ill fitting "mass produced" armors. So sleeping in it would be terrible. For knights or Lords in an army, they had better armors, so they'd be more likely to wear it. The Roman Legionaries that had purchased their own armors and had them well...
  5. evileeyore

    Why use D&D for a Simulationist style Game?

    Gamist. It's a "results orientated" mechanic, not a "controls the narrative" mechanic. Note, just because I lazily lump Inspiration Points under the "Narrativist" hood (as well as In Play EXP Expenditures in GURPS), doesn't mean that's all they can affect in my judgement. Both can purely...
  6. evileeyore

    The double standard for magical and mundane abilities

    Sigh. It's that you don't even notice your logically fallacy that makes me weep for the future of the human race. Unlike you I prefer to do the things my friends enjoy, I just find ways to enjoy it as well. Make a character that can ignore dice rolling (Wizard) or one that can stack bonuses...
  7. evileeyore

    The double standard for magical and mundane abilities

    Oh no, I got it. I missed the Crisis on Infinite RPGS so I never understood why anyone would want to be an Edition Warrior. Now I get it. And it's dumb.
  8. evileeyore

    The double standard for magical and mundane abilities

    /spittake Bwahahahahahahahahahahahahahaha... ahah... oh man... haha... woooo...heh. Now I get it. It is. You probably simply fall into the statistical middle, you roll adequately. Some people almost always roll hot. I am the opposite. For some reason when I toss the dice the results tend...
  9. evileeyore

    Why use D&D for a Simulationist style Game?

    Just because the character has rejected ZOD doesn't mean ZOD has rejected the character..
  10. evileeyore

    Why use D&D for a Simulationist style Game?

    They've touched it. Made a number of "Suprise round" jokes about turn sequencing. I don't know all the options. My group was playing GURPS and Shadowrun when the real glut of supplements came out for 3e. First I define Narrativist as "Having mechanics to place the power of scene Narration in...
  11. evileeyore

    D&D 5E (2014) So, who's ready to Gestalt 5E?

    And I thought my Naked Barbarian Dwarf was a terrible idea! For shame Tormyr! For shame!
  12. evileeyore

    Why use D&D for a Simulationist style Game?

    I didn't say "narrativist". I said "gamist". D&D (as a rules system) is more worried about whether the door opened or not (gamism) than how you opened the door (sim) to the extent that the "how" isn't a part of the rules, nor is the state of the door afterwards, aside from it being "open"...
  13. evileeyore

    The double standard for magical and mundane abilities

    That is some serious magical thinking right there.
  14. evileeyore

    The double standard for magical and mundane abilities

    Ah. HAdn't seen that before. Kult supposedly also based it's magic system on "real world" magical traditions. But then their authors don;t have a Bachelors in Magic from Berkley.
  15. evileeyore

    The double standard for magical and mundane abilities

    To be fair, in both Hero and GURPS those "unbalanced" choices are completely balanced within the framework of the rules (because the costs assume a boost in character competency elsewhere). They may not be "balanced" within the the framework of the story your DM want's to run however. For...
  16. evileeyore

    Why use D&D for a Simulationist style Game?

    Did he chop off your arm? Did you bleed out? Did he decapitate you? Was it death by a thousand small cuts? Did he stab your left big toe and make your head explode like a blood fountain? You don't know based on the rolls (okay, sure, if dealt 1 damage to you with each "attack roll" then...
  17. evileeyore

    Why use D&D for a Simulationist style Game?

    And that's the problem. D&D doesn't care if your hitting it with your axe, shoulder charging it, or kicking it in. "Make a Bend Bars/Lift Gates - STR DC Check" and you're done. GURPS cares. Those differences inform the roll. And it's not a slight difference. Is the PC Charging? That's a...
  18. evileeyore

    D&D 5E (2014) Sleeping in armor

    I need 6. I can function on 4. 8 makes me groggy for hours when I get up. However I tend to get 6 per night most nights, and then one a day off I'll "be lazy" and go back to sleep for another 2 hours (usually because I got crappy sleep one or two nights during the work week).
  19. evileeyore

    D&D 5E (2014) /Ragequit Rants

    Man 8pee* was the sell out edition. Imagine reprinting every set of rules from every edition and supplement and calling them all "different modules"? /*seewhatIdidtherequit
  20. evileeyore

    Why use D&D for a Simulationist style Game?

    And this is as close to sim as D&D really gets. 3rd ed which is often decried by those whom hate the system as being too "crunchy", too "gritty", or too "sim". And yet... how does the PC break down the door? Does he kick it in? Shoulder it? Bash it with a club? Chop it with an axe? (Yes I...
Top