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  1. robus

    D&D General The DM is Not a Player; and Hot Topic is Not Punk Rock

    As the perma-ghost in Mysterium I have to say the fun tapers off after a few games. Edit: meaning the fun aspect of the playing has gone.
  2. robus

    D&D General The DM is Not a Player; and Hot Topic is Not Punk Rock

    I’m reading a book called Humankind (by Rutger Bregman) and he explores the concept of intrinsic motivation and how actually getting paid to do something you do for love takes the joy out of it.
  3. robus

    D&D General The DM is Not a Player; and Hot Topic is Not Punk Rock

    Does the DM have a character sheet? No? Then they’re not a Player. If they do, they have a DMPC and that is the devil’s work. You cannot cross the streams! :)
  4. robus

    D&D General D&D as a Curated, DIY Game or "By the Book": Examining DM and Player Agency, and the DM as Game Designer

    This idea of itinerant players wandering from table to table clutching their character sheets seems very uncommon. I imagine it happened back in the day? Does it happen much at all these days outside of AL? Surely players just roll up new characters to play either short or long campaigns, and...
  5. robus

    D&D 5E (2014) Thought exercise: Faerun as Human Only

    One of the big things I don’t like about FR is its everything but the kitchen sink nature to races. It turns it into a theme park rather than a believable world. Less is more, IMHO.
  6. robus

    D&D 5E (2014) Understanding Passive Checks

    Sure, for you grognards :) New players must scratch their heads about it. I know I did/do.
  7. robus

    D&D 5E (2014) Understanding Passive Checks

    I’ve said it before and I’ll say it again “passive“ is the worst word to describe it. The player is passive, the character is active as heck. Should be renamed “constant” or something. Anything other than passive.
  8. robus

    D&D 5E (2014) Understanding Passive Checks

    I would say because PP is the average score for the character continuously performing the action over time. An average is not a floor by its very nature.
  9. robus

    D&D 5E (2014) The problem with 5e

    I think I agree, it’s much easier to turn knobs up with experience, than to turn knobs down with inexperience. The game encourages play by all comers and expects DMs to adapt to their players to obtain the play feel they desire. (If that makes any sense?)
  10. robus

    D&D 5E (2014) D&D’s New Senior Designer is Amanda Hamon

    I think Maurice knows what he‘s doing...
  11. robus

    D&D 5E (2014) How Do You View the Combat Round in 5E?

    For me AC is how hard you are to hit, HP models your capacity to keep the hits that land from taking you out and that includes parrying blows. But in my mind every attack that hits actually does make physical contact so that things like poison make narrative sense. You use your HP to reduce the...
  12. robus

    D&D General BBEGs shouldn't miss.

    Oh me too :) my attacks reliably miss, so a low initiative and a low attack took all the threat out of my BBEGs. Letting them move early helped a lot with at least the perception of threat.
  13. robus

    D&D General BBEGs shouldn't miss.

    That sounds frustrating. My commiserations.
  14. robus

    D&D General BBEGs shouldn't miss.

    I basically give BBEGs a big bonus to their initiative or just lock it in at a high level. Learned the hard way that the dice don’t ensure an exciting final showdown.
  15. robus

    Dungeon Master's Screen Wilderness Kit: An In-Depth Review

    Theoretically, I’m going to start a solo wilderness campaign for one of my players and this would be a nice thematic prop. I do wish wotc would make them customizable though.
  16. robus

    D&D 5E (2014) What is up with the popularity of watching other D&D groups play the game?

    I like to mostly listen to critical role as I work alone a lot and it‘s kind of weekly radio play with improv. I also appreciate seeing a master DM at work and enjoy seeing how he handles the various random things that come up during the game. And also how effectively he sets the scene and...
  17. robus

    D&D 5E (2014) How to have a constructive conversation with players?

    This is pretty blunt but I think it hits the mark. :) The published adventures cannot be run as written and provide the DM much joy in the process. I've learned this lesson the hard way. They are not an expressway to a fun campaign as one might imagine. I think WotC isn't helping by...
  18. robus

    D&D 5E (2014) How to have a constructive conversation with players?

    Absolutely been here. I've found prepping for WotC's adventures much harder than it should be, mostly because the "why" of things is frequently absent (and their dungeon maps are frequently non-sensical). I found that actually making up my own stuff helped a ton with making up additional content...
  19. robus

    D&D 5E (2014) How to have a constructive conversation with players?

    This is where I feel WotC utterly fails in setting the stakes of their campaigns. They give PCs absolutely no investment in the stakes, just assuming that a big sign saying "Ride Starts Here!" will be enough to get them on board. A big adventure book like this absolutely needs to follow the...
  20. robus

    D&D 5E (2014) How fantastic are natural 1's?

    I'm also not a fan of fumble rules as those seem designed to cause suffering. I'm much more interested in using nat 1s to produce some interesting development in the situation rather than punish the individual PC, and to be clear, those are with ability checks rather than combat. Combat already...
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