Search results

  1. N

    Elminster's Guide to Deities and Avatars

    Also, their normal atrracks should have a +10 +stat bonus to damage, as of they had a feat similar to GWM and SS. Also have some rechargeable nuke ability that does high damage, because after all, these are Avatars and should be feared.
  2. N

    Elminster's Guide to Deities and Avatars

    I think the HD for all God avatars should be d20s
  3. N

    Warlocks and Xanathar's

    I have a lvl 7 tiefling celestial warlocks pact of the time. He uses firebolt and flaming sphere mostly in combat. Secondary would be EB and Hex with Maddening Hex if fighting fire resistant or immune creatures, (or underwater) I gave him the invocation to breathe underwater and plan on...
  4. N

    D&D 5E (2014) Question on Illusory Dragon, Sickening Radiance, and Maddening Darkness spells

    Sickening radiance and other spells like that are worded, in a way that indicates that the creature can only take damage once a turn. So if it can travel through it and get out in the same turn, then it only has to make 1 save. If for whatever reason they stop in it, they will have to make a...
  5. N

    D&D 5E (2014) Question on Illusory Dragon, Sickening Radiance, and Maddening Darkness spells

    The difference is, just doing an investigation still leaves doubt. You know it's not real, but you still believe it to be real. Kind of like a nightmare, you know you're dreaming, but the fear of death is still real to your mind.
  6. N

    D&D 5E (2014) Question on Illusory Dragon, Sickening Radiance, and Maddening Darkness spells

    The spell that's cast second, dispells the first one.
  7. N

    D&D 5E (2014) Question on Illusory Dragon, Sickening Radiance, and Maddening Darkness spells

    Since illusions do psychic damage based off of the belief it is real, someone with true sight will take no damage.
  8. N

    D&D 5E (2014) Question on Illusory Dragon, Sickening Radiance, and Maddening Darkness spells

    For light and darkness spells, the higher level spell always wins.
  9. N

    Why no synergy for the Sentinel feat?

    In short yes. Creatures and characters should not be stuck in a dammed if you do dammed if you don't situation. The feat is already pretty powerful since it stops movement and allows your AoO against an enemy even if it tries to disengage. I feel like saying that if two sentinels flank an...
  10. N

    D&D 5E (2014) Avoiding Initiative

    Like I said, it's an idea I had. Seems like a pretty logical one.
  11. N

    Invisibiliy, Grappling, Disadvantage

    The only times a creature doesn't have disadvantage against a creature it can't see is when it has a special sense to spot the invisible creature.
  12. N

    Invisibiliy, Grappling, Disadvantage

    Here are my thoughts on,invisibility and combat. Battle is noisy, and an invisible creature is almost impossible to find during battle whether they try and stealth or not. By the rules, they should get advantage (+5) on their passive stealth. I would take it further and say, after a certain...
  13. N

    Dealing with spellcasters as a martial

    Actually I don't know, because I don't know you. You sound like a player trying to exploit the game. If you are a DM, and this is how you want to DM your game, more power to you, but like I said, I wouldn't allow it. I don't see how this is a fair rule.
  14. N

    Dealing with spellcasters as a martial

    The reason there are no rules like this, is because casters are already limited in their spell casting because of the concentration rule. They can't stack protections on top of each other and make the room a magical mind field anymore.
  15. N

    Dealing with spellcasters as a martial

    Here's the point I'm making, on the player side you're trying to argue "sure this is a great idea, I can choke wizards and not allow them to cast spells. Nice way to exploit the rules." As a DM, I say, this a 2 way street. I will choke every single one of your casters in every combat and...
  16. N

    Dealing with spellcasters as a martial

    So if I had a large or bigger creature that grappled and restrained your fighter, would it be fair if I told you you didn't get an attack,because it pinned your arms? And every round you will take squeeze damage unless you can break,out of the grapple? Keep in mind you will have disadvantage...
  17. N

    Dealing with spellcasters as a martial

    Grapple doesn't grant disadvantage, only reduces movement to 0. Restrained grants disadvantage. Also your example doesn't help your case for game balancing. Also when we are talking about spellcasters, wizards aren't the only ones. Most casters have a limited number of spells they can learn...
  18. N

    D&D 5E (2014) Avoiding Initiative

    The reason I have for this idea is mostly strategy. Most classes that want to go first are usually DEX based classes, while healers want to go last. I find that people who are neither will add DEX based off whether or not it's beneficial to them. For example, a wizard, or barbarian will...
  19. N

    Dealing with spellcasters as a martial

    Ok let's look at this how you're suggesting. A fighter with multi-attack gets to a wizard, and says "I want to grapple him, then restrain him by choking him so he can't cast spells." So now the wizard is grappled and restrained, and can't cast spells, what means of escape does he have...
  20. N

    Dealing with spellcasters as a martial

    Out of fairness, I wouldn't allow, things like "choking" to be able to stop spell casting, just like grapple and pin doesn't stop the pinned person from attacking. I have no problem with using things like smoke to obstruct the caster's vision, because it obstructs your vision too. Of course...
Top