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  1. M

    Game mechanic The Ways from Wheel of Time

    I have just started co DMing a homebrew pathfinder game, I was thinking of introducing the Ways from the Wheel of Time into the world and was curious if anyone has included them or if anyone has ideas for the best way to include them.
  2. M

    Homebrew Campaign

    Hey everyone, Looking to start a new pathfinder/homebrew campaign here soon, there will be a blind bar fight intro., for the first mission the characters aren't going to have a class set up yet, just an uncommon commoner prove your worth before we train you in a field idea. I didn't know if...
  3. M

    Adventures on the high seas

    Cyvris I agree with you on that one. Let me know if you ever do make that RPG setting. I have been looking at a few such shows and movies. MNblockhead thanks for sharing that resource book.
  4. M

    Adventures on the high seas

    A combination of coastal and sea combat styles, seeing more of the Trafalgar style of ship combat. I know a little about weather but I hadn't thought of all the different aspects till you reminded me of it.
  5. M

    Adventures on the high seas

    I am getting ready to start a campaign that is taking place in a world of islands. This is my first attempt in trying this style of world and was looking for either supplements or advice on the best way to run it. We are running a 3.5 edition. Taking some aspects from Pirates of Dark Water.
  6. M

    Concerning Magic

    I was thinking along the lines of The Sword of Truth series, or maybe something like in The Wheel of Time. I like the idea of the waiving certain components as well as the rolling a d4 to see when the spell resets.
  7. M

    Concerning Magic

    I am getting ready to start my first campaign and looking for a different format when it comes to magic. I am looking for something more akin to fantasy books, but won't make the magic users to overpowered. Any thoughts would be helpful.
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