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  1. bennage

    The Adventurer's Guild

    Brocc makes his way towards the stairway of floating rocks. Then, just before turning visible, he attacks the lower sniper. move to I8 minor Distract to sniper #2 (combat advantage) Dishearten vs Sniper #2, it's a burst, is that 3 dimensional? I assume that 1" is 10'. If so, that could...
  2. bennage

    The Adventurer's Guild

    ! I wasn't aware of the sprinting rules. That would have been useful on the last turn. Live and learn. :-P
  3. bennage

    The Adventurer's Guild

    Still invisible, Brocc runs (10) to N4 (heading west around the back of the large rock, avoiding Gix) and hides under the tree.
  4. bennage

    The Adventurer's Guild

    Brocc disappears. Fade Away power triggered by damage Is there a path up to the snipers? I wasn't sure.
  5. bennage

    The Adventurer's Guild

    Brocc gives Nicodemus a slight nod and follows, keeping one hand ready on this orb.
  6. bennage

    The Adventurer's Guild

    Brocc glances back at his companions. Well, that seems sensible to me. Says the gnome with an insight of 2.
  7. bennage

    The Adventurer's Guild

    I am okay with exploring the rubble, but this gnome does not intend to haul any loot up to the tower and back. 2 healing surges, to return to 38hp.
  8. bennage

    The Adventurer's Guild

    Brocc props himself up on his elbow, squinting and visibly shaken. He begins speaking, first as a mumble, but his voice grows stronger with each syllable. Majestic Word on self Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier (+3)...
  9. bennage

    The Adventurer's Guild

    I forget, what does dazed prohibit? Can I still move?
  10. bennage

    The Adventurer's Guild

    Surely it would not be a breach of your honor to merely allow us to observe the faded glory of this place. We intend to behave with the utmost respect.
  11. bennage

    The Adventurer's Guild

    Brocc scratches his chin.
  12. bennage

    The Adventurer's Guild

    Brocc turns toward the ghost. O most noble warrior, defender of Arkhosia and guardian of Ustraternes. We bid you peace and honor. We seek only those who would dishonor your memory. Permit us to pass, and guide us to our end.
  13. bennage

    The Adventurer's Guild

    Brocc rattles off a bit of Dragonborn history, almost talking to himself it seems (see note above). Then he walks over to one of the larger chunks, floating just a few inches above the ground, and begins tracing the etchings with his finger.
  14. bennage

    The Adventurer's Guild

    Brocc takes the vials from Sledge and examines them carefully.
  15. bennage

    The Adventurer's Guild

    Nicodemus, what do you say? I am reluctant to turn back, but your face looks grim friend.
  16. bennage

    The Adventurer's Guild

    Sorry I was out. I'm back in now. What's next? Do I need to specify my order in the watch? Since I'm in the 2nd worst shape, maybe I should be 3rd watch?
  17. bennage

    The Adventurer's Guild

    Undaunted, Brocc tries again. Mind Thrust vs Will
  18. bennage

    The Adventurer's Guild

    standard Dishearten @ E3 Hit: 1d6 + Intelligence modifier (+5) psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn
  19. bennage

    The Adventurer's Guild

    Brocc rushes to the edge of the pool, seemingly chasing the bat. However, he stops abruptly and turns towards the paladin. A voice emanates from him, deeper and more resonant than his usual. Fear not, noble warrior. You shall not die this day. As soon as he finishes these words, he swivels about...
  20. bennage

    The Adventurer's Guild

    Brocc turns his attention to the cornered bat. Mental Thrust vs Will, (+5) psychic damage.
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