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  1. Incenjucar

    D&D General Doing Tragedy in D&D

    It's an oath against a kind of creature on the assumption that they will always be bad. See also: "Destroy all fiends" -> "Reformed succubus". The GM is not required to warn players that decisions have consequences. They can certainly choose to do so. -- Paladins are useful mainly in that...
  2. Incenjucar

    D&D General Doing Tragedy in D&D

    It's a tragic decision of a bad oath whose severity took time to reveal itself. Tragedy isn't limited to an immediate woopsie. Plenty of characters survive their own tragedies. Oedipus got to live and suffer his.
  3. Incenjucar

    D&D General Doing Tragedy in D&D

    The choice was the oath.
  4. Incenjucar

    D&D General Doing Tragedy in D&D

    The tragic doom of a PC is set by the player and enabled by the GM, the doom of an NPC is wholly on the GM. A paladin who swore an oath to destroy all fire elementals who meets a good elemental and either breaks their oath or performs a wicked deed has set themselves up for and fulfilled a tragedy.
  5. Incenjucar

    D&D General Doing Tragedy in D&D

    Every tragic character had choices, they were doomed by roleplaying instead of metagaming.
  6. Incenjucar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I like changes I see as improvements, but not changes I see as enjunkification. New organic, ocean safe formula using real sugar instead of corn syrup? Yum! New formula that uses a bunch of new chemicals to keep it shelf stable but also makes your kidneys hurt? Not yum! Adding a new blue...
  7. Incenjucar

    D&D General Doing Tragedy in D&D

    Tragedy is someone being doomed by the choices that define their nature. They are not disallowed from doing good on the way out. The "I brought this on myself" factor in which better decisions would have prevented bad outcomes. (I don't Star Wars, so I'mma take your word.)
  8. Incenjucar

    D&D General Doing Tragedy in D&D

    Heroic sacrifices and two-bad-choices are mainstays in heroic fantasy, not to mention corruption and illusion, so there are plenty of unhappy character-driven outcomes in which the players have agency over their portion of it but can't save everyone. The GM may not have fine control over these...
  9. Incenjucar

    D&D General Doing Tragedy in D&D

    Tragedy in my D&D career: * Deva paladin of love who was all Cha, no Wis, leading to a series if incompletely explored romantic tragedies that caused him to die and be reincarnated as an invoker of love, all Wis no Cha, who continuously showing more rakshasa traits, possibly haunted by a lost...
  10. Incenjucar

    D&D General Do you transfer characters between campaigns?

    I will reuse PCs as NPCs or in other contexts (recreating them in MMOs, etc.), but I have too many thousands of things to try to carry about the same character from table to table.
  11. Incenjucar

    D&D 5E (2024) Is Combat Tedious on Purpose?

    Fair. Treasure being worthless is fairly unique to 5E so I've not spent any thought on it, but generally I'd point to 2E which was chock full of investment opportunities. Are Bastions not proving a good gold sink?
  12. Incenjucar

    Wizards of the Coast Is Sunsetting Sigil's Active Development

    The ability to run personal games forever is pretty great, but a lot of folks don't get to play the hobby without digital options, for a variety of reasons including health. PNP play is a big perk of the system, but a lot of good times can only occur because of online options.
  13. Incenjucar

    D&D 5E (2024) Is Combat Tedious on Purpose?

    It's an opportunity to shift from grinding to more impactful and meaningful combat and to develop more meaningful uses for treasure.
  14. Incenjucar

    Wizards of the Coast Is Sunsetting Sigil's Active Development

    Ideally there would be some open source solutions and then premium forks. Corps are terrible stewards of technology, and indie groups can simply run out of funding.
  15. Incenjucar

    Wizards of the Coast Is Sunsetting Sigil's Active Development

    Yep. It was pretty obvious it was going to fall through when they showed it off at PAX.
  16. Incenjucar

    Wizards of the Coast Is Sunsetting Sigil's Active Development

    Interesting! I either missed it or it just leaped out of my memory. Thanks for the correction!
  17. Incenjucar

    Wizards of the Coast Is Sunsetting Sigil's Active Development

    4E had very good character generator tools. Shutting them down remains The Worst. 3E had a CD demo that fizzled out.
  18. Incenjucar

    Wizards of the Coast Is Sunsetting Sigil's Active Development

    My condolences to the team that put their work into this and to the players and DMs who aren't getting what they hoped for.
  19. Incenjucar

    D&D 5E (2014) 2024 Monster Manual has better lore than 2014 Monster Manual

    See that one makes sense to me, as was done for Dark Sun in previous editions since everything is different. I'm guessing it went into some detail on Greek-specific creatures, provided setting-specific differences for intelligent species, and discouraged the use of things outside of those?
  20. Incenjucar

    D&D 5E (2014) 2024 Monster Manual has better lore than 2014 Monster Manual

    I was responding to a specific position on where monster lore should be instead of the Monster Manual. You can eliminate basically all of the lore and play the game. "I use my d6 two square math against the four square opponent with the red math cone" "You have reduced the opponent to no math...
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