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  1. M

    D&D 5E (2014) More details about the VTT from D&D Beyond

    Why I might not prefer laptops at the gaming table: laptops running out of power; not enough easily accessible outlets near the table; not enough space on my table; the possibility/inevitability of spilled drinks; and yes, screen fatigue.
  2. M

    D&D 5E (2014) More details about the VTT from D&D Beyond

    How do you take that statement and arrive at the conclusion that it's the equivalent of claiming that people are going to be forced to use the VTT? At most it's a slightly sarcastic gloss on the dnd direct video.
  3. M

    'Everything Is a Story' Inside Wyrmwood Gaming's Narcissistic Funhouse

    The primary material that Codega is working with here are interviews with Wyrmwood employees relating their experiences. The role of the journalist in this case is not only to conduct these interviews but to contextualize their comments, which Codega does by placing them within a timeline and...
  4. M

    D&D 5E (2014) More details about the VTT from D&D Beyond

    You can see, even while they’re voicing their characters, they keep their eyes glued to their screens.
  5. M

    D&D 5E (2014) More details about the VTT from D&D Beyond

    Maybe other people prefer to visualize the scene in their own way and find detailed 3d environments to get in the way of that?
  6. M

    D&D 5E (2014) More details about the VTT from D&D Beyond

    Yeah, to me it would more surprising if the graphic interface did not have an impact on how people visualized the fiction. Surely it matters to some degree how realized the virtual environment is.
  7. M

    'Everything Is a Story' Inside Wyrmwood Gaming's Narcissistic Funhouse

    What do you mean? To me it read like a typical investigative journalist piece. I would expect to see a similar reporting style in any major newspaper
  8. M

    'Everything Is a Story' Inside Wyrmwood Gaming's Narcissistic Funhouse

    What a sleezy, deeply unethical company. The executives are sexual harrasers who underpay and exploit their employees, promote based on nepotism and favoritism, and maintain an extremely unsafe working environment on many levels. Will backers care, or is it just about more conspicuous...
  9. M

    D&D 5E (2014) More details about the VTT from D&D Beyond

    I see that LAN parties have become retro cool
  10. M

    Approaches to prep in RPGing - GMs, players, and what play is *about*

    I don't know if this is an OSR thing, but I think there's a lot implied about the PCs in classic dnd, i.e. as treasure hunters in a quasi-colonial/frontier environment ostensibly on Team Law. It does seem that this is one of the dominant play cultures now, however, perhaps inspired by critical...
  11. M

    Approaches to prep in RPGing - GMs, players, and what play is *about*

    I haven't yet played Burning Wheel, but it seems like a game that zeroes in more on who a character is than, say, Blades in the Dark. I've found the latter to be more concerned with what a character does, or wants to do, and the gm can pull on character relationships and so forth as things that...
  12. M

    Approaches to prep in RPGing - GMs, players, and what play is *about*

    It's hard to completely extricate character from setting; that backstory, those commitments and relationships don't exist independent from setting. BitD is a good example of this, in the sense that PCs start out with mostly nominal connections to the world, and as the GM pulls on those they...
  13. M

    Planescape 5e Planescape- What would you like to see in the upcoming setting?

    I meant the actual play (of which I am also a fan, especially when Perkins was dming).
  14. M

    Planescape 5e Planescape- What would you like to see in the upcoming setting?

    Planescape for me is weird in a way that is sometimes ironic and whimsical but also in ways that are unsettling, dark, and grimy.* The tone of 5e seems to veer more towards "zany," irreverent and anachronistic (e.g. acquisitions incorporated). * allow me to demonstrate with obligatory...
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