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    D&D 5E (2014) So, 5e OGL

    Since Slavicksek's departure, I've been pretty fuzzy on the organizational link between R&D and Branding/Marketing. The most recent confirmation I know about re: mearls' relative position within wotc was Stan's blog post (last year?) about leaving the company. At that time, mearls reported...
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    D&D 5E (2014) So, 5e OGL

    So if they don't know when they're going to give us an OGL, then what do they plan on announcing two months from now? The cynic in me suspects that Perkins just flipped the negative "No OGL for now" headline to "We want an OGL someday."
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    D&D 5E (2014) Gamehole Con Live Tweeting Perkins Panel

    I'm having trouble making sense of this. If they don't know when they're doing it, then I guess it's not going to be what gets announced in two months? So what is going to be announced in two months? And if they can't bring the OGL back at the beginning of the edition lifecycle, why the heck...
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    Old School Exploration in 5E: A Dungeon World Hack

    I've updated these rules to cover most of what I'm looking for in my 5E game. Like always, I'm keen to hear what people like/hate. Personally I'm on the fence about using bardic inspiration the way it is now, but since I'm not running any bards at the moment that issue's kind of on the back burner.
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    X-Com: the Redshirtening

    Not necessarily related to your specific needs, but I think it would be awesome if there were some nights black agents style rules for setting up a new set of aliens and alien motivations for each individual campaign. Would up the replay-ability factor at least! Maybe that's just the flu meds...
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    X-Com: the Redshirtening

    Playstyle isn't something that I've thought a lot about, but you raise a great point--xcom games are all about tactical battlemats and counting squares; this isn't something that every rpg group will jump on. I guess the first decision would be how faithfully you want to stick to the computer...
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    D&D 5E (2014) I Am SO Over The "Rootless Vagabond" Archetype

    Of course they aren't. My point, which I felt I made pretty clearly, is that there's a degree of sacrosanct-ness covering the character sheet. Most players have a strong sense that the character sheet is theirs, and that any interference with the items on that sheet must abide by certain...
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    Testing something

    "You switch careers and work the rest of your days as a competent, decently paid electrician" is basically my ultimate fantasy.
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    X-Com: the Redshirtening

    This is something I've mulled over many a train ride, as I'm another old-timey xcom fan. Alas, all I really have are a collection of thoughts. COMBAT: --I think an ideal system would let you run 2-3 missions over a three hour session. Less than that and you would need to take a serious look at...
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    Testing something

    A lot of content managers I've worked with have options to insert pages and pages of ipsum into a template. As the wikipedia article mentions, it's a danged handy way of isolating layout and page design from content. As an aside, this only works because the words are plausible English...
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    D&D 5E (2014) A NEW interview with Mike Mearls

    I'm surprised that you/they didn't try to pin him down on the question of foreign language translations. Otherwise, good stuff!
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    D&D 5E (2014) I Am SO Over The "Rootless Vagabond" Archetype

    Just throw in that the organization has a members-only magic item shop. That'll learn 'em.
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    D&D 5E (2014) I Am SO Over The "Rootless Vagabond" Archetype

    I prefer to approach the question with the attitude that the character's background is just as sacrosanct as any other part of the character sheet. Would I allow the villain to steal 2 points from their strength score and prepare to sacrifice it as part of an evil ritual? Well, maybe, but there...
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    D&D 5E (2014) I Am SO Over The "Rootless Vagabond" Archetype

    That's the crux of it for many players I've seen. I think it can stem from a lot of different causes: fear of losing agency, preference for power fantasy, expectation of an DM-adversarial playstyle, and even sometimes an unwillingness to push the spotlight away from the (for them) fun element of...
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    D&D 5E (2014) Published Adventures: Yea or Nay?

    Yeah. It's one thing to write an adventure that's good when you run it for your group. It's quite another to write an adventure that's good for lots of people running for lots of different groups. EDIT: And then again its another thing again to churn out quick cash ins taking advantage of a...
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    Testing something

    I really dig the pull quotes and think they add a professional touch to the blog. D.D. Stevenson
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    D&D 5E (2014) Dungeonscape no more?

    I had seen that. I'm assuming (I doubt incorrectly) that TdT missed a major launch(?) milestone, which gave WotC the chance to cancel the agreement and go with plan B. Obviously Wizards' Plan B is anybody's guess. Under what I called my "best case" scenario, Trapdoor thinks they can recoup...
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    D&D 5E (2014) Dungeonscape no more?

    The best case scenario isn't all that bad--it's quite possible that WotC has open-ish licensing plans which render exclusive agreements untenable. Which could explain, perhaps, why Trapdoor continues to have plans for Dungeonscape. ...of course, the worst case scenario is still pretty bad, and...
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    D&D 5E (2014) How do you feel about the Forgotten Realms?

    I really only know the FR through bioware games, and whatever flipthroughs I've done of the setting material. From which I'm under the impression that it's a pretty swell little place to have iconic adventures. However I'm not the kind of DM who gets het up about canon; I'm sure it'd be a...
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    D&D 5E (2014) Array v 4d6: Punishment? Or overlooked data

    I didn't (and don't) believe the people saying that rolling for level makes about as much sense rolling for stats, were arguing a priori--but I certainly have nothing to add to what you've posted, as I'm on board with all of it.
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