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  1. GX.Sigma

    D&D 5E (2014) Some feats/options are removing cool mechanical features of the game

    I'm questioning whether feats like Sharpshooter and GWM should even exist in 5e. If you want to get an extra bonus to the main thing you're already good at, well, that's what the ability points are for.
  2. GX.Sigma

    D&D 5E (2014) What kind of adventures might you buy?

    Umm, single side trek, I guess? I mean, I want a lot of them, but not tied to any specific setting or theme. Just a lot of generic, short, brief, concise, lightweight, simple, concise adventures I can pull out of a hat whenever I need to. Preferably around 1 page per adventure, so I can...
  3. GX.Sigma

    D&D 5E (2014) On Lingering Injuries

    a) I'm considering using this death & dismemberment table for my next campaign (currently taking a break from GMing), but I'm still not sure if I want to inflict that kind of brutality on my friends. (tl;dr: roll on the chart when you get to 0 hp; results range from instant death to second wind)...
  4. GX.Sigma

    D&D 5E (2014) Do LEVELS Have Concrete Meaning In Your Game?

    Inspired by the recent thread on classes. Do levels mean anything in your game? Do the imaginary people in your game world know the difference between a low-level character and a high-level character? Do the spellcasters really have different "levels" of spells that they unlock? Levels clearly...
  5. GX.Sigma

    D&D 5E (2014) Read Magic?

    This is already covered in 5e: Detect magic to see the glyph. Identify to learn its magical properties.
  6. GX.Sigma

    Sword Coast Legends Survey; Plus Ranger Feedback Results!

    So I finally got around to taking this survey, and found it very strange that it never asked me "Do you still play SCL?" or "When was the last time you played SCL?" or "Why did you stop playing SCL?" or "What could we do to make you want to play SCL again?" All I said was that I like Illydia...
  7. GX.Sigma

    D&D 5E (2014) Need a safety net for 1st level characters -- it's complicated

    Here's an enjoyable setback: Your character is dead. Make a new one. Not an enjoyable setback: You spend 5000 gp and you're right as rain. Can you give an example of some of those reasons?
  8. GX.Sigma

    D&D 5E (2014) [Rise of Tiamat - spoilerish] A Black Dragon and a Red Dragon enter into a bar...

    Wasn't there a fight with one of each color of dragon, right before the last room with Tiamat? Or did I make that up on the spot?
  9. GX.Sigma

    D&D 5E (2014) Can sheathe the sword, cast one spell, and drow the sword WITH Interacting with Objects Around You ?

    Here's how I'd rule it: First turn: You sheathe your sword (object interaction) and cast a spell (action). Next turn: You draw your sword (object interaction) and attack with it (action). During the time in between, you don't have your sword out (so you can't make opportunity attacks or...
  10. GX.Sigma

    D&D 5E (2014) Comprehend Languages and "literal" meaning

    I, as the DM, would tell the players the literal meaning of the text, as though I understood both languages and was trying to translate it as accurately as possible. In the case of a single word that doesn't have a direct translation, I would explain the most obvious interpretation. Example...
  11. GX.Sigma

    D&D 5E (2014) Why traps in D&D usually suck

    No, that's gaming. In any game, the players are trying to accomplish the goal using the tools at their disposal. If the players aren't being challenged, I don't see how that even qualifies as a game. I don't understand how you can roleplay without the players doing anything. I'm imagining the...
  12. GX.Sigma

    D&D 5E (2014) 5e Fighters, two-weapon fighting and extra attacks

    I agree with this interpretation. If CapnZapp's interpretation were true, a 20th-level fighter with two weapons would have to attack four times with one weapon, and only once with the other. I can't imagine that's what the designers intended. Let's look at the way it's worded: "When you take...
  13. GX.Sigma

    [UPDATE: NOW LIVE] TOME OF BEASTS Preview - A 5E Monster Book from the Kobolds!

    First of all: This looks like exactly what I want in a monster book, and I backed this so hard. Second: I don't understand how they can just use the 5e stat block straight from the Monster Manual. If they can just do that, why isn't everyone doing that? Is it some special deal with WotC? Is...
  14. GX.Sigma

    D&D 5E (2014) The "Lawful" alignment, and why "Lawful Evil" is NOT an oxymoron!

    I always thought the difference was that LE devils are devious plotters and planners with nested plans and whatnot, and CE demons are mindless animals that just destroy whatever happens to be in front of them at the moment.
  15. GX.Sigma

    D&D 5E (2014) The Official Poll! What THREE things do you like most about D&D 5th Edition?

    I voted Rulings Not Rules, Simplicity, and Speed. Except what I really want is a game that's like 5e, but with a lot less rules, a lot more simplicity, and a lot faster. C'est la vie. They at least made an effort to keep the rules simpler than 3e and the character building simpler than 4e. I...
  16. GX.Sigma

    Gale Force 9 Releases Out of the Abyss DM Screen & New Archetype Decks

    Does the Arcane Archetypes deck contain any spells other than the new SCAG ones?
  17. GX.Sigma

    D&D 5E (2014) Enforcing theme/structure by saying NO to players

    The best solution I've thought up (and one I plan to use in the future) is to let the players know that while your game is loosely based on ideas presented in these rulebooks, and will use the rules therein as long as they are convenient, you are not running the game designed by Mearls...
  18. GX.Sigma

    D&D 5E (2014) XP Chart and High-level NPCs

    shidaku, Would you please upload a recording of one of your sessions? I can't even imagine 10 fights in 5 hours (unless they're no-stakes curbstomps with nothing in between), and I thought I ran fast.
  19. GX.Sigma

    D&D 5E (2014) Character Age

    I just don't understand what you're saying here. A grizzled badass with years of experience is not a level 1 character. Note that the "veteran" sample NPC in the Monster Manual has 9 hit dice. If you're supposed to create a level 1 character, a grizzled badass with years of experience is not a...
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