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    King Arthur Pendragon RPG

    Wait, wait, wait: what do you mean by that? I'm thinking about purchasing the game, but this point got me curious :confused:
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    D&D General Weekly Wrecana - A New Division of Gish Classes

    Oh, I knew about Wrecan's articles at WotC community. I was talking about this specific series of articles appearing here as threads. I think these articles should be discussed together.
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    D&D General Weekly Wrecana - A New Division of Gish Classes

    As a side note: I read this entire series of Wrecan’s articles. Did any other already appear here? It would be nice to discuss this series in context instead of separating everything. I also think he’s too negative about the Ki Focus, but that’s another topic.
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    D&D General Weekly Wrecana : A New Division of Martial aka Martial Power through the editions

    Realism is a very secondary concern to me. Sure, when it improves gameplay, it’s a welcome addition; but style, feel, and awesomeness are more important. Style and awesomeness tell me that this swashbuckler with a broadsword in one hand and nothing on the other is a fearsome opponent. I still...
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    Everyone Else is Doing It: Getting Past Yourself And On The Road To Being A Designer

    I want to write my own system. I have an idea and really want to develop it. However, there are some problems I’m facing: 1) I cannot write and DM due to personal schedule. 2) I don’t know if I start to write right away or read more systems so I can get more experience about this. 3) Unifying...
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    D&D General Weekly Wrecana : A New Division of Martial aka Martial Power through the editions

    Overall, I like the concept. Dividing martial characters per fighting style seems solid; I just don’t know about the exact division by ability scores. I have some comments about it: Dual-wielding rogues was something new to Wrecan, I guess, but not to me right now. I remember this motif with...
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    D&D General Weekly Wrecana - A New Division of Gish Classes

    The idea sounds cool, although it has the same “flaw” as the previous one: making every class fill every role. I get that’s kind of the idea, and it’s actually a feature but which classes fulfill which roles is part of the class game for me. Some comments about the classes: 1) Assassin: I’m not...
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    Will the real martial artist please stand up...

    @AbdulAlhazred not so much. They are connected by the way they’re improved, but thematically they are different: and power sources are all about themes. Psionics: realm of the mind. Martial: Badass Normal and even Charles Atlas, depending on how you do it; but nothing decided supernatural –...
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    Will the real martial artist please stand up...

    Not something particularly hard to do. In pre-4e era, it would be a line-shaped attack. In 4e… One could argue for a blast, but it doesn’t look like one. A ranged force attack (or even radiant) would do the trick. In addition, the monk actually has to yell “Kame-Hame-Ha!” in order to function...
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    Will the real martial artist please stand up...

    Well, yeah; tropes are not set in stone like laws, so there’s potential for discussion. I just like to differentiate stuff and put into determined territories. I think I’m not the only one. My friend is doing this too in our group. It’s working fine up to now. That’s my point: with the monk...
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    Will the real martial artist please stand up...

    Of course I meant “Monks” in the RPG culture sense. Real monks are religious people. To the point that D&D ought to make them divine characters: apparently, this was the norm on 2e. I remember the 1e Monk having several supernatural abilities, the book just didn’t explain it; but it was there...
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    On character wealth an d game balance

    That is the very mistake you are making: The rules about magic item prices are for PCs, adventurers. You are picking those rules and extrapolating them to merchants, despite numerous statements about the abstractions that are the rules. You are basically trying to tell me the official rules of...
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    Will the real martial artist please stand up...

    Well, I’m all in favor of more classes, but… Monks always were supernatural to some extent. And they usually are so outside D&D. The specific choice of psionic power was, initially, weird, but Psionic Power made things pretty cool. In fact, one could very possibly say the opposite: in real life...
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    On character wealth an d game balance

    Damaging objects: Dungeon Master's Guide, pg 65-66 Improvisating effects: Dungeon Master's Guide, pg 42. Making interesting terrain: all the chapters on building encounters. Rules being abstractions, not ultimate truth: all the books and Word of God, many times repeated. Pages may differ a...
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    On character wealth an d game balance

    The general philosophy in 4e is that, basically, the rules are abstractions for certain purposes, not the ultimate rules and facts of the gaming world. S'mon did a lot of the work for me, but I’ll add: the cost of components is what the PC pays for such components. With a merchant. The system...
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    On character wealth an d game balance

    The prices are for PCs only. NPC merchants surely can get things and sell them at different prices.
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    How to keep women in the game?

    What? Hahahaha. I think this would require an insane amount of house-rules just so it can make sense. In addition, this would take the table’s focus away from the real problem here: how to save this imaginary universe from being destroyed by Omega Weapon.
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    How to keep women in the game?

    Ha. Never thought about that. It has been a while since I last Dm’ed, but I think I’ll spend some time to remember and think about this. Thanks! Yep, warning people on such a theme helps.
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    How to keep women in the game?

    That’s one reason why I find these “etiquette tips to woman playing in your table” to be quite strange: I’m a man and even so I cut down those kind of talks when I DM, with or without woman. However, I don’t particularly like them anyway, so there’s that. Not coming to the meeting looking like...
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    Help me with D&D Lore: Beneath the Waves

    :( That's bad. That's why I always have back-up plans. Although my player's are usually ok with whatever I propose.
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