Search results

  1. B

    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    Yep, I don't think 4e does mythic martials well (with perhaps the exception of a few Epic destiny abilties) unless you really flex the Skill Challenge system. What it did do was bring the casters down to a "fantasy heroic" level on the combat grid, removing the ability to directly bypass the...
  2. B

    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    I also think it's closer to a different form of caster than not, and certainly does not fix the "mythic martial" idea we've been talking about. That said, it is a really interesting and flexible implementation as it lets you easily do things like: 1) Play a magic is rare, dangerous, but...
  3. B

    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    4e basically seperated all the big narrative effecting spells into rituals -- long range teleport, overland flight, planar travel, divination, long lasting water breathing, permanenet wall building, etc. Rituals took longer to cast. Traditional spell casters got "regular spells" that allowed...
  4. B

    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    It also hinged on grid combat powers not being so open ended mechanically. In a sense, the base chasis of spellcasters was nerfed (although they often got ritual caster for free) such that "normal spells" were much more mechanically limited. However, from a fiction stand point I think they...
  5. B

    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    4e was interesting in that I think almost all the "mythic level" abilities were either in Rituals (planar travel, long range teleport, raise dead, etc.) which anyone could do if they put the resources in or in Epic Desinities (when you die you..., stealing concepts, walk to any destination...
  6. B

    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    It's funny. I went back and looked at the high level Fighter powers in the Player's Handbook and Martial Power 1 and 2 and they are a lot more mundane than I remember actually. "Come and Get It" and 1 higher level version of it are the only powers I could find that stretched beyond even the...
  7. B

    D&D 5E (2014) Casters vs Martials: Part 1 - Magic, its most basic components

    They're saying you are a #2 which is rare! These boards are full of #1s and #1s pretending to be #3s.
  8. B

    D&D 5E (2014) Casters vs Martials: Part 1 - Magic, its most basic components

    Not to beat this horse, but that's not the 3rd POV, that's number 2. The 3rd POV means if it was really well done and catered to your implementation, you would adopt it as a standard option for your D&D games. Anyway, there's nothing wrong with being a #2 and I appreciate your engagement...
  9. B

    D&D 5E (2014) Casters vs Martials: Part 1 - Magic, its most basic components

    That would be great but it doesn't seem likely, so all you are doing is potentially blocking the full solution set for those that really want this concept as part of their regular campaigns. You yourself point out that even if this mythic martial is done with your suggestions for...
  10. B

    D&D 5E (2014) Casters vs Martials: Part 1 - Magic, its most basic components

    Yeah, this isn't so cool. Kudos for being the rare poster where mythic martials "aren't their cup of tea" but acknowledges that right now we have mythic Wizards and more mundane martials and is also ok with truely mythic martials being in the game as an option. And can have a polite...
  11. B

    D&D 5E (2014) Casters vs Martials: Part 1 - Magic, its most basic components

    I think the argument is just on implementation at this point. If I'm not putting words in your mouth: You acknowledge that current Wizards are superheroic / mythical and you are ok with a mythical Fighter being in the game but you likely won't use it. Then you have a buch of notions on...
  12. B

    D&D 5E (2014) Casters vs Martials: Part 1 - Magic, its most basic components

    This seems to be true for a bunch of people but I will never understand this point of view! These peoples' heads must explode when they look at something like Fate.
  13. B

    D&D 5E (2014) Casters vs Martials: Part 1 - Magic, its most basic components

    Of course (some) people want high level superheroic, mythic heros. The push back is "that's only for comic book superheroes and doesn't belong in D&D" despite earliest D&D referencing these mythic heros and despite many D&D editions fluff making martials sound like mythic heros even if they...
  14. B

    D&D 5E (2014) Casters vs Martials: Part 1 - Magic, its most basic components

    I mean, you could do what you are saying but I'm not sure why you care so much to preserve the existing Fighter chasis for all types. As for warlock, I really hate this stance. It's the whole 4e Fighters are casting spells! I mean, I can't tell you how to "feel" about it and clearly you...
  15. B

    D&D 5E (2014) Casters vs Martials: Part 1 - Magic, its most basic components

    I mean it might work if you treat those subclass awards as entirely different than current subclass awards -- magnitudes higher and broader in power. Which you could do. It will just sort of stick out and you have this special set of subclasses that is not like the others. But if you need...
  16. B

    Gate Pass Gazette What content do y'all want from Gate Pass Gazette?

    1) multiple extended scene non combat resolution systems with good math. Skill Challenges, Victory Points, Clocks, etc. Multiple because they aren't always a good fit for every situation. 2) mythic level manuvers. Either 6-9th level manuvers as add ons or totally redefined 1-5th level...
  17. B

    D&D 5E (2014) Casters vs Martials: Part 1 - Magic, its most basic components

    It's definetly a strength of this kind of martial chasis. You could easily add 6-9th level manuvers or just write entirely new manuvers with a different power spread and plug them into 1-5th level for a more mythic take.
  18. B

    D&D 5E (2014) Casters vs Martials: Part 1 - Magic, its most basic components

    Nope, I don't see you as a blocker at all but you also don't really seem to feel this gap as accutely as many folks as you mentioned above. So you are also not the same kind of supporter if that makes sense. The mythic hero folks don't seem to be advocating for this design to be the only...
  19. B

    D&D 5E (2014) Casters vs Martials: Part 1 - Magic, its most basic components

    Well, we seem to be in more agreement than I thought. I think the claim is that the game would be more flexible (and thus better meet the needs of more people) if it offically supported in the ruleset with mechanics the "mythic martial" at higher levels as well as the mundane martial. This...
  20. B

    D&D 5E (2014) Casters vs Martials: Part 1 - Magic, its most basic components

    I only read the first 2 or 3 books but the magic system was horrible. Basically Harry was "drained" and couldn't do magic then "dug deep" and did magic. Also the limits of magic weren't defined enough so that when he produced the perfect new effect for the job, it wasn't clever but just some...
Top