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  1. LucasC

    Playtest Feedback: Ship Combat

    Yup, that's why I only really commented on the things that seemed pretty universal, primarily moving and shooting. I'll run a battle between the ships you have in the book next week (Tuesday) and give you feedback following it. Generally speaking, for starship combat, everything was pretty...
  2. LucasC

    Playtest Feedback: Ship Combat

    Here are the different things from the fight. The ships are incomplete since they are too small for your rules but they were finished enough for our purposes (shooting at each other, flying around, etc.). Right at the start we made a few adjustments due to their size, they were: cut Agility...
  3. fighter pilot.png

    fighter pilot.png

  4. durog pilot.png

    durog pilot.png

  5. ships.png

    ships.png

  6. LucasC

    Playtest Feedback: Ship Combat

    Set aside the tracking of movement, and I found the ship combat relatively easy to run. Some of the rules didn't really apply as we were using very small ships with very high Agility scores. We will be trying out big-ship space combat later and the turn/move/speed stuff will play a bigger role...
  7. LucasC

    Playtest Feedback: Ship Combat

    In our first full-evening game we did several encounters. I’ll provide feedback on person-to-person combat separately. The Premise: The PCs (6 total) were each given a pilot and an F16 and were engaged in a dogfight with the invading aliens. The objective was to shoot down a troop carrier. The...
  8. ship3.png

    ship3.png

  9. ship2.png

    ship2.png

  10. ship1.png

    ship1.png

  11. LucasC

    Thoughts on countdowns

    I have not used it in a N.E.W. game yet (circumstances conspired against us last week and we had to cancel our session) but I did use this mechanic for a couple things the week before in our D&D Next game. Here's how I used it. 1- Pollution / Taint The PCs found two magical teeth that had...
  12. LucasC

    A quick look at Starship Construction

    I'm probably missing something obvious but... trying to create some small attack vessels (think x-wing and tie fighters) to try out the new starship combat rules. Hulls this small (class 1) have 1 cargo unit. Engines take up 1 CU. Does this mean there's no room for anything else? How many actual...
  13. LucasC

    Creating a Monster (pgs 188-192)

    I will say, once again, I greatly appreciate all the guides you have provided to create content that will fit into the N.E.W. game. Be it the solar system creation, careers, or monsters. I love the inclusion of this information. Here is my monster. And feedback form the process of creating...
  14. durog storm trooper.png

    durog storm trooper.png

  15. LucasC

    Playtest Feedback: Session 1: Character Creation

    Question as I build critters in prep for Tuesday. I notice that in the latest rules Running grants players a +2 speed (pg 59) and monsters a +1 speed (pg 190). Is that discrepancy intentional?
  16. LucasC

    Notes on Difficulty Values

    Each time you roll a 6 you roll again and add the results. Repeat until no more 6's are rolled.
  17. LucasC

    Notes on Difficulty Values

    I expect that this table will prove extremely useful for running the game. When we were playing Tuesday my players tried several things that required I make a judgement call - and we only played one short encounter! When the action in question is not a contest, this table will help standardize...
  18. LucasC

    Playtest Feedback: Session 1: Character Creation

    We definitely did health wrong, had them roll 1d6/End. Will correct next week before we actually start play.
  19. LucasC

    Playtest Feedback: Session 1: Character Creation

    NOTE: This game used the original playtest packet, not the revised rules. Tuesday night we ran a very short encounter and then made characters. The game is set on Earth, present day. Each of my players is playing themselves and responding to an invasion by aliens. If you’re interested in...
  20. LucasC

    Character Creation and Age

    We will be creating characters tonight and I want to make sure I have this correct. Let me know if I am doing this right please. John Doe is a doctor. Species = human Background choices (using the updated College choice) - Wealthy Upbringing (-1 End / +1 Int) - College I (+1 Int / +1 Cha)...
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