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  1. TallIan

    D&D 5E (2014) Talls S&H adventure

    Nightshade looses another arrow at the shambling lump of plant but misses completely. 4d6+3: 1D20+6 = [4]+6 = 10 U'Tempei: 46/49 Saarthax: 15/44 Eowyn: 34/34 Arcata: 32/32 Orin: 13/43 Shambling mound: 97/156 Retainers Bertold: 3/3 (Saarthax) Gavien: 3/3 (Arcata) Sorry about the delay...
  2. TallIan

    D&D 5E (2014) Tall's PotA Campaign - IC

    Gormok and Illvilious brace the door as Erol, Thateous and Nariah take turns shooting through an arrow slit next to it. The volley fells most of the attackers but the last two seem determined. Though their hammering at the door mostly just makes noise. Errol disadvantage rolls: 1D20 = [16]...
  3. TallIan

    D&D 5E (2014) Counterspell what do people think?

    My concern with many of the suggestions offered in this thread is complexity. The more rolls you add to a rule, the longer that rule takes to resolve. Since CS is a reaction, it really needs to be quick. Even the roll for for higher level spells is stretching the time taken to resolve this...
  4. TallIan

    D&D 5E (2014) Counterspell what do people think?

    I think something that gets overlooked with CS is that it is extremely resource intensive - from a PC point of view at least. Consider a short fight of 2 rounds. A party of 5th level is going to burn through both their 3rd level slots just countering 1 single enemy spellcaster. Even at 9th...
  5. TallIan

    [5E] [OOC] JM's A Bit of Trouble (Closed)

    Yeah enough people were voicing their disappointment that he updated the code. https://www.enworld.org/forum/showthread.php?656566-Is-something-wrong-with-Coyote-Code/page3
  6. TallIan

    [IC] JM's A Bit of Trouble (Book 2)

    Perin Perin sets off in the first group following the hunters. Stealth for Perin and Blaithe: 1D20+4 = [1]+4 = 5 1D20+4 = [17]+4 = 21 EDIT: arse EDIT 2: doh! Halfling luck Perin halfling luck: 1D20+4 = [4]+4 = 8 which is only slightly better [emoji3525]
  7. TallIan

    Talls Strongholds and Followers adventure - Full

    Looks like Herosmith may have gone quiet, there is nothing since the 27th June. If he doesn't post in the next couple of days, I guess I'll have to RC him too, at least for a while.
  8. TallIan

    D&D 5E (2014) Tall's PotA Campaign - IC

    In that case probably best to go for initiative. Initiative: 1D20+2 = [11]+2 = 13 1D20+2 = [1]+2 = 3 1D20+2 = [13]+2 = 15 1D20+2 = [13]+2 = 15 1D20+2 = [12]+2 = 14 The party wins if anyone gets above 15. The bandits are only going to walk closer to the door and dodge for two rounds, so go...
  9. TallIan

    [5E] [OOC] JM's A Bit of Trouble (Closed)

    Wow, there was a lot added since the last notification I got.
  10. TallIan

    [IC] JM's A Bit of Trouble (Book 2)

    Perin listened to the back and forth among the others. When Pelegon offered a pause to hear the others Perin spoke as Swithun nodded, "It sounds to me like the lizardmen are intent on war. It is hard to seek justice in war as both sides become a great machine set on breaking the other and many...
  11. TallIan

    D&D 5E (2014) Tall's PotA Campaign - IC

    Eroll finds an arrow slit that overlooks the battlement, allowing him to shoot at the approaching attackers. Illvilious, Gormok and Thateous all ready themselves for attackers bursting though the door. Anyone with a ranged attack can get 2 shots at the approaching attackers: AC 14 and dodging...
  12. TallIan

    [5E] [OOC] JM's A Bit of Trouble (Closed)

    Still here.
  13. TallIan

    D&D 5E (2014) Storm King's Thunder

    Fistan Fistan spends some time setting a ward on each entrance to the room they chose, once done he draws a circle on the ground with his wand that leaves a strange line. He chants each of the party's name as he moves his hands and wand in the strange rituals that make up his power and a...
  14. TallIan

    D&D 5E (2014) Talls S&H adventure

    Eowyn's healing magic brings Saarthax back from unconsciousness, allowing him to attack once more. This time hacking at the solid branches of the monster. Bertold lands a god bow that severs a branch, but the thing seems unaffected. U'Tempei looses two arrows, one skitters through leaves and...
  15. TallIan

    D&D 5E (2014) Tall's PotA Campaign - IC

    Three of the prisoners serve Gormok a haunch of meat, while the other two stand around shifting nervously. From the roof top Errol can see a number of pirates heading to the walls, all looking out of the castle. With their backs exposed he is able to dispatch a few before some of them start to...
  16. TallIan

    Talls Strongholds and Followers adventure - Full

    I had to think about this a little the last time it came up. Since you're all effectively acting on the same initiative any time a PC goes down, the player would miss a turn. Around a table this might make an effective counter to "whack-a-PC" but the probability of being locked out for...
  17. TallIan

    D&D 5E (2014) Talls S&H adventure

    You can act this turn.
  18. TallIan

    D&D 5E (2014) Storm King's Thunder

    Fistan nods, “Good plan. I’ll set a ward to alert us if anyone comes close.”
  19. TallIan

    [IC] JM's A Bit of Trouble (Book 2)

    Perin would recommend breaking track and doubling back on ourselves about 200 yards so that we can see the track. Since it’s warm no fire.
  20. TallIan

    [IC] JM's A Bit of Trouble (Book 2)

    Perin walks along in silence, conserving water by not talking. It’s hard for him to find the personal space he’s used to while in the middle of the group but his attention seems mostly on Blaithe. Once the group finds a camp site Perin takes Blaithe on a short patrol, heading out to the limit...
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