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  1. Eric Zephlaer

    Door to Nowhere

    Looking around to quickly surveil the area for spies or hidden foes, Plumeir will join the other two in carefully examining the stone carved frame, hoping for any indication of how a barbaric clan without mystical talent could have somehow made use of what he suspects is a mystical portal.62
  2. Eric Zephlaer

    Some Stories Are True

    Astrid quickens her pace to a run, wanting to be able to follow the Storyteller where ever it is that he might have suddenly gone. She has no understanding of what she has seen, but believes with the utmost certainty that the elder man knows what he is doing and no harm has come to him or will...
  3. Eric Zephlaer

    Upward from Land's End

    Antapkos will move closer to Britta as he launches his second javelin at the same opponent that he had already struck. Though he is more suited to augmenting himself, he will attempt to mystically assault the Katalian, as well, by causing his insides to becaome caustic. Siofrita will move toward...
  4. Eric Zephlaer

    Door to Nowhere

    Plumeir nods at Taylar and points to the West, above the trees, like the fallen Nishurin had done. "He definitely has to mean that cairn. I must apologize, but we will need to slow our walk for a couple of hours, until I can fully recover. I would also like that twilightstone we just found."87
  5. Eric Zephlaer

    Upward from Land's End

    Antapkos will augment his athletic skill and throw a javelin at his closest enemy. Siofrita will fire and arrow at her closest enemy, while attempting to ionize his insides. Cormorant and Britta will run to meet the enemy. Cormorant will bodily run into the first, attempting to knock him down...
  6. Eric Zephlaer

    Door to Nowhere

    Plumeir is merely hurt, not injured, but he considers to two injured enemies that are running to be of little consequence. It never crosses his mind about preventing their retreat, especially since they are running toward the river, not North. He does not register the words from the fallen...
  7. Eric Zephlaer

    Some Stories Are True

    Since the venerable Storyteller is walking away, Astrid suspects that his eccentricity is a bit of a ruse and he merely provides enough information to make others think for themselves. She looks at Star, "I think we should follow him from a distance. He always knows more than he shares. He did...
  8. Eric Zephlaer

    Upward from Land's End

    Siofrita will gather a measure of the tranquility flowers, but Antapkos disregards the berserker shrub. Not he nor any member of the party has any interest in engaging in that sort of commercial enterprise. Britta breaks the chunk of sulfur into pieces and divides it among everyone who can make...
  9. Eric Zephlaer

    Door to Nowhere

    Though his appearance is mystically altered to match the forest, Plumeir does not like the idea of remaining still and trusting to this, alone. He weaves back and forth through the trees, drawing closer to the enemy. He intends to throw a knife at the new arrival, while hoping to cause all three...
  10. Eric Zephlaer

    Upward from Land's End

    Knowing that South Road Fair had an established trade with Bergbaulager for metal tools and supplies of a better quality than anything that could be made from tin or aluminum. Everyone decides to relate this information to Magister Pesce. The discussion was whether to continue the original...
  11. Eric Zephlaer

    Some Stories Are True

    Astrid is very disappointed about the lack of information; but she and her friends are all yet so young, she is not willing to remand herself to a life of monotony. As Star departs for a time, she hopes her newly found female friend will return for she suspects that something of importance or...
  12. Eric Zephlaer

    Upward from Land's End

    Quickly recovering from the initial shock, the party will gesture a greeting toward the Ekimmards, to demonstrate that they are friendly. Once some communication ensues, the party will try to meet with village elders and learn overt information about the village and its people. They will also...
  13. Eric Zephlaer

    Upward from Land's End

    Being so curious about the rodent quills, each person, except Kuwaia will attempt to see if they hold any mystical proclivity. A bit wary of the indigenous Shimadows, as the party walk away, everyone will make sure that the others continue to leave. Everyone will continue to looks for useful or...
  14. Eric Zephlaer

    Upward from Land's End

    Britta will attempt to identify the stone. If she is unable to do so, she will give it to Sprthnt. With the supply of meat becoming scarce, the party will attempt to take the two strange rodents from a distance, not knowing what to make of all those quills. Rather than pursue conflict, Antapkos...
  15. Eric Zephlaer

    Door to Nowhere

    As soon as he realizes that combat has ensued, Plumeir has no qualms about ambushing the two near him. He will throw one of his knives at the male while attempting to ionize the internal fluids of both Nishurins.78, 64
  16. Eric Zephlaer

    Door to Nowhere

    Upon hearing the words spoken in Markidian, Plumeir is a bit taken aback. He does not know what to make of the knowledge, but will not reveal his position. He will continue to creep toward the encampment, ready for trouble.64, 71
  17. Eric Zephlaer

    Upward from Land's End

    Using a sharp, pointed rock, if one can be found, Sprthnt will drill holes in each elytrum so that they can be strung together for greater ease of transport, knowing that they were melted down, anyway, to make some substance that protected wood and hardened leather. Sticking as close to the...
  18. Eric Zephlaer

    Upward from Land's End

    Suspecting that acquiring a suitable amount of food may be difficult while in such a dry environment, all edible tubers are collected. Siofrita will gather a measure of Itch Weed, but Antapkos will leave the Rend Leaf, undisturbed. After retrieving the ingot, Britta will attempt to identify the...
  19. Eric Zephlaer

    Door to Nowhere

    Plumeir can no longer see his friends any better than he can see the potential enemy, but he fully suspects that these people will be enemies. He quietly approaches the encampment from his flanked direction, ready for action, especially since the unknown group is well-equipped.71
  20. Eric Zephlaer

    Door to Nowhere

    Plumeir acknowledges Taylar with a hand signal and indicates that he is going to try to cut straighter through the forest, rather than follow the trail, on the inland side, the party's right flank. He will camouflage himself as he moves.58
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