Search results

  1. Harzel

    D&D 5E (2014) Variant 5e?

    That's only true if the world waits for the PCs. If the state of the world is advancing even if the PCs choose to rest, then the PCs may have to choose between resting and losing opportunities. (I'm behind on the thread, so someone may have already said this.)
  2. Harzel

    Survivor Ninth Level Spells- METEOR SWARM WINS!

    Astral Projection 3 Foresight 18 Gate 22 Imprisonment 21 Invulnerability 21 Mass Heal 23 Mass Polymorph 20 Meteor Swarm 24 Power Word Heal 10 Power Word Kill 11 Prismatic Wall 18 Psychic Scream 18 + 1 = 19 Shapechange 21 Storm of Vengeance 18 Time Stop 17 True Polymorph 24 - 2 = 22 True...
  3. Harzel

    Survivor Ninth Level Spells- METEOR SWARM WINS!

    Astral Projection 11 Foresight 18 Gate 21 Imprisonment 21 Invulnerability 21 Mass Heal 22 Mass Polymorph 20 Meteor Swarm 23 Power Word Heal 12 Power Word Kill 13 Prismatic Wall 18 Psychic Scream 18 Shapechange 20 Storm of Vengeance 18 Time Stop 17 True Polymorph 24 - concept is fine; current...
  4. Harzel

    Survivor Ninth Level Spells- METEOR SWARM WINS!

    Correction to reinstate @Maxperson's votes. Astral Projection 11 Foresight 18 Gate 21 Imprisonment 21 Invulnerability 20 Mass Heal 22 Mass Polymorph 20 Meteor Swarm 23 Power Word Heal 12 (DOWN) Power Word Kill 13 Prismatic Wall 18 Psychic Scream 18 Shapechange 20 Storm of Vengeance 18 Time Stop...
  5. Harzel

    Survivor Ninth Level Spells- METEOR SWARM WINS!

    Astral Projection 13 Foresight 18 + 1 = 19 Gate 20 Imprisonment 21 Invulnerability 20 Mass Heal 21 Mass Polymorph 20 Meteor Swarm 24 Power Word Heal 14 Power Word Kill 12 Prismatic Wall 18 Psychic Scream 18 Shapechange 20 Storm of Vengeance 18 Time Stop 18 True Polymorph 23 True Resurrection 21...
  6. Harzel

    Survivor Named Wizards Part Deux: GIVE BIGBY A HAND!

    Were Tasha, or even Tenser, still in, I would have had to ponder; now, not so much. Bigby 14 +1 = 15 Otto 6 -2 = 4
  7. Harzel

    Survivor Named Wizards Part Deux: GIVE BIGBY A HAND!

    Hmm. Hard to choose a downvote here. Otto seems kind of bland, but Tasha has such a checkered history. Bigby 11 + 1 = 12 Otto 12 - 2 = 10 Tasha 11 Tenser 4
  8. Harzel

    D&D 5E (2014) How to De-Magic 5e

    Interesting. Rituals bother me in a way similar to cantrips. Free magic, just not available in combat, though you wouldn't cast most of them in combat anyway. Especially Detect Magic and Identify lose any sense of being magical. Subjective, obviously, but that's how they strike me.
  9. Harzel

    Survivor Named Wizards Part Deux: GIVE BIGBY A HAND!

    Bigby 13 + 1 = 14 Leomund 4 - 2 = 2 Sorry, just can't abide that hut. Mordenkainen 5 Otto 10 Tasha 13 Tenser 15 is going to win because no one dislikes him.
  10. Harzel

    Survivor Named Wizards Part Deux: GIVE BIGBY A HAND!

    Undoing the Heal that was cast on Leomund a few posts back... Bigby 13 Leomund 4 Mordenkainen 5 Otto 10 Tasha 13 Tenser 15
  11. Harzel

    Survivor Named Wizards Part Deux: GIVE BIGBY A HAND!

    Bigby 15 + 1 = 16 Leomund 9 Mordenkainen 9 Otto 12 Tasha 14 - 2 = 12 Tenser 16
  12. Harzel

    When is the skill check made?

    There are two things bundled here that I would separate. One is the 'burst' of inspiration/guidance notion; that seems like a good narrative reason for allowing the inspiration/guidance to be applied regardless of the duration of the task. The other is the notion that when a character is...
  13. Harzel

    Survivor Named Wizards Part Deux: GIVE BIGBY A HAND!

    Bigby 17 + 1 = 18 Leomund 8 Mordenkainen 15 - 2 = 13 Otiluke 4 Otto 15 Tasha 17 Tenser 19
  14. Harzel

    Survivor Named Wizards Part Deux: GIVE BIGBY A HAND!

    Bigby 17 + 1 = 18 Leomund 15 - 2 = 13 Mordenkainen 17 Otiluke 8 Otto 15 Tasha 16 Tenser 20
  15. Harzel

    Survivor Named Wizards Part Deux: GIVE BIGBY A HAND!

    Bigby 19 + 1 = 20 Leomund 14 - 2 =12 Mordenkainen 17 Otiluke 11 Otto 16 Rary 8 Tasha 17 Tenser 21
  16. Harzel

    Survivor Named Wizards Part Deux: GIVE BIGBY A HAND!

    No, there was an intervening upvote. Here is the sequence. (Possibly you can't see some folks' posts?) Bigby 18 Leomund 14 Mordenkainen 19 Otiluke 11 Otto 16 Rary 12 Tasha 15 Tenser 21
  17. Harzel

    D&D 5E (2014) Is Charm Monster too good?

    Generally, I agree, but as has been pointed out, cyclops might not have exactly the same sort of social ties as humans.
  18. Harzel

    Survivor Named Wizards Part Deux: GIVE BIGBY A HAND!

    Aganazzar 4 Bigby 21 + 1 = 22 Leomund 13 Mordenkainen 21 Otiluke 17 Otto 16 Rary 17 - 2 = 15 Tasha 18 Tenser 20
  19. Harzel

    Survivor Named Wizards Part Deux: GIVE BIGBY A HAND!

    I had a friend who insisted that all cars should have personal names. So I decided that my car's name was "Otto", but it was several weeks before I realized what I had done. Really. Also, the car was a Toyota, so it's weird that it was Japanese instead of German. Also, the car was a 1991...
  20. Harzel

    Survivor Named Wizards Part Deux: GIVE BIGBY A HAND!

    Aganazzar 9 Bigby 19 + 1 = 20 Leomund 14 Mordenkainen 23 Otiluke 21 Otto 17 Rary 18 - 2 = 16 Tasha 17 Tenser 20
Top