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  1. Rubberneck

    Awakening Apocalypse - Chapter 2: The End of the Beginning

    Saint will take a minute to scout a suitable location for an ambush.
  2. Rubberneck

    Awakening Apocalypse - Chapter 2: The End of the Beginning

    Saint gives HB a nod, "Sounds good to me. Any particular place you want us (pointing between he and Skinny) to set up shop? Also we have restraints and gags for these guys? (this time pointing to the hostages) We don't want them screaming when security gets near."
  3. Rubberneck

    Relic Hunters in Tekumel (IC)

    Bella stops and awaits for the group to decide their next move. In all honesty it probably depends on what their guide says. If by attacking the Black Earth clan the group would destroy their treaty with the Grey Wand Clan then it wasn't worth it. "I say the pirates should die. If the village...
  4. Rubberneck

    CB's Grim Frequencies IC -- COMPLETE

    J.R. runs along side the hummer and will attempt to open one of the doors. If they are locked he'll head to get back in the SHO.
  5. Rubberneck

    Relic Hunters in Tekumel (IC)

    Bella puts away her crossbow and unsheaths her sword, "Right behind you. Let's target the pirates though, no sense in killing the villagers, unless of course they come at us." Bella jaunts up to Briony and gives her a nod, and follows her lead.
  6. Rubberneck

    Relic Hunters in Tekumel (IC)

    Bella remains silent once Bri gets there. When asked where Angelina is Bella motions with her head toward Angelina's location. She keeps her crossbow trained on the pirates.
  7. Rubberneck

    Awakening Apocalypse - Chapter 2: The End of the Beginning

    Saint, gives one of the hostages a light kick. "Start crawling, both of you. In that room now. Otherwise I shoot you and drag you in."
  8. Rubberneck

    CB's Grim Frequencies IC -- COMPLETE

    J.R.'s Initiative Roll: [roll0] J.R. hustles up with Feral. "Got yer back."
  9. Rubberneck

    CB's Grim Frequencies IC -- COMPLETE

    (OOC :: Oh sh*t I forgot. I'll edit now.)
  10. Rubberneck

    CB's Grim Frequencies IC -- COMPLETE

    "Girl is gowen to git us dead. Feral hop off da hood, we're moving." J.R. pulls the SHO out into the road, once Feral has safely gotten off. It's a better option than DO trying to hold up traffic with a gun.
  11. Rubberneck

    CB's Grim Frequencies AP OOC -- COMPLETE

    Yah I thought they were good ideas. Personally the whole combat medic thing is a total win. Even at this point now that he's been out of the service we could say Axel has furthered his education in the field of medicine and can be called in to patch the party up if one of us gets badly injured...
  12. Rubberneck

    CB's Grim Frequencies IC -- COMPLETE

    J.R. gives DO a look. "Let's try not to make da news again. Wait a sec, wah did da voice sound like? Were they angry or hostile or did they sound more urgent?" J.R.'s memory flashes back to when they passed the train. How long ago did they pass it? "yinzes how long ago did we pass that train...
  13. Rubberneck

    CB's Grim Frequencies AP OOC -- COMPLETE

    Alright boys and girls I spent the better part of my night editing the RG. The addition of an ally and an enemy allowed for me to clean up J.R.'s backstory that had some huge holes in it. Example why would a bar fight in Pittsburgh PA land J.R. in a prison in Indy? Didn't make sense to me...
  14. Rubberneck

    D&D 5E (2014) T1: The Village of Hommlet (IC)

    Dur'dan's initiative roll: [roll0] Dur'dan has his battleaxe in hand in a blink of an eye and is on the defensive until he can actually see the threat.
  15. Rubberneck

    CB's Grim Frequencies IC -- COMPLETE

    J.R. is just as confused as everyone else. "Fer the record, I still dun like dis."
  16. Rubberneck

    CB's Grim Frequencies IC -- COMPLETE

    Drive Check: [roll0] J.R. whips onto East Washington street but ironically heads West. He travels as fast as he can without drawing the attention of local police. He stays on East Washington unless traffic gets really bad (let me know if this happens and I'll reroute.) Once he hits Oriental St...
  17. Rubberneck

    CB's Grim Frequencies IC -- COMPLETE

    (OOC :: Woo here comes the confusion! Haha ok so I think my Drive skill is 6 so do I just roll a d20 and add 6? Also I'm using my cell and can't see pictures all the time. It's sporadic and weird. If this is something you pulled directly off Google Maps than I can look for the destinations on my...
  18. Rubberneck

    CB's Grim Frequencies IC -- COMPLETE

    J.R. begins making his way to the car. On his way out the door he informs the Best Buy cashier they'll be back. If the group isn't in the car by the time he gets there he'll pull it up front and waits. Once everyone is in he makes way to intercept the hummer.
  19. Rubberneck

    Relic Hunters in Tekumel (IC)

    Bella readies a bolt in her heavy crossbow, ready for a fight in case things go to sh*t.
  20. Rubberneck

    Awakening Apocalypse - Chapter 2: The End of the Beginning

    Saint keeps his attention on the three hostages, confident his cohorts could handle the security office.
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