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    D&D 5E (2014) Which classes would you like to see added to D&D 5e, if any? (check all that apply)

    An arcane half-caster, a witch, a shaman, and a warlord. That would cover just about everything I think. Pretty much everything else could be done through subclasses.
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    D&D 5E (2014) Semi-final Revised Cleric

    Alright, here's a very quick and dirty reboot of the same concept in a simpler form with better conceptual balance between the two paths. The most noteworthy changes are that Channel Divinity: Revelation replaces Turn Undead for prophets, that the no/light armor AC bonus is made passive at 1st...
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    D&D 5E (2014) Semi-final Revised Cleric

    Well... yeah, it is my intention to rewrite the cleric class, but not the crusader path, whose purpose is to preserve the official cleric pretty much exactly how it's written as a subclass within the now more broadly designed cleric class. The only difference is making the level 8 feature a Path...
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    D&D 5E (2014) Revamped Skill Rules

    Yeah, perhaps. But i'm also a fan of skill challenges that involve more than one check for resolution, which is why I like to have a skill system filled with skills that are broad enough to get used, but also narrow enough that it's clear what they do. So, in this scenario, I would probably have...
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    D&D 5E (2014) Revamped Skill Rules

    edit: actually, my gut feeling, and why I made this change to begin with, is that nature and survival have a lot of thematic and mechanical overlap. It's hard for me to imagine situations that would require specifically a nature check instead of either a general knowledge (folklore) check or a...
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    D&D 5E (2014) Revamped Skill Rules

    Thanks for the feedback. I agree about having per-rests use not being way to throttle Tactics, but I'm very set on Tactics being a new Int skill, so I just need to think a bit more on how to handle it mechanically. I'm actually big on using alt stats, so these rules are not an attempt to...
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    D&D 5E (2014) Revamped Skill Rules

    I've never been satisfied with 5e's skill system. The skill lineup itself has problems, having a binary for proficiency is too simple, and I also find Expertise and jack of all trades a bit overpowered for the classes that get them. I'm working on some custom rules to address this while trying...
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    D&D 5E (2014) Making Intelligence Less of a Dump Stat

    My idea was for Expertise to add a static +3, but that taking it required a minimum Int (was probably going to go with either 13 or 14). I would then open this up as a default part of the skill system for all classes. I really, really hate how half proficiency and expertise are class features...
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    D&D 5E (2014) Semi-final Revised Cleric

    1. That's sort of by design, just due to the fact that the proficiencies crusaders get naturally scale with level, while Prophets need new options as they level (it's sort of a fighter vs wizard type paradigm - one is intentionally simpler, while the other intentionally has more going on). Keep...
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    D&D 5E (2014) Semi-final Revised Cleric

    Here's my attempt at reworking the official cleric to provide design space for the robed, non-martial priest archetype that is common in fantasy but has always been conspicuously absent in D&D. Note that my goal here is severalfold - a.) To design the new archetype within the space of the...
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    D&D 5E (2014) Cleric Modifications

    I like the Divine Soul, but it's fundamentally a sorcerer and not a cleric. I don't think I'm "reinventing the wheel" any more than, in my opinion, it needs to be and should have been reinvented to begin with.
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    D&D 5E (2014) Cleric Modifications

    Hahhah. Pretty similar to what I'm working on (see above). Neat concept. My only beef would be that I would want clerics to be able to have a normal domain while also being wizardly caster types, since that's such a basic cleric-defining thing. And I want them to have d6 HD by default instead of...
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    D&D 5E (2014) Cleric Modifications

    I'd be curious to see the white mage you put together for sure. Here's what I have so far for what I'm working on: Revised Cleric HD D6 no armor or shield proficiency wizard weapon proficiency 1st level – Select Path of Servitude – Path of the Crusader or Path of the Prophet (in addition...
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    D&D 5E (2014) Cleric Modifications

    Don't forget I'm removing many of their weapon proficiencies, too, but, yeah, part of the reason I posted this here was to get feedback on what was or wasn't warranted in terms of compensation. The one thing that I do think becomes an issue with stripping melee combat proficiency from clerics is...
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    D&D 5E (2014) Cleric Modifications

    Yeah, reaction is really more what I meant, not really sure why I called it a bonus action. I'd prefer for it to stay a feature, though, so that it doesn't require using a spell slot. The idea is that it's not really magical (or is, at most, a subtle use of magic) - the prophet has such a...
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    D&D 5E (2014) Cleric Modifications

    Yeah, that's why I said it wouldn't be a passive AC bonus - it would only be usable once per short rest as a way to give them a temporary defense boost. That's also why I tied it to Cha instead of Wis - it makes more thematic sense and is also less likely to be optimized. Crusaders would still...
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    D&D 5E (2014) Cleric Modifications

    While I like many of the design choices for 5e clerics, I feel they really dropped the ball by not allowing room for a completely non-martial wizard-style cleric. I also think it's very arbitrary how some domains offer Divine Strike and/or bonus proficiencies while others offer Improved spell...
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    D&D 5E (2014) Making Intelligence Less of a Dump Stat

    Many people disagree that it isn't an issue (well, maybe it's more of a concept/simulation issue than a balance issue). The simple truth is that, unless you are a wizard, Intelligence is by far the least attractive attribute mechanically speaking because it has no use in combat and is highly...
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    D&D 5E (2014) Making Intelligence Less of a Dump Stat

    Int being such a dump stat has bothered me from day one with 5e. I have a two fold approach to improving it - first, is the obvious - Int provides bonus proficiencies and languages. This works extremely well with the somewhat revised skill system I use, but works well enough with the normal...
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    D&D 5E (2014) What would you change?

    Yeah, that's not my preference, because I like mechanical representation for traits and skills outside of combat, but it is an interesting idea. With that said, what you're saying is very easy to accomplish by simply eliminating skills from your game. Doesn't the DMG do something similar?
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