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    D&D 5E (2014) What would you change?

    5e is great, but it isn't perfect. What are the design choices you find most problematic, and how (in a broad sense) would you fix them? Here's my list, in order of egregiousness: The skill system - I like rule simplicity, but a simple binary system is just not good enough. Proficiency...
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    D&D 5E (2014) Fighter Survey Response

    I'm one of those people that's fine with this, because I think your assertion is a bit of a red herring. I don't believe in the need for a class to have a single, unique, all-encompassing mechanic to justify its existence. This belief is what gave rise to their sad initial attempt at completely...
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    D&D 5E (2014) Ability Scores

    This is literally one of the silliest arguments I've ever had in my life. The PHB itself states that "combat is the most structured element of a D&D session", as if it wasn't the most intuitively obvious thing in the universe skimming the basic rules. Even if you spend as much time in social...
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    D&D 5E (2014) Ability Scores

    Look, I'm not going to sit here and argue about this all day long with you, but just...no. I do use the exploration and social rules, and, even so, it could not be more obvious that the actual ruleset emphasizes combat over the other two pillars, regardless of what WotC actually says about the...
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    D&D 5E (2014) Ability Scores

    If I was only making the changes to Str and Dex, then the answer to your question would be yes. However, my proposal also includes significant expansions to Int, Wis and Cha that both give them extra combat utility and emphasize their roles outside of combat. Wis gets a new Composure skill to...
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    D&D 5E (2014) Ability Scores

    Sorry, but no. If there's a systemic problem, it's on WotC. As I said above, combat is disproportionately important because that's how the rules are designed. Exploration and social pillars are much lighter and softer rulesets with a lot more narrative flexibility. Combat rules are granular...
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    D&D 5E (2014) Ability Scores

    I had planned to use the same progression for my houserule for Int and Dex: below 12 - no change 12-15 - +1 Crit range, +1 skill/tool prof. or addl. language 16-20 - +2 Crit range, +2 skill/tool prof or addl. language If that didn't feel significant enough, I would playtest +3 for 20 and above.
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    D&D 5E (2014) Ability Scores

    I'm not really. Unless you are or have a DM that particularly emphasizes the social and exploration pillars, that ranking will hold across all game play. However, with that said, combat is disproportionately important, because that's generally the only way you die. The story tends to bend itself...
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    D&D 5E (2014) Ability Scores

    The thing is, though, is they really aren't very competitive with one another. If we eliminate the role of the primary stat and only look at each attribute as a secondary ones, they are easy to rank in order of general usefulness: 1. Con 2. Wis 3. Dex 4. Cha 5. Str (with standard encumbrance...
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    D&D 5E (2014) Ability Scores

    But they would get significantly more benefit from doing it than they do currently, especially Champions, and Dex would become an attractive potential secondary without feeling mandatory. That's the point I'm going for. I'm curious how people feel about the overall strength of the Rogue class...
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    D&D 5E (2014) Ability Scores

    I agree, but that's not my only issue. It bothers me just as much, if not more, that Str and Dex are interchangeable rather than supporting one another. Int and Dex were the same way in 4e. There's virtually never a reason to have a build that emphasizes some of both rather than pumping one and...
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    D&D 5E (2014) Ability Scores

    This is not my first thread on ability scores, but I'm in the middle of a weeks-long brainstorming session and want to gather as much thought and feedback as possible. I think one of the few things WotC really dropped the ball on for 5e was in not putting a big emphasis on making sure the...
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    Critique my House Rules

    I did actually think about that, but I'm concerned with impacting the average rather than only the outliers. I think the -4 to str is pretty easy to justify, even with point-buy, because of the modification to item weights for small characters. Strength is generally not used in a relative...
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    Critique my House Rules

    Probably. Especially if I do what I mentioned above, which is make Dex impact critical hits. That would not only help eliminate the resulting gap, but it would give Str characters another use for Dex to match Dex users getting a lot of benefit from Strength. I love the idea that all classes...
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    Critique my House Rules

    I honestly feel like Finesse weapons should mean you use your Dex to hit and Str for damage, but I know that change would throw the whole system out of whack. It's silly to suggest that strength doesn't matter at all when you're attacking someone with a melee weapon. Hmm.. I'm tempted to try...
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    Critique my House Rules

    Yeah, that's a good suggestion regarding TP. Regarding Veteran Warrior, it's to address two very different concerns. First, I like the idea that the fighter capstone gives them both an offensive and a defensive benefit, rather than just one or the other. I tried to make it almost exactly as...
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    Critique my House Rules

    Here's an interesting video about Halfling strength, as an aside: https://www.facebook.com/dorksofyore/videos/387210331402800/ So, the estimation is that the average halfling would have a strength of 6 to a human's 10.5 when it comes to absolute measures. This means that, yes, a -4 gives you a...
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    Critique my House Rules

    I don't, because without the Con penalty there's basically no penalty at all (since, as you said, you can work around the Str penalty) and I'm just overpowering them with +2 dex and some extra survivability boons that are in no way insignificant. It's also worth mentioning that part of these...
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    Critique my House Rules

    Strength and Constitution are generally both scaled along with increased size at roughly the same level. Being smaller actually does mean they're more fragile, including things like succumbing to poison more easily. There are probably a handful of exceptions that are str- or con- based checks...
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    Critique my House Rules

    Only some domains grant Weapon damage bonus. Others grant potent spellcasting. They always gain potent spellcasting in place of weapon damage bonus. I'm sure there are additional tweaks I'll need to make for some individual domains, but I'm trying to cover all the broad strucks with the base...
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