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  1. The Mirrorball Man

    D&D 5E (2014) Light release schedule: More harm than good?

    Yeah, it's really heartwarming. Bottom line is: we don't know what they intend to release in 2015. That's what I meant.
  2. The Mirrorball Man

    D&D 5E (2014) Light release schedule: More harm than good?

    Right now WotC are now communicating at all about their future plans. Wether or not it's an effective approach is up for debate.
  3. The Mirrorball Man

    Seeking Numenera/The Strange campaign ideas

    Sure, I guess. I was just throwing a couple of ideas at the wall. But dramatically speaking, accidents are usually less interesting than deliberate plans.
  4. The Mirrorball Man

    D&D 5E (2014) Humans!?

    Ultimately, it's a philosophical question, so I don't think there's a place for a "should." I believe that a RPG world (or any fictional world) is deeply, profoundly solipsistic and you apparently believe (if I understand your point of view) that we should somehow maintain the illusion that it...
  5. The Mirrorball Man

    D&D 5E (2014) Humans!?

    But they haven't achieved it. That's my point. You have achieved it and they haven't, which is why you're better. It's a minor point, but it's objectively true. Ah, but when you're playing a RPG, the only reality of the game world that matters is the one that is being perceived by our...
  6. The Mirrorball Man

    D&D 5E (2014) Where are the whaling vessels? (A.k.a. material for big spenders)

    I spent a lot of money on 3e and 4e RPG books and I'm still spending quite a lot on Numenera and 13th Age RPG books. RPG books is what you have to sell me if you want my hard-earned whale money. I won't buy board games, cards, adventures or novels.
  7. The Mirrorball Man

    Seeking Numenera/The Strange campaign ideas

    It's relatively easy, isn't it? You start the campaign with The Strange. PCs are agents of the Estate. During one of their missions, they stumble upon a huge recursion which happens to be Numenera's Ninth World. They live there for a while and during one of their adventures, they find a virtual...
  8. The Mirrorball Man

    D&D 5E (2014) Humans!?

    Philosophically speaking, no, you're not. Mechanically speaking, even a young and experienced PC is more powerful than most commoners. Dramatically speaking, PCs are the most important characters by virtue of being the protagonists of the story.
  9. The Mirrorball Man

    D&D 5E (2014) Humans!?

    I'm suggesting that it could be fun.
  10. The Mirrorball Man

    Seeking Numenera/The Strange campaign ideas

    Or both? The Ninth World is a recursion, and the Strange is a simulation within it. Worlds inside worlds, endlessly.
  11. The Mirrorball Man

    D&D 5E (2014) Humans!?

    To each their own, but expecting people to play roles in roleplaying games is not wildly outside the realm of the expected.
  12. The Mirrorball Man

    D&D 5E (2014) Humans!?

    I don't agree. Obviously this is all conjectural because we don't have any real world point of comparison, but in my opinion a different species, with a different biology, could have a very different outlook and attitude from ordinary humans. If I could expect to live for hundreds of years, if I...
  13. The Mirrorball Man

    D&D 5E (2014) Evaluating the warlord-y Fighter

    It seems to me that you could make the same argument about every rule.
  14. The Mirrorball Man

    D&D 5E (2014) 5th edition and the other Half races of the Four

    Wouldn't it be interesting if Humans were Elf/Orc hybrids?
  15. The Mirrorball Man

    D&D 5E (2014) Humans!?

    Yeah, acknowledging that cultural differences exist is not racist.
  16. The Mirrorball Man

    D&D 5E (2014) 5th edition and the other Half races of the Four

    That's how it worked in my old campaign.
  17. The Mirrorball Man

    D&D 5E (2014) Give Me Three Reasons to Play Mystara/Known World

    It is its own setting, but it has the same flavor as Mystara, and even has close equivalents to Karameikos, Alfheim, Glantri and the others.
  18. The Mirrorball Man

    D&D 5E (2014) Give Me Three Reasons to Play Mystara/Known World

    1. Every country on the map is a well-realised, well-crafted mini-setting with a distinct mood, tone and a unique cultural background. The unified culture of blandness that plagues other settings doesn't exist in Mystara. 2. Because it has its roots in BECMI D&D, the Known World is easy to...
  19. The Mirrorball Man

    Unearthed Arcana Unearthed Arcana is Here - and it's all about EBERRON!

    Posting an article about Eberron makes it possible to use lots and lots of Eberron books which were not fully compatible with 5e before (now, you can use almost everything but Secrets of Sarlona, I guess) It's not just the article itself: a huge heap of old material can now be used again.
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