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  1. J

    D&D 5E (2014) (IC) Scourge of Daggerford

    "Or we secure our backs before going into the unknown," Escella says. "Right now, we can retreat entirely from this location. Once we go inside, if there is no escape route, we are trapped and must fight. Going inside while the exit is compromised is foolish. We stay here and defeat the worgs...
  2. J

    D&D 5E (2014) (IC) Scourge of Daggerford

    "Nothing is attacking inside, yet," Escella corrects.
  3. J

    D&D 5E (2014) (IC) Scourge of Daggerford

    "Why are we running inside into the complete unknown?" Escella says to Vairar. "What happens if we need to run out and these worgs are hanging around the door?" She's holding an attack on whichever worg gets around either corner first.
  4. J

    D&D 5E (2014) (IC) Scourge of Daggerford

    Escella moves to AH42 and unleashes a pair of blasts at the worg in the tunnel. She then goes through the door if the others have started going inside ahead of her. Blast blast: 1D20+8 = [18]+8 = 26 1D10+3 = [9]+3 = 12 1D20+8 = [20]+8 = 28 Crit! 1D10+3 = [10]+3 = 13 23 for a total of 35 force...
  5. J

    (OOC) Scourge of Daggerford (Full)

    It wasn't safe. There were three directions an attack could come from (again ignoring the sky). I thought the number of directions was only two. And just rushing into an unknown door isn't exactly a great plan. I am curious where the worg in the tunnel started its turn that it got that close so...
  6. J

    (OOC) Scourge of Daggerford (Full)

    Yes, but I thought we were in a safe corner (short of something flying over the building). Doesn't matter now. But it seems like an important detail we failed our perception checks to notice.
  7. J

    (OOC) Scourge of Daggerford (Full)

    I've only now noticed there was a tunnel. I wasn't aware the door we were headed into was not connect to the rest of the building. Sigh.
  8. J

    (IC) We be Jammin' (5e PBP)

    Delphne has no issue with the shaking but it does worry her. She remains where she was leaning unless it seems like she has to help out. Dex save: 1D20+6 = [9]+6 = 15
  9. J

    (OOC) Scourge of Daggerford (Full)

    She wouldn't go first. She's a squishy sorcerer.
  10. J

    (OOC) Scourge of Daggerford (Full)

    Escella would be nowhere near Tommi. She thought it was foolish to be over there, IIRC. She would have been near the door the others are entering.
  11. J

    (IC) We be Jammin' (5e PBP)

    Her crew was gone. Delphnee had to just face facts she was once again alone. She leaned against a wall in the plaza contemplating petty theft. She should be above that she thought. But the last B&E job had killed Tomad, Rhyna, and Porj. She had gotten away unscathed and that bothered her. She...
  12. J

    D&D 5E (2014) (IC) Scourge of Daggerford

    "Usually folks who do that are wearing heavier armor," Escella says.
  13. J

    Spelljammin' (5e PBP OOC) (Full)

    Delphne Brookesbed AC 16; HP 38/38; HD 5d8; PP/I 13/15 DV 60'; SSdc 13 Slots 3/3 or Delpnee: AC 16; HP 38/38; HD 5d8; PP/I 13/15 DV 60'; SSdc 13 Slots 3/3
  14. J

    Spelljammin' (5e PBP OOC) (Full)

    I think this is legal (The weapons on the image are all wrong) Delphne Brookesbed Back Story Delphne (DEL Fnee) Brookesbed grew up in a wooded area she does not remember. She found herself in [the big city] one morning with no memory of how she got there or why she could not remember. She...
  15. J

    Spelljammin' (5e PBP OOC) (Full)

    Based on the halflings and gnomes have 30 feet of movement in 1D&D, I doubt reach for 3 ft tall creatures is in question.
  16. J

    D&D 5E (2014) (IC) Scourge of Daggerford

    "Not really my thing," Escella says.
  17. J

    Spelljammin' (5e PBP OOC) (Full)

    Or maybe a rock gnome. Need more time with the 1D&D stuff. Haven't really looked hard at it before.
  18. J

    Spelljammin' (5e PBP OOC) (Full)

    I'll have a 1/2E Rogue up this evening.
  19. J

    What should I run next? (5e PBP)

    How did I miss this thread?
  20. J

    D&D 5E (2014) (IC) Scourge of Daggerford

    "We know," Escella sighs. Perception: 1D20+8 = [13]+8 = 21
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