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  1. J

    D&D 5E (2014) (IC) Scourge of Daggerford

    Escella Bok AC 14; HP 32/33; HD 1/1d8 2/5d6 PP18 SSdc 13 Slots 3/4 1/3 2/2 SP 5/5 Concentration: Expeditious Retreat (10/10) Escella uses a bonus action to cast expeditious retreat. And then triple moves 45 ft (at half speed) to the base of the big old trunk at AA8. She is pretty sure no one is...
  2. J

    D&D 5E (2014) (IC) Scourge of Daggerford

    Escella double moves to S17.
  3. J

    The Savage Seas [5e] [RG]

    Name: Terry Golberth Race: Human Female; Class-Level: Twilight Cleric-4; Background: Runaway Noble Alignment: Chaotic Good; Proficiency Bonus: +2 Passive Perception: 18, Passive Investigation: 9; Darkvision: Unlimited Hit Dice: 4d8+12; Spent HD: None Strength: 14 (+2), CHECKS and SAVES: +3...
  4. Portrait Terry Golberth.png

    Portrait Terry Golberth.png

  5. J

    The Savage Sea (5E) [3-5 level 4 *OOC*]

    Terry tends to travel. She can be there. Would have liked a level up but 4th is fine.
  6. J

    [5e] "Into The Woods" Horror one-shot. [FULL][OOC]

    With these characters, but, say, one level higher. ;)
  7. J

    D&D 5E (2014) (IC) Scourge of Daggerford

    She is always looking to be away from others, it seems.
  8. J

    [5e] "Into The Woods" Horror one-shot. [FULL][OOC]

    That damn doll! Bravo, Mips!
  9. J

    D&D 5E (2014) (IC) Scourge of Daggerford

    Escella is planning to move to the 8/9/10 W/X/Y area. That's we she start moving north.
  10. J

    (OOC) Scourge of Daggerford (Full)

    I'd rather not dwell on it.
  11. J

    D&D 5E (2014) (IC) Scourge of Daggerford

    Escella sends a pair of Eldritch Blasts at the remaining Worg. She then moves 30 feet north to M23. EB at Worg2 : 1D20+8 = [18]+8 = 26 1D10+3 = [5]+3 = 8 1D20+8 = [17]+8 = 25 1D10+3 = [3]+3 = 6 14 damage to worg2
  12. J

    (OOC) Scourge of Daggerford (Full)

    I am expressing my displeasure. Escalla would go for the worg who could do damage to her or her friends first. Please do not edit the scene like this again.
  13. J

    (OOC) Scourge of Daggerford (Full)

    I waited on Escella specifically because I wanted to be sure at least one of the worgs dies. As long as this is not disrupted, sure.
  14. J

    D&D 5E (2014) (IC) Scourge of Daggerford

    Escella sends an Edritch Blast at the southern worg (2). Only one hits. EB at Worg2: 1D20+8 = [1]+8 = 9 1D10+3 = [4]+3 = 7 1D20+8 = [1]+8 = 9 1D10+3 = [1]+3 = 4 EB at Worg2 (Adv first shot: 1D20+8 = [5]+8 = 13 So that's 7 damage to worg2.
  15. J

    Into the Woods

    "I said we shouldn't go into the house," Terry says. "We had no evidence the boy went in. We also had no evidence he didn't. But we didn't really look anywhere else for him. On the other hand, I don't see why we should keep looking. This forest is far too deadly for a boy to have survived on his...
  16. J

    (OOC) Scourge of Daggerford (Full)

    This is precisely the point I was failing to make before.
  17. J

    Into the Woods

    Terry points to the remains of the house. "And that's why when you are looking for lost apprentices you don't look inside haunted houses with locked doors," Terry says. "I hope we don't run into any more of those tree monsters." After a pause she says, "I wonder if Andar and Angelique made it...
  18. J

    (OOC) Scourge of Daggerford (Full)

    Why would they do that? For all they know we are just highwaymen trying to kill them. Taking actions that don't save their own lives in the event we are interested in the prisoners makes no sense. I don't think Gnolls are known for their dedication to "the cause" above their dedication to...
  19. J

    Into the Woods

    3 Dex Saves DC 12, 15, 20 (advantage rolls for previous rolls): 1D20+4 = [14]+4 = 18, 8 pass (was fail) 1D20+4 = [8]+4 = 12, 17 pass (was pass) 1D20+4 = [10]+4 = 14, 14 fail (still fail)
  20. J

    (OOC) Scourge of Daggerford (Full)

    And Escella can create an area of darkness she can see through. But that isn't subtle.
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