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  1. J

    (OOC) Scourge of Daggerford (Full)

    Escella's is 13.
  2. J

    (OOC) Scourge of Daggerford (Full)

    Hiding was more important as evidenced by her next action.
  3. J

    D&D 5E (2014) (IC) Scourge of Daggerford

    Escella Bok AC 14; HP 20/33; HD 0/1d8 0/5d6 PP18 SS 4/4 3/3 2/2 SP 2/5 Escella moves to n15 and casts Darkness in that spot using 3 sorcery points, 2 to enable her to see through the darkness and 1 to cast the spell silently and gesturelessly. As she walks past Helgrim she whispers, "Two gnolls...
  4. J

    (OOC) Scourge of Daggerford (Full)

    She didn't manage to stealth and hide? There's lots of rock for her to have disappeared behind.
  5. J

    D&D 5E (2014) (IC) Scourge of Daggerford

    Escella Bok AC 14; HP 20/33; HD 0/1d8 0/5d6 PP18 SS 2/4 1/3 1/2 SP 5/5 Escella finds a place to hide in the southwest end of the lodge (M22). She is holding an eldritch blast against whoever enters the lodge with ill-intent. Stealth: 1D20+8 = [12]+8 = 20
  6. J

    D&D 5E (2014) (IC) Scourge of Daggerford

    Escella steps next to Tommi. "I am Escella Bok. We didn't not expect to find anyone using this old lodge."
  7. J

    D&D 5E (2014) (IC) Scourge of Daggerford

    "Safe travels, Angis," Escella says matter-of-factly. "If our paths cross again it can't come soon enough."
  8. J

    (OOC) Scourge of Daggerford (Full)

    I have no idea why we brought it with us. But, hey if it gets attacked by Gricks instead of us, Great! :)
  9. J

    (OOC) Scourge of Daggerford (Full)

    Sound good to me. Let the orcs waste resources dealing with the Gricks. Which way is the castle on the map?
  10. J

    (OOC) Scourge of Daggerford (Full)

    I'm rather annoyed at that whole combat. Not because of you. But because I never cast Expeditious Retreat because I didn't realize it was a bonus action spell. And next level up she needs to acquire quicken spell.
  11. J

    (OOC) Scourge of Daggerford (Full)

    Hit Dice for healing: 2D6 = [1, 4] = 5 + 2 Hit Dice for healing: 1D8 + 1 = [1]+1 = 2 Escella Bok AC 14; HP 20/33; HD 0; PP18 SS 4/4 3/3 2/2 SP 5/5 So we were resetting spells at the mansion, right? But hit dice are were still short.
  12. J

    D&D 5E (2014) (IC) Scourge of Daggerford

    "I don't think war pigs and recon missions go together," Ana says.
  13. J

    D&D 5E (2014) (IC) Scourge of Daggerford

    After pocketing the loot, Ana says, "Found some money. I'll hold on to it for now. Okay, let's head north to the keep and take a short rest once we find a good vantage point. I don't think we want to go into the keep. Just observe it. Depending on what we see, we can plan from there to either...
  14. J

    D&D 5E (2014) (IC) Scourge of Daggerford

    Escella start looking through the tents, looking for written plans, money, anything unusual, etc. Perception (5 less for investigation): 1D20+8 = [20]+8 = 28
  15. J

    (OOC) Scourge of Daggerford (Full)

    Scouting the castle is useless if we don't then get that information to the Estate. That's why I think we check it out on the way back. We can start discussing this IC perhaps.
  16. J

    (OOC) Scourge of Daggerford (Full)

    I have a file that I keep all my character statblocks in. I don't use your statblocks at all for Escella. The difference is Escella didn't use anything but cantrips because she was low on spells. Notice her spell line is identical before and after the fight. In any case, water under a bridge...
  17. J

    (OOC) Scourge of Daggerford (Full)

    I say we do a short loot of the camp and then head to the lodge for a long rest. Weakening the orcs had a time limit. The gnolls don't.
  18. J

    (OOC) Scourge of Daggerford (Full)

    Yes, a short rest after battle. The whole point was that we were heading out while the orcs were still disorganized from their defeat. I don't think 8 hours after their defeat they would still be disorganized. We entered that orc camp as two orcs were fighting for leadership. That fight didn't...
  19. J

    (OOC) Scourge of Daggerford (Full)

    Well, the idea of scouting the camp and then sneaking away for a short rest sounds good to me. If not one of the listed choices. I agree also that scouting the fort is useless if we then continue on to the gnoll camp. At best we should only scout the fort after dealing with the gnolls. And if...
  20. J

    (OOC) Scourge of Daggerford (Full)

    No, I distinctly recall us rushing out and not taking a long rest. https://www.enworld.org/threads/ic-scourge-of-daggerford.568250/page-121#post-8437620 See this says we still need rest. If we'd had a long rest, we'd all be good to go.
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