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    D&D 5E (2024) DM Tracking Sheets

    I think the concepts are interesting, but I'm not a fan of the formatting for most. Since I play exclusivly on Roll20, I think I'll reformat them as handouts there.
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    D&D General What house-rules or techniques do you use to make 5e grittier?

    Healer's Kits don't have charges or an associated action. To stabilize requires Wisdom/Medicine DC: 15, and the check is made at disadvantage if using a healer's kit with both hands. While magical healing is still common, if the healer goes down, it's a problem to get them back up. Short rests...
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    D&D 5E (2024) Homebrew Tool Proficiencies

    Heraldry Tools Intelligence You can determine the rank and proper title of nobility.
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    D&D 5E (2024) Dungeon Masters Guide Adventures WotC live stream

    How dare you try to prevent 10+ pages of circular argument on this topic?!?
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    D&D 5E (2024) WotC Invites You To Explore the World of Greyhawk

    From what I've heard, that was Gary's plan though. He was going to assume that everyone started at 576 CY, with the first folio covering the Flanaess, then he was going to write more about the rest of the world later. Obviously that never came to be, sadly.
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    D&D 5E (2024) WotC Invites You To Explore the World of Greyhawk

    But those places need not be large. Halflings and gnomes lack any kingdoms or nation states; they live in small communities scattered throughout other people's lands. The new races can easily be the same.
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    D&D General Custom Spells From the DM?

    Unique spells were something from older editions that helped differentiate clerics of different faiths, so I'm all for it.
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    D&D 5E (2014) How Do You Handle Mounted Combat in Tight Spaces?

    I'm old school, so when I design dungeons, most hallways are 10ft wide and most rooms are at least 20x30. Think of it this way: if the dungeon is big enough to support large creatures living inside of it, which is a common thing in D&D, then it should be big enough to support a mounted...
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    D&D 5E (2024) Do players really want balance?

    If players were really that invested in balance, 4E would have been the most successful edition of all time. Instead, players care about how things feel; they want a lot of variety of experiences. This means that some things are going to be more powerful than others at certain times, because...
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    D&D 5E (2024) Wizard subclasses are a missed opportunity.

    I honestly felt this should have been the way to go. Not necessarily forcing two schools into a single subclass, but having mage archetypes instead. The Beguiler was an obvious one, as was the War Mage. I would have just kept the Necromancer and Summoner (Conjurer) based on a single school, as I...
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    D&D General Possible or possibly terrible? wildly different approach to random encounters

    It really depends on the type of game. I use random encounters all the time in 5E. It has a twofold purpose: it encourages the players to not waste time and it drains resources from the party. Of course, standard 5E doesn't do this second part particularly well, since the party can often long...
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    D&D General Possible or possibly terrible? wildly different approach to random encounters

    The biggest question is what is the ultimate goal. If you're looking for a way to hand wave away random encounters, there's better options. If you want to have a mystical desert that drains away memories, I'd have it require the occasional save to take away actual memories the characters have...
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    D&D General D & D height comparison

    I really hate the fact that all elves became tall in 5E. That was a realms specific thing that bled into the core rules.
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    D&D General Where's the safest place to live in the World of Greyhawk?

    Depends on your timeline, really, since everywhere has had strife at some time since the Twin Cataclysms. Additionally, banditry and monsters are semi-common, even in "civilized" nations. Major cities are going to have thieves guilds and assassins guilds, so they have their own dangers. If I...
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    D&D General Greyhawk Humanocentricism?

    If I had to guess, I would say the majority of games are humanocentric, even if not called out as such. Almost every campaign I've ever played in had humans as the "default" race in the world, even if it was filled with all manner of other races. In addition, it's been rare for a DM feel the...
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    D&D 5E (2024) Unearthed Arcana in City of Greyhawk

    Nah, that's the Bazaar of the Bizarre
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    D&D 5E (2014) [2014 rules] Can you charm zombies (and other undead) in this edition?

    If a monster is immune to a condition, it would be listed in the stat block. Since it is not, then yes you can in fact charm undead.
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    D&D 5E (2024) A Reintroduction to Greyhawk

    That was the assumptions of the default multiverse until the 5E Spelljammer book radically changed the way spelljamming worked. Each world was in a crystal sphere, which limited how much you could impact "being on the same plane," but all the worlds were on the same prime material plane...
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    D&D 5E (2024) Greyhawk- New Map, Discussion of Changes

    My biggest issue with this is that IIRC, the 1980 Folio didn't include anything about deities. Given that the deity list has been cut from the PHB, I would hope they at least include the GH one in this chapter.
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    D&D 5E (2024) Greyhawk- New Map, Discussion of Changes

    I think the best way is to assume that the new races simply don't exist in "significant" numbers. There's only 1 elven nation, Celene, plus the demi-human Ulek states, all of which have more humans living in them than demi-humans (according to the original boxed set). I would guess that...
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