Search results

  1. Gideon

    Guardians - Welcome to the Wild Wild West (FULL)

    Update. Round 2 is up. 4/5 robots down. Much better for the good-guys. As predicted friendly fire hurt you all more than the bad guys. tyrlaan: You technically have a 'hanging' half action from last round. Because you had no offensive powers you would have had to do something else than...
  2. Gideon

    Guardians -Welcome to the Wild Wild West

    Training Day- Round 2 War is hell. Especially for those who don’t know its touch. Carbon stands mouth agape for long seconds before reaching out his hand to touch the nearest person. A flash of fear and embarrassment flash across Kevin’s face as his hand nearly touches Karma’s chest...
  3. Gideon

    EPIC M&M: Issue 7 (IC)

    Michael, 5/5, hunky-dory Using the same conspirital voice that Cosmo used. "Can still change. But you remember how we got to be from a B horror movie. Well, I think the old guy was in my head somehow." A look of disgust mixed with relief sits clearly upon Mike's hairy face. "You got to...
  4. Gideon

    Guardians - Welcome to the Wild Wild West (FULL)

    I agree but it is his call. Update ready, just waiting for yon Silvermage and tyrlaan to give final actions. This one went much better for the good guys. At least as it stands now. I also want you to know about a house rule that will be put up on the website in a little bit. It will not...
  5. Gideon

    Guardians - Welcome to the Wild Wild West (FULL)

    Argent Silvermage: You need to spend a half action on your blade storm which means you will only get 40' of flight forward. (The robots are 70' from your current position and 40' down.) Basically, you won't hit anything if you whirlwind this turn without getting anymore movement.
  6. Gideon

    Guardians - Welcome to the Wild Wild West (FULL)

    Clarification on Carbon's Mimicing abilities. You do not get equipment. You will get the HP from Hero's Luck, however, they will count against your total when you go back to being yourself. Example: Carbon copies Steve. You copy the Hero's Luck feat twice. Before you copied you had 3/4...
  7. Gideon

    Guardians - Welcome to the Wild Wild West (FULL)

    tyrlaan took the all attributes three times because he applies it to each kind of mimicing. So he has Mimic(Ability Scores-All Attributes) Mimic(Feats- All Attributes) Mimic(Powers - All Attributes) Each time the All Attributes applies to a different category.
  8. Gideon

    Guardians - Welcome to the Wild Wild West (FULL)

    The attacks should strike simultaneously. The robots are firing off a limited supply of energy packets in the top mounted/under-mounted 'grenade' launchers on their gun arms. Rapid fire will be treated as the same DCs. That being said. Longhorn has 2 stun and is knocked out. She is also in...
  9. Gideon

    Guardians - Welcome to the Wild Wild West (FULL)

    you would not have succeeded then, Linda is once again disabled. I knew the first combat was gonna be a learning experience of both your guys powers and some of the rules. but Ugh.
  10. Gideon

    Guardians - Welcome to the Wild Wild West (FULL)

    Calinon, Longhorn is now just unconcious. She made the deflection roll exactly. I neglected to include the -2 from range in the robot attack rolls.
  11. Gideon

    Guardians - Welcome to the Wild Wild West (FULL)

    I like that compromise. I think we are on the same page now but to clarify... On your last example, Karma's 'stored' energy blast would be at whatever rank you soaked from the grenade, correct? Phoenix's armor works as Calinon and Keia described except that it should read 'If the armor value...
  12. Gideon

    Guardians - Welcome to the Wild Wild West (FULL)

    I'm back and armed with 6 hours of sleep and a managable headache. Remember everybody, always drink water before you go to bed. Now, on with the show. I envision Karma's power working more like reflection than vodoo doll. If an enemy was to shoot at Karma with an energy blast it would be...
  13. Gideon

    Guardians - Welcome to the Wild Wild West (FULL)

    It is apparent that I misjudged the scenario. I'll deal with the specific rules and troubles tomorrow when I am more lucid, it is 5:41 in the morning, but I want to issue a general apology. I did not realize the full effect of rapid fire with area attacks. This scenario seems to be 'PC's are...
  14. Gideon

    Guardians - Welcome to the Wild Wild West (FULL)

    Brandon is 40' above Lightspeed. The shots were specifically targeted at the wall between the two charachters. 60' diameter would cover both of you. I didn't roll their attacks because they were not focusing a primary target. They also have a 10' radius area where they same effects would...
  15. Gideon

    Guardians - Welcome to the Wild Wild West (FULL)

    1) I included your absorption with your damage save. So in my reference sheet I have Karma's DMG save as +10. She had rolled a 5 and 3 respectively. Because you failed your reflex saves you take full damage even though you weren't hit directly. If the reflex saves had succeeded the damage...
  16. Gideon

    Of Fey and Shadow - A Midnight story hour (Restored 14 May 2006)

    For a heads up, I sent you an email Emiricol.
  17. Gideon

    Guardians - Welcome to the Wild Wild West (FULL)

    You guys did get owned that first round. But then again, none of you actually attacked. There was also a wave of really bad rolling for everyone but the team NPC's. Go figure. Calinon caught the terrible rolling hardest. Well, I screwed up your numbers but not your results. They are fixed...
  18. Gideon

    [AU] Siege on Ebonring Keep - Part 2

    Ritsar "I guess that means I get to try climbing." Holding up the rope Ritsar flashes what comes off as a somewhat feral smile at the Giant. "How is that oh mighty magus?" With a slight mock bow Ritsar leans on the wall and waits for his companions to head back to the stairwell.
  19. Gideon

    Outcasts Forever: Issue #1 - Red America

    "Amen." Flying to el house o Anvergers.
Top