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  1. Scribble

    L&L Turning & Churning

    I'd argue that it's very iconic that way. Think about many of the horror movies where the person "turning" undead does it. They're almost always pointing the cross directly at the vampire or monster and pushing it backwards with holy might. "Back! Baaaack beast of Satan!" I COULD see like an...
  2. Scribble

    L&L 3/05 - Save or Die!

    That too me has all the highlights of an epic story.
  3. Scribble

    Old School : Tucker's Kobolds and Trained Jellies

    Ah- Ok I see what you're saying, and yeah I would agree the rules themselves don't require this info. Do you have an example of a game that does? I'm not sure I can think of any that I've played that get to this level of detail about an action. Do you feel it would be better for the game to...
  4. Scribble

    D&D 5E (2014) How Should D&D Next Be Advertised?

    It hould come with a free he-man action figure and a bottle of orange soda.
  5. Scribble

    Regarding Polls - Just some numbers and dates

    So what are these numbers telling you?
  6. Scribble

    What's the Problem with Save-or-Die?

    I agree with @[Man in the Funny Hat] I don't HATE save or die, but they should only be there for reallllly meaningful reasons. Not just random gotcha moments. I also think the majority of foes that use SoD in the older systems would have been better off with the 4e style. It's not a...
  7. Scribble

    Old School : Tucker's Kobolds and Trained Jellies

    Not entirely- yeah obviously if there are more options in a game people have more tactics they can use, so yes, the way a game is designed can alter the way people think about making choices, but it's not in the way people seem to have been presenting in this thread. I think people watch (or...
  8. Scribble

    Old School : Tucker's Kobolds and Trained Jellies

    And I still disagree completely that it has anything to do with the game as opposed to the player. Again there have always been people that think about what their character can do as opposed to what their character SHOULD do in a certain situation. Did 4e give these types of players more...
  9. Scribble

    D&D 5E (2014) D&D Next weekly art column!

    He's polling about the most basic gut instinct starting point though, not about how the logo should look overall. If your answer is the ampersand, that's a starting point. It doesn't matter if another logo looks better without it, because your gut instinct response says those logos aren't D&D...
  10. Scribble

    The Very Very Core...

    But it would still be a playable game- that's why they're in the second part. Rules that you need for it to feel like D&D.
  11. Scribble

    D&D 5E (2014) D&D Next weekly art column!

    I would see it working better as part of an ad, and not the actual logo.
  12. Scribble

    Mearls New Campaign

    I get that people have their opinions on how they like to play, but I'm not sure what the problem would be if the core was race/class combined, as long as the option to split them was there. My reasoning is simplicity. It's just one less thing to pick if you want to throw down a dude real...
  13. Scribble

    Old School : Tucker's Kobolds and Trained Jellies

    I still disagree with this statement, as much as I disagree with someone saying the player of a wizard or cleric have been traditionally less "creative" then someone playing a fighter or a thief. I've seen people in all games I've ever run who look at their character sheet (no matter how...
  14. Scribble

    Mearls New Campaign

    Yep. Well- everything is flavor until you attach a rule to it. :P
  15. Scribble

    Old School : Tucker's Kobolds and Trained Jellies

    I agree. Neither will a rules lite system though.
  16. Scribble

    Mearls New Campaign

    Does it really matter if you start from the assumption that "This is what an Elven Mage would look like?" Start the game really simple, pick a class (which includes race) roll stats, hp, but stuff. go. Next layer, separate race from class. Next layer start adding things like skills and feats...
  17. Scribble

    The Very Very Core...

    So essentially you don't need it to run a game, but to you it wouldn't feel like D&D without it? (Do you basically like just seeing it on the paper, or do you use it in some way that feels "D&D" to you?)
  18. Scribble

    Old School : Tucker's Kobolds and Trained Jellies

    I think though it's not an issue with the rules creating a style vrs not creating a style, because that would mean that people who played spellcasters in earlier editions were most likely less creative then non spell casters (because the spell casters had more codified rules on their sheet to...
  19. Scribble

    The Very Very Core...

    Ok I think maybe I need to change the list up... Also DUH! How could I forget Levels... Thanks cPerkins... Rule Related (Bare minimum that you NEED to play the game) Stats Class (At a very basic level I think class can cover both class and race) Level Speed Armor Class Attack Bonus Hit...
  20. Scribble

    The Very Very Core...

    Hrmm... Not sure I agree. My reasoning being I tried to keep it to stuff that has direct effect on the rules. IE Without AC, HP, ToHit, and Damage you can't resolve combat. Without Stats you don't have anything to play off of for Skills... I think without Class you don't have a way to package...
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