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  1. Harzel

    Survivor: THE PORTABLE HOLE STORED ONE YEAR'S WORTH OF SURVIVOR COMPETITIONS!

    The tag line for survivor threads should be, "And may the least hated win." Mace of Disruption 5 + 1 = 6 Portable Hole 8 Scarab of Protection 1 - 2 = dust
  2. Harzel

    Survivor: THE PORTABLE HOLE STORED ONE YEAR'S WORTH OF SURVIVOR COMPETITIONS!

    Ok, I clicked 'laugh' even though my first inclination was to click 'Report'.
  3. Harzel

    Survivor: THE PORTABLE HOLE STORED ONE YEAR'S WORTH OF SURVIVOR COMPETITIONS!

    Mace of Disruption 4 + 1 = 5 Portable Hole 14 Scarab of Protection 7 Staff of the Magi 8 - 2 = 6
  4. Harzel

    D&D 5E (2014) Is Bardic Inspiration Magic?

    Um, ok, where, exactly, am I supposed to look? I mean, I could just as easily say, "Look at how often a DM says it doesn't work." You seem to be trying to conjure evidence from nothing.
  5. Harzel

    D&D 5E (2014) Is Bardic Inspiration Magic?

    I assume you are referring to this first sentence in the description of Bardic Inspiration: Note, however, the frequent association of words and music with magic in the beginning of the class description (emphasis added): It seems well within DM discretion to declare otherwise, but to me it...
  6. Harzel

    Survivor: THE PORTABLE HOLE STORED ONE YEAR'S WORTH OF SURVIVOR COMPETITIONS!

    Mace of Disruption 9 Portable Hole 12 Robe of the Arch Magi 4 + 1 = 5 Scarab of Protection 12 Staff of the Magi 12 - 2 = 10
  7. Harzel

    Survivor: THE PORTABLE HOLE STORED ONE YEAR'S WORTH OF SURVIVOR COMPETITIONS!

    Frost Brand 3 Mace of Disruption 12 Portable Hole 16 Robe of the Arch Magi 12 + 1 = 13 Scarab of Protection 13 Staff of the Magi 11 - 2 = 9
  8. Harzel

    D&D 5E (2014) Abandoning attunement and scaling back concentration

    So even though I'm not particularly a fan of the OP's proposals, there's some stuff here that seems, at minimum, not generally applicable. Many if not most groups approach D&D as a team game; so the implication here that each player should be acting purely on their own seems a bit off. Of...
  9. Harzel

    D&D 5E (2014) Abandoning attunement and scaling back concentration

    So I know this is just an example, but it seems legitimate to question the general line of thought here, which seems to be that the only interesting/useful spells are concentration spells (plus, apparently, lightning bolt). That seems like a pretty narrow line of thought. Even if you only have...
  10. Harzel

    Survivor: THE PORTABLE HOLE STORED ONE YEAR'S WORTH OF SURVIVOR COMPETITIONS!

    Frost Brand 14 - 2 = 12 Mace of Disruption 14 + 1 = 15 Portable Hole 14 Robe of the Arch Magi 15 Scarab of Protection 12 Staff of the Magi 15
  11. Harzel

    Survivor: THE PORTABLE HOLE STORED ONE YEAR'S WORTH OF SURVIVOR COMPETITIONS!

    Bag of Tricks 3 Frost Brand 18 Horn of Valhalla 6 - 2 = 4 Mace of Disruption 17 Portable Hole 15 Robe of the Arch Magi 13 + 1 = 14 Scarab of Protection 17 Staff of the Magi 18
  12. Harzel

    D&D 5E (2014) Abandoning attunement and scaling back concentration

    That's an interesting point about Forcecage. Would certainly suck to be on the receiving end of that.
  13. Harzel

    Survivor: THE PORTABLE HOLE STORED ONE YEAR'S WORTH OF SURVIVOR COMPETITIONS!

    Bag of Tricks 5 Frost Brand 21 Horn of Valhalla 10 Mace of Disruption 19 Portable Hole 14 (correction - went from 14 to 4 a few posts back) Robe of the Arch Magi 12 + 1 = 13 Scarab of Protection 20 Staff of the Magi 21 Wand of Wonder 2 - 2 = 0
  14. Harzel

    D&D 5E (2014) Abandoning attunement and scaling back concentration

    Not really. It controls how many attuneable items a character can use at the same time. That is a much weaker restriction. Ok, this is where things get a little confusing. So you're saying that the GM should restrict magic items found to achieve sort of the same effect - some sort of limit...
  15. Harzel

    Survivor: THE PORTABLE HOLE STORED ONE YEAR'S WORTH OF SURVIVOR COMPETITIONS!

    Bag of Tricks 12 Frost Brand 24 Horn of Valhalla 12 Mace of Disruption 17 Portable Hole 21 Robe of the Arch Magi 13 + 1 =14 Scarab of Protection 18 Staff of the Magi 19 Wand of Wonder 11 - 2 = 9
  16. Harzel

    Survivor: THE PORTABLE HOLE STORED ONE YEAR'S WORTH OF SURVIVOR COMPETITIONS!

    Bag of Tricks 23 Elven Chain 8 Frost Brand 24 Horn of Valhalla 17 Mace of Disruption 18 Portable Hole 17 Ring of Feather Falling 1 Robe of the Arch Magi 17 + 1 = 18 Scarab of Protection 18 Staff of the Magi 19 Wand of Wonder 16 - 2 = 14
  17. Harzel

    Survivor: THE PORTABLE HOLE STORED ONE YEAR'S WORTH OF SURVIVOR COMPETITIONS!

    Bag of Tricks 21 Elven Chain 12 Frost Brand 25 Horn of Valhalla 16 Mace of Disruption 18 Portable Hole 17 Ring of Feather Falling 9 Robe of the Arch Magi 16 + 1 = 17 Scarab of Protection 18 Staff of the Magi 27 Wand of Wonder 17 - 2 = 15
  18. Harzel

    Survivor: THE PORTABLE HOLE STORED ONE YEAR'S WORTH OF SURVIVOR COMPETITIONS!

    Amulet of the Planes 1 Bag of Tricks 20 Elven Chain 14 Frost Brand 26 Horn of Valhalla 18 Mace of Disruption 20 Portable Hole 17 Ring of Feather Falling 14 Robe of the Arch Magi 19 + 1 = 20 Scarab of Protection 21 Staff of the Magi 27 Wand of Wonder 18 - 2 = 16
  19. Harzel

    Survivor: THE PORTABLE HOLE STORED ONE YEAR'S WORTH OF SURVIVOR COMPETITIONS!

    Correction - #93 had a downvote of -4 and an upvote of +0 Amulet of the Planes 1 Bag of Tricks 20 Elven Chain 14 Frost Brand 26 Horn of Valhalla 18 Mace of Disruption 20 Portable Hole 17 (less down) Ring of Feather Falling 14 Robe of the Arch Magi 19 Scarab of Protection 21 Staff of the Magi 27...
  20. Harzel

    Survivor: THE PORTABLE HOLE STORED ONE YEAR'S WORTH OF SURVIVOR COMPETITIONS!

    Amulet of the Planes 9 Bag of Tricks 20 Elven Chain 16 Frost Brand 25 Horn of Valhalla 18 Mace of Disruption 19 Portable Hole 21 Ring of Feather Falling 13 Robe of the Arch Magi 21 + 1 = 22 Scarab of Protection 21 Staff of the Magi 25 Wand of Wonder 21 - 2 = 19
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