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    Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!

    Feather Falling 9 Free Action 10-2=8 Invisibility 9+1=10 Shooting Stars 13 Spell Storing 10 Spell Turning 8
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    New Setting idea: a place called the Overholy Lands

    Seems pretty cool. Is it meant to be a self-contained setting that level 1s can start in or a location in a larger multiverse that PCs have to travel to? I think it would be cooler as the former, in which case this part is really all the hook you need: 3+ religious factions fighting each...
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    How important is art to you?

    The production value of the art, i.e. professionally done, amateur, etc., isn't terribly important to me. But it really makes a setting, a creature, or a character more compelling if it has an evocative picture or two. What makes a picture evocative is hard to say; I suppose it depends on the...
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    Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!

    Feather Falling 15 Free Action 18 Invisibility 12+1=13 Shooting Stars 14 Spell Storing 10 Spell Turning 15 Telekinesis 8-2=6
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    Monsters that punch above their CR

    :D same here flameskulls are serious business
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    Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!

    Feather Falling 19 Free Action 19 Invisibility 13+1=14 Shooting Stars 19 Spell Storing 14 Spell Turning 17 Telekinesis 16-2=14
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    Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!

    Feather Falling 20 Free Action 20 Invisibility 16+1=17 Shooting Stars 21 Spell Storing 18 Spell Turning 18 Telekinesis 18-2=16
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    Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!

    Elemental Command 18 Feather Falling 23 Free Action 23 Invisibility 24+1=25 Ram 9 Shooting Stars 25 Spell Storing 22 Spell Turning 25 Telekinesis 24-2=22
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    Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!

    Elemental Command 21 Feather Falling 20 Free Action 24 Invisibility 24+1=25 Mind Shielding 16 Ram 16 Regeneration 13 Resistance 10-2=8 Shooting Stars 25 Spell Storing 23 Spell Turning 26 Telekinesis 25
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    The Goldilocks Poll: How Magic is 5e?

    The use of the terms high magic and low magic are pretty nebulous. Does the high/low spectrum apply to the rarity of magic or to the power of magic? Does it apply mainly to PCs or to the implied setting that they live in? In my definition of low magic, magic can be powerful but it is...
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    Is Ranged really better than Melee?

    Is it? Joy! :D Yes, at the inflection point where combatants with missile weapons can reliably kill or disable combatants with shock weapons before the latter close in, the utility of shock weapons declines dramatically. This is correct, though I could quibble about gunpowder weapons and...
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    Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!

    Elemental Command 21 Evasion 8-2=6 dodge this Feather Falling 22 Free Action 25 Invisibility 24 Mind Shielding 17 Ram 16 Regeneration 14+1=15 Resistance 12 Shooting Stars 25 Spell Storing 24 Spell Turning 25 Telekinesis 25
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    Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!

    Elemental Command 22 Evasion 17-2=15 Feather Falling 22 Free Action 24 Invisibility 24 Mind Shielding 18 Ram 17 Regeneration 18+1=19 Resistance 16 Shooting Stars 28 Spell Storing 25 Spell Turning 25 Telekinesis 26
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    Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!

    Elemental Command 23 Evasion 16 Feather Falling 27 Free Action 25 Invisibility 22 Mind Shielding 20 Ram 21 Regeneration 18+1=19 10 minutes have passed; ring of regeneration regains 1d6 votes Resistance 18 Shooting Stars 28 Spell Storing 24 Spell Turning 26 Telekinesis 23 Three Wishes 3-2=1...
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    D&D 5E (2014) 5E's "Missed Opportunities?"

    This sounds like an excellent idea. I need to consider further what types of PCs it would help or hurt. It'd definitely be bad for monks and two-weapon fighting, for example. ----------------------- I posted without reading the whole thread, only just caught up to the 10 pages of argument...
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    Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!

    Clever, consider your vote doubled :cool: Evasion 16 Feather Falling 26 Free Action 24 Invisibility 20 Mind Shielding 20 Protection 12 Ram 23 Regeneration 15+1=16 Resistance 18 Shooting Stars 31 Spell Storing 24 Spell Turning 25 Telekinesis 20 Three Wishes 14-2=12 Water Walking 17
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    Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!

    Elemental Command 25 Evasion 18-2=16 for being misleadingly named; its k but it's very different from the rogue class feature Feather Falling 25 Free Action 27 Invisibility 19+1=20 still the coolest ring around for that next-level aspiring darklord street cred Jumping 4 Mind Shielding 20...
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    Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!

    Animal Influence 14 Djinni Summoning 12+1=13 Elemental Command 23 Evasion 20 Feather Falling 21 Free Action 23 Invisibility 19 Jumping 22 Mind Shielding 22 Protection 17 Ram 24 Regeneration 16 Resistance 20 Shooting Stars 24 Spell Storing 23 Spell Turning 21 Swimming 14 Telekinesis 20 Three...
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    D&D 5E (2014) [Forgotten Realms] The Wall of the Faithless

    In the FR, this point of view would be more sensible than atheism, but only if its consequences were unknown. This seems like a belief an FR person might plausibly hold as a result of misfortunate life events. It seems like the only way, apart from ignorance, that anybody would get into the...
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    D&D 5E (2014) [Forgotten Realms] The Wall of the Faithless

    Respectfully, I think this point of view is a failure of imagination. Moral propositions in the forgotten realms-verse come from the gods, and the gods exist because they have worshipers (since the time of troubles anyway). The reason why the paradise for people who worship Torm is peaceful...
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