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    D&D 5E (2014) Healing and Negative HP

    That's not accurate. Nothing in the rules say you must declare all actions and then blindly follow through with them. Anyone can change their mind after they see the result of any attack (or any action they do). Even Ready an Action allows you to not take your action after the trigger. You...
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    Resting in armour

    I'd probably just do one level of regular exhaustion for sleeping in bulky/heavy armor, and not have it go any higher.
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    D&D 5E (2014) Do you want psionics in your D&D?

    If done correctly, Psionics could be really cool. I've always seen them as game breaking before, so they never had a place in our games.
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    D&D 5E (2014) DM Toolbox

    Laptop, paper notepad, pencil, dice, Pathfinder's Combat Pad, DM Screen (customized with sticky notes), Ipad, Pathfinder Pawns (for smaller minis) and figures for larger creatures, sh*t sheet, RPG roller (dice app), and an assortment of dungeon tiles (with a whiteboard battlemap for backup). I...
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    D&D 5E (2014) Survey D&D General questions

    What is your age? 46 At what age did you start playing D&D? 7 Are you a boy or a girl? Male What did you find difficult about the game at first? Learning how to run a game. What is the most important you think should be in a tutorial animation? Have fun. What kind of ambiance would you like...
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    D&D 5E (2014) Warlock in party with Quasit breaking story

    Limit the access where he can safely reach; doors/windows it can't get through, guard dogs, traps Hide stuff from it: secret doors, illusionary walls, hidden assassins. Or obscure it's vision with fog, smoke, or magical darkness.
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    D&D 5E (2014) Newbie question re: surprise, initiative and ready action

    I think you handled it perfectly. A character can 'be ready', but not 'ready an action' before combat starts. If you make combat start as soon as they notice the light, you could take away the opportunity to surprise since it only happens in the first round. For example, if the enemy was...
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    D&D 5E (2014) Do you favour short or long campaigns?

    I really like a game that has a good story arc, especially a good ending. Length isn't so important. It is nice to play higher level characters though. Way too often our campaigns burn out after 7th or 8th level (when starting at 1st). The DM gets tired of running the game and we as players...
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    D&D 5E (2014) What would you miss about 5E if you were playing AD&D?

    Feats, skills, Advantage/disadvantage, Inspiration, Opportunity attacks, Higher AC being better, character backgrounds, and spell slots. I know AD&D has character backgrounds and spell slots, but 5e does it better.
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    D&D 5E (2014) Non-stealth surprise

    Yes, guards do the same routine every day. They may look at the barbarian and go, "whoa, that guy is strong." but they would never expect anyone to openly attack a guard when they are in the castle occupied by an army. That would be suicidal. It's not that guards would never expect an attack...
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    D&D 5E (2014) Non-stealth surprise

    Wow, guards sure do have a large support group in this thread. :) Not all guards are hyper-vigilant and paranoid. Maybe a beloved King's personal guard are...but every day Joes on guard duty? Nah. It's just a job.
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    D&D 5E (2014) Smoke inhalation - when PCs do silly things in enclosed spaces

    Unless it's important to the story that one of them fail, I would simply overlook it and say they they have a coughing fit, their eyes water, and that they regret their bad idea. I might have the smoke do some minor damage to them to reflect the ordeal. The smoke will dissipate the further it...
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    D&D 5E (2014) Moving diagonally between enemies on a grid

    That's only true if you require them to be in the squares and you use the grid. So in that case, yes, that's correct, there is no difference. But I don't require strict orientation to the battle grid. I use the map as if there is no grid at all. That's the basis for everything I have stated.
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    D&D 5E (2014) Moving diagonally between enemies on a grid

    Figures A, B, and C are located on the battle grid below with 1" squares. Their bases are 1" circular and fit inside the squares. (you have to work with me here a little and imagine the grid) ABX XCX XXX Erase the battle grid, like you suggested, and don't move the figures - imagine that...
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    D&D 5E (2014) Moving diagonally between enemies on a grid

    On the battle map, two diagonally adjacent creatures are further apart than two creatures in adjacent squares by a distance of .414 of a square (2.07'), assuming they are exactly in their squares (I don't make figures conform to the squares in my game BTW). As DM, I'd allow a creature to...
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    D&D 5E (2014) Going for 3d6 instead of d20

    Welcome to GURPS. That system uses 3d6, except lower is better. :) I really like this concept, making the average happen more often. The swingy d20 is really prevalent in 5e.
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    D&D 5E (2014) Campaign being throw out after a year

    You have many options here, but one that comes to mind is offer to start a new campaign after you continue the current campaign for a little longer. You could also offer to start a new campaign under the condition that you will return to this one eventually, and possibly switch back and forth...
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    D&D General Welcome Thread

    Hey everyone! Long time lurker, but decided to finally register so I can join in.
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