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    [L&L] Balancing the Wizards in D&D

    It would really change things if spells like Wish or Meteor Swarm were several hour if not a day or more long casting rituals. It would move these types of 'game breaking' spells out of the combat environment and move them more to set piece really evil plans or the save of player's lives that...
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    Scheming Rogues

    The title of Schemes instead of Tricks or Maneuvers seems to indicate they've taken the idea of the Rogue and moved it out of a strictly Combat focus. There may be a heavy backstab/sneak attack option for the Thug/pouncer type of Rogue. Schemes as a title might indicate a player could also...
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    A Rekindled Glimmer of Hope

    Owning encounters, I often find is more of a problem of set, established adventures. When I do home adventures, I'm aware of the strengths and weaknesses of players and I balance the types of encounters to give various people opportunities to look 'good'. I have one player (we're currently...
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    Skills... WoTC Blog Post

    This is sounding a lot like 2e Non-Weapon Proficiencies. I remember the headache of trying to get any sort of improvement out of this system compared to going up in level. An extra +1 to one skill every three levels was pretty much no change or improvement. Having it say you knew a skill was...
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    D&D 5E (2014) A thought/question for DMs about 5e...

    This reminds me of a recent adventure that I ran with my one campaign group. They had a story thread they had decided to pursue but it was at least a month in the game since the 'clue' had been handed to them. I advanced the story and had determined the 'bad guys' had already pursued this...
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    D&D 5E (2014) A thought/question for DMs about 5e...

    I would agree that it depends on the campaign that I am running and the players that I am gaming with. I have a brand new group of players with 3 to 4 players that are playing for the first time. In this situation, I've taken on most of the campaign details and have given very little freedom...
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    You ever seen a Wizard Dominat @ low LvL?

    1e M-U not able to dominate at level 1? You're not doing it the right way then. Charm Person at level 1 lasts 3 weeks or more on someone with Int 10 to 12. It lasts longer on lower Int opponents. It was not hard for a M-U with a small bag of gold to go through a few of the citizens of town...
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    Rethinking the 3-Book Model

    You brought up several good points and ideas Delericho. The issue of the Dragonborn is a 'hot spot' for edition wars because it is something that was on the cover of the books and 'represents' the image of change that 4e occurred. I don't agree with you that WotC can just 'drop' Dragonborn...
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    [Ro3 5/15] Traits? lol wut?

    You have not really been able to do that since 2e came out (and for some classes earlier than that). After picking a class there are often several other decisions to make (Rogues choosing skills, Wizards and Clerics choosing spells, Fighters choosing weapons and armour, Druids picking animal...
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    Avoiding "Glut" (Maneuvers, tricks and other options)

    It looks like they are addressing your concerns in the latest Rule of 3 article May 15th. I highlighted the section for clarity.
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    Avoiding "Glut" (Maneuvers, tricks and other options)

    I'm much happier with a label (not pre-requisites) 'Elf, Rogue, origin Ravenholme, dagger'. When I go through my decision tree there are many opportunities to sort or ignore this piece of information. If I do not use Ravenholme or their elves than I can discard this information. It is like...
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    Avoiding "Glut" (Maneuvers, tricks and other options)

    I agree that part of the key to avoiding glut is the provision of interesting concepts and ideas. Those concepts and ideas need to occur at each branching point of the decision process for character creation and advancement. The ideas also need to be arranged so they can be weighed and judged...
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    Rethinking the 3-Book Model

    I actually suggested this sort of change a couple of months ago (look back for the thread and the people that supported and opposed the idea). I suggested that the monster manual be changed to be an encounter book. 1> Less monsters (there will always be more books of monsters and WotC has...
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    [L&L] Balancing the Wizards in D&D

    This is the standard of PF for wizards and at-will cantrips have rarely been a concern. Let's look at the damage of 0-level spells. 1d3 point of damage! A thrown dagger often hits harder and has more range. PF even gives extra basic attack spell or actions that can be used a number of days...
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    [L&L] Balancing the Wizards in D&D

    A couple of thoughts; Rituals (since they weren't mentioned) 1> Likely if they are going with the game design that the Wizard should not step on the Rogue's or Fighter's toes then they likely don't want to allow the reverse to occur. At least not in the base system. The example of a...
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    Bend, dont break.

    I have the Amazing Engine on my shelf too, though, I did not buy the Faerie, Queen, and Country edition. Amazing Engine came out in 93 which was 4 years after 2e (What is it with 4 years in the game market?). Sales for TSR were reportedly doing poorly. I know many people that had not been...
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    When did the Fighter become "defender"?

    A couple of things; 1> Why is it wrong that a rogue can do more damage than a fighter? This has traditionally been the case of the rogue given the right opportunity. One of the most feared things in 1e and 2e DnD was a Thief using improved invisibility to get multiple backstabs. A flanking...
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    Avoiding "Glut" (Maneuvers, tricks and other options)

    I know this is going to sound a bit like semantics but I don't feel that glut is inevitable. I believe that expansion is inevitable but glut does not have to be. Glut occurs when you allow uncontrolled expansion. Controlled expansion does not mean you have to be strict in what is allowed or...
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    The Perfect Number

    I find this an interesting question and problem because it is one of the things that is a switch up from earlier editions to later editions. For example, I was once playing in a 2e Living City game as a player. I had seen some martial arts movies and done some martial arts myself at that...
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    Avoiding "Glut" (Maneuvers, tricks and other options)

    Glut is not the problem. Magic the Gathering produces how many new cards in each set launch? They have a new set launch how many times a year? They've been doing this for how many years now? If DnD has a spell, martial, tricks glut problem then what does MtG have? It is un-managed Glut that...
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