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  1. M

    D&D General "Red Orc" American Indians and "Yellow Orc" Mongolians in D&D

    I didn't say the structure itself was a problem. It's an entirely different argument whether using colonialist story structures but removing problematic racial elements remains problematic. My point was that Orcs may allow the possibility of continuing to use a lot of those story structures...
  2. M

    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    The only issue with boons is that, like the Fighter and Rogues extra ASIs, they somewhat feel like they are way of the designers throwing up their hands and declaring that actual class features are too hard. (Also what counts as a Martial in 5e? Is it only Fighters and Rogues, and maybe...
  3. M

    D&D General "Red Orc" American Indians and "Yellow Orc" Mongolians in D&D

    We seem to be playing a weird game of whispers here. The point made earlier was that Orcs sometimes filled a structural role that Native Americans had once filled. One of the reasons you would use Orcs to fill that role is because you are no longer comfortable filling that role with Native...
  4. M

    D&D General "Red Orc" American Indians and "Yellow Orc" Mongolians in D&D

    Not initially. A lot of the more heroic take on D&D came when people believed that it should emulate epic fantasy stories better,
  5. M

    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    Given that a lot of people don't seem to want to play beyond level 12, then I would think that would probably be a good break point. Take an epic destiny at level 13. There's lots of ways to make Fighters better before that point without needing to give them things that are supernatural (and...
  6. M

    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    Martial characters really need epic destinies. I think it's that simple. Casters don't really need them because being a level 20 wizard or cleric already is one. But I really think the simplest thing would be a tier system. The game just needs to decide at which point a Fighter goes beyond...
  7. M

    D&D General "Red Orc" American Indians and "Yellow Orc" Mongolians in D&D

    In some surface detail perhaps, but by the nature of the stories, as soon as we start worldbuilding they have nothing really to offer.
  8. M

    D&D General "Red Orc" American Indians and "Yellow Orc" Mongolians in D&D

    I don't think the Oriental colonial stories were all that big an influence really, and even then at second hand, although I think what was there was has faded away. What is notable is, I don't think there was ever really a pulp tradition of adventure stories set in medieval times in western...
  9. M

    D&D General "Red Orc" American Indians and "Yellow Orc" Mongolians in D&D

    I think Sepulgrave II was being sarcastic.
  10. M

    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    Yeah. I agree. One way this has been approached in the past is through metacurrency. The old Buffy game gave the companion characters a lot more metacurrency than a Slayer. (I never played it so I can't really say how well this works). It may be that this allows some kind of balance against...
  11. M

    D&D General "Red Orc" American Indians and "Yellow Orc" Mongolians in D&D

    Who knows? People now seem to be arguing against Americans being influenced more by American history than by the history of other times and places.
  12. M

    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    I don't know why you would think I want to restrict the mechanics. I don't have any particular issue with giving Fighters spell slots and letting them cast martial 'spells'. Use whatever mechanics you like. But the issue is this. If you have a Fighter spell that has the same mechanical...
  13. M

    D&D General "Red Orc" American Indians and "Yellow Orc" Mongolians in D&D

    You can tell how important Nobility is in Arthurian tales by the tale of Gareth the 'knight of the kitchen', and of Perceval. The former disguises himself as a kitchen boy, but stands out by his basic nobility, the latter is raised wild in the forest but also turns out to be noble. Basically...
  14. M

    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    No what I said is narrative based powers normally have to make sense in the fiction. Otherwise they aren't narrative based powers, they're just powers. This is a problem because magic has a get out of jail clause here because it gets to do anything because it's magic. No there really isn't...
  15. M

    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    This would work so much better if D&D was not so tied to a grid. If you were using zone based combat you could just say "You engage in melee every enemy within the same zone as you". (There is no push or pull or whatever. How it happens is totally abstracted, but as long as we have the grid...
  16. M

    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    I was thinking that the Fighter with the more narrative power may be subject to being overuled in situations when it doesn't make sense to use the power without breaking the fiction (like for example if the Fighter wants to use Come and Get It against something with no mind and can't think of a...
  17. M

    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    It's a PC power, not a monster power, so it doesn't get used against your PC. I'm not sure from memory if there are any monster powers that work the same way. I can't recall any.
  18. M

    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    I think the main problem with Come and Get It was that it was an Encounter power when it should have been a Daily. It's just too ubiquitous (and overpowered for an Encounter power).
  19. M

    D&D General "Red Orc" American Indians and "Yellow Orc" Mongolians in D&D

    The Russian formalist Mikhail Bakhtin wrote about the concept of "Adventure Space" a sort of imaginary space where adventures can happen, which frontiers of all kind definitely fit into (but which are not solely frontiers -Cyberpunk in a way is a dystopian future adventure space). So for...
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