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  1. hirou

    Volunteers to proofread the 500 page Act One hardcover (4e)?

    Well, hopefully there's still time to correct that in PF version =) If I may offtopic a bit, hardcover looks gorgeous, that video interview in the other topic with stack of them on the table just upped my appetite, but I think I'll wait until second/third book to buy them all, otherwise shipping...
  2. hirou

    Volunteers to proofread the 500 page Act One hardcover (4e)?

    Well, the original side-bar contained information regarding NPC number and placement during the final encounter. Hardly a pivotal information, but...
  3. hirou

    Volunteers to proofread the 500 page Act One hardcover (4e)?

    It looks like the sidebar "Headquarters layout" from page 54 of the original "Digging for lies" somehow disappeared from compilation.
  4. hirou

    ZEITGEIST Death and resurrection in Zeitgeist

    I certainly like your creativity. The only problem is that this should not become a routine, and I don't want to decrease the difficulty of encounters, so I'm certain there will be more deaths incoming...
  5. hirou

    ZEITGEIST Death and resurrection in Zeitgeist

    A bit of update on topic: Vekeshi mystique was brought back from the doorstep of death by Dr von Reklinghausen, but Reed McBannin rolled natural 20 on his Toll of the Bleak Gate attack on our spirit medium last session. As he was already unconscious from 2 consequent crits from Kell thugs (this...
  6. hirou

    XP and Math

    I'm not sure I understood you right, are you looking for the equation of geometric progression? an=a0*rn, in your case a0=67, r=1.5 If you want to determine the level from the current exp, naturally, it would be n=logr(current_exp/a0)
  7. hirou

    Firearms: Reloading, Speed Loading, and ammo clips (4e)

    Two magic items, which make early level gunslinger ranger viable: -Battle harness armor - improves initiative and allows to bring out new weapon as a free action -Swiftshot weapon - improves reload speed by one category (not by RAW, but I allowed it; together with Speed Loader feat it improves...
  8. hirou

    ZEITGEIST 1001 things PCs are totally allowed to do in Zeitgeist campaign

    65. (Payday2-inspired) Donning wooden masks with faces of past Risuri kings when on not-perfectly legal missions, such as aiding The Family to return a cache of wands (which was assaulted by Kell guild the night before. Yes, I've turned that encounter 180 degrees, I promise it made sense). 66...
  9. hirou

    ZEITGEIST Brainstorming for ZEITGEIST 5th edition

    For those who haven't seen it: basic rules are available for free from wizards site http://dnd.wizards.com/articles/features/basicrules?x=dnd/basicrules
  10. hirou

    On our way to GenCon - also, the 4e act one compilation is on sale

    It's a small consolation for you, but... As "general public" I deeply thank you for supporting that Kickstarter, which allowed to expand this AP so much.
  11. hirou

    ZEITGEIST Brainstorming for ZEITGEIST 5th edition

    I guess not many have read through 5th edition rules so far... I've run the playtest, but haven't checked the final version yet
  12. hirou

    Cauldron Born Task Force Token Stacking?

    Thank you, missed that
  13. hirou

    Cauldron Born Task Force Token Stacking?

    Do you have a reference for "no multiple applications of a bonus that have the same name"? You cannot stack typed bonuses (i.e. only one power/item/feat bonus apply), but untyped bonuses can be stacked however you want
  14. hirou

    ZEITGEIST 1001 things PCs are totally allowed to do in Zeitgeist campaign

    63. Using "A man with two guns is a god" with two grenades on suspicious druidic carriage on Dawn square right before Nevard's speech. Player visibly exhaled when skeleton bones went flying... 64. Going straight to Delft with "sir, I found them, can I keep them?" with two flayed jaguars in tow...
  15. hirou

    ZEITGEIST MAPS - The Biggest (and Best) Problem with Zeitgeist

    I think http://zeitgeistadventurepath.com/maps/ is currently undergoing changes...
  16. hirou

    ZEITGEIST 1001 things PCs are totally allowed to do in Zeitgeist campaign

    Wait, your party did sensible, rational thing to do?.. I'm flabbergasted. And a bit envious, cause in no way my party will go for that...
  17. hirou

    [Dying Skyseer] A lead to Creed

    Well, there's not much of him left after 23 grenades, and he looked like half-burned half-flayed man without his illusion, so it's unlikely that he can be recognized by anyone. Bur his potential link to RHC can be exploited, perhaps they can find a hint in constabulary archive
  18. hirou

    [Dying Skyseer] A lead to Creed

    My group happened to explode poor Cillian Creed before actually discovering his identity, only having met him once in McBannin manor, which was very brief (players couldn't actually recognize his portrait later), so I'm thinking about giving them some additional clues about who the hell that...
  19. hirou

    Alternative Firearms rules? [4e]

    Oooh, nice catch. It's actually in Rule Compendium, now that I have an idea on where to look for it. The description of grenades specifically states that they can be used with multi-[W] attacks, so the idea was for them NOT to be just another alchemical item (cause, let's be honest, ~90% of...
  20. hirou

    Alternative Firearms rules? [4e]

    Long-delayed update: In the end we run with house rule that all firearms except grenades get +3 power bonus to hit; this makes secondary effects on ranged attacks much more dangerous (and actually buffs a lot one of the most UP classes, seeker). They retain reload standard and high crit, but...
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