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  1. fearsomepirate

    D&D 5E (2014) Rogues are Awesome. Is it the Tasha's Effect?

    Agreed. And since it's your Action that caused you not to be hidden, the question is when that applies. When is the d20 rolled? Before leaning out to aim? Or after loosing the arrow? As far as I can tell, the d20 roll does not correspond to any moment in time. It simply abstracts away the...
  2. fearsomepirate

    D&D 5E (2014) Rogues are Awesome. Is it the Tasha's Effect?

    Also from the PHB: "If you are hidden–both unseen and unheard–when you make an attack, you give away your location when the attack hits or misses." 5e's combat system is, like everything else in the game, not very granular; it does not, for example, break down a weapon attack into separate...
  3. fearsomepirate

    D&D 5E (2014) Rogues are Awesome. Is it the Tasha's Effect?

    The 5e rule is that the hidden status ends after resolving the attack, not before. There's no "peeking ends hiding" rule, only "being seen clearly ends hiding." That is largely up to DM discretion when emerging from hiding to stab a creature in melee, while the ranged attack is unambiguous: you...
  4. fearsomepirate

    D&D General Let's Talk About How to "Fix" D&D

    The example you gave of Rime is of some number of objectives the players can complete before advancing the story. Strahd is more sandboxy from what I've heard, but as I haven't played it, I don't have an opinion. I'm entirely unfamiliar with the other two examples. I mean doing whatever, the...
  5. fearsomepirate

    D&D General Let's Talk About How to "Fix" D&D

    Not necessarily. Maybe. Maybe not. Keep on the Borderlands doesn't give a background plot. The distinction I like to draw is less "railroad vs sandbox" (especially since people hear "railroad" as "bad") and more "story vs scenario." A story focuses mainly on the advance through time and how to...
  6. fearsomepirate

    D&D General Let's Talk About How to "Fix" D&D

    No, what makes it "not a sandbox" is when noodling about it in it and filling in blank spaces isn't particularly meaningful, because the optimal choice is always to hit objectives quickly and move on.
  7. fearsomepirate

    D&D 5E (2014) Rogues are Awesome. Is it the Tasha's Effect?

    It's not just Tasha's. Early on when playing 5e, rogues were total rock stars, and I concluded it's because we were being way too lenient with advantage. At my table. I don't let rogues hide more than once per hiding spot. There are a few reasons for this: a) Otherwise, rogues basically always...
  8. fearsomepirate

    D&D General Let's Talk About How to "Fix" D&D

    Yeah, I mean the term's been around for a while, I just get why some people don't like it. The main difference between a sandbox and a path is there are no "waypoints" or "branches" in the sandbox. I think you could hybridize the two, but thus far, attempts have looked more like "you can...
  9. fearsomepirate

    D&D 5E (2014) 5th ed D&D general impressions from a new player and DM.

    As in you haven't figured out how it works, or why I have this house rule?
  10. fearsomepirate

    D&D General Let's Talk About How to "Fix" D&D

    Illusion of Choice sound a bit pejorative, but it's accurate. The thing is, as long as players never see the adventure book, if it's written and run well, they never really know when they're on a branch or a convergence point. The choices in OoTA largely do not matter, beyond sub-level things...
  11. fearsomepirate

    D&D General Let's Talk About How to "Fix" D&D

    Just the usual middle-age problems. Blood pressure and weight need to come down, exercise and vegetable intake need to go up.
  12. fearsomepirate

    Jon Peterson: Does System Matter?

    As much as people slammed 4e's layout for being boring, it was, for the most part, very effective as an in-game reference manual.
  13. fearsomepirate

    D&D General Let's Talk About How to "Fix" D&D

    After my last physical, it's Topo Chico for me. :cautious:
  14. fearsomepirate

    D&D 5E (2014) 5th ed D&D general impressions from a new player and DM.

    It didn't have anything to do with your spreadsheet, just while we were on the subject of useful things for doing D&D math He doesn't do it in an naughty wordish way, it's more like Player A: "I'm gonna drink a healing potion" Player B (the overthinker): "Whoa, I think we only have two left, let's...
  15. fearsomepirate

    D&D 5E (2014) GWM+Longbow

    FWIW, my reading of the RAW is, and has always been, that an Improvised Weapon is simply its own thing. It doesn't inherit combat properties from the object you're improvising with. Normal weapons to do not add the Improvised Weapon property to their other properties when misused, as though...
  16. fearsomepirate

    D&D 5E (2014) GWM+Longbow

    A longbow used for striking somebody is nothing more than a 2-lb stick with a taut cord on it. It weighs half what a quarterstaff does. A weapon property applies to its use; and if you're no longer using it by the book, you don't get the benefit of the properties. I would expect to see an errata...
  17. fearsomepirate

    D&D 5E (2014) 5th ed D&D general impressions from a new player and DM.

    Along the lines of useful things, here is some anydice code I wrote to account for all relevant variables in computing damage curves: chance to hit, advantage/disadvantage, critical chance, and possible reroll of damage dice: https://anydice.com/program/20849 To calculate the damage a...
  18. fearsomepirate

    D&D 5E (2014) 5th ed D&D general impressions from a new player and DM.

    I enjoy being the beneficiary of the kind of cracked mind that does this. Thanks!
  19. fearsomepirate

    D&D 5E (2014) 5th ed D&D general impressions from a new player and DM.

    I've got one of those. If he's a wizard, he studies the board for 10 minutes before casting Ray of Frost again. Then you've got the players who simply will not let anyone else take their turn if he deems their choice of action to be sub-optimal.
  20. fearsomepirate

    D&D 5E (2014) 5th ed D&D general impressions from a new player and DM.

    I think the AC of CR 20 monsters needs to be about 5 points higher. Also, we need to ditch the ability mod system entirely.
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