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    Planning, prep, motivation and you?

    A big part of content creation is you really need to get into the zone. When you get in the zone you can generate a ton of content in a short time. Of course, you just need to find the zone that works for you. For me, I find the early morning works great. Getting up on a weekend at 5am, cup...
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    D&D General Defining "New School" Play (+)

    I don't think your grasping the concept. You are stuck on "the only way to get anything is to buy it with money". Barter takes no money. You can also be given things. And you can find paper that has been thrown away and re use it. Using mins is the hard way, compared to the vague "the...
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    D&D General Defining "New School" Play (+)

    New School is about all the players sharing the emerging story plot equally. In whatever way each game feels best to make that happen. Old School is very often, but not always, nearly 100% the DMs plot and story. Many OS players don't want any part of anything outside the game: they just want...
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    D&D General Defining "New School" Play (+)

    I guess it does not matter. You don't seem to grasp the 'no money' concept I'm talking about. I know I did not use the "u" word often. Well, then you have seen even in the Episodic that characters do grow and change. The 'reset button' is for the worst of the worst. Well, one unique thing...
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    D&D General the elemental planes are trash

    Think of the Elemental planes as metaphysically being a sphere with Fire-Earth-Water-Air, so Earth and Air and Fire and Water are on opposing sides. Where each plane meets, you get a mix of the two elements in a para plane. Fire+Earth= Magma, Earth + Water =Ooze, Water + Air = Ice and Air +...
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    D&D General Defining "New School" Play (+)

    This does show another difference or two: The New School game does not continuously have fantastical events and things happening. As you say above. Old School does. The New School player often feels everything is directed at them. Whatever the DM does, they might feel like a target. The...
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    How Accommodating to Player Preferences Should the GM Be?

    This depends on the player. For players new to the game or players new to my game, it will be a hard No. They will just be wasting game time with their weird wacky character. They might have some fun being disruptive in the game...if that is thier goal; but they will never have fun playing...
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    D&D General Defining "New School" Play (+)

    This does show the difference. I can think of 100 reasons why an archer could not recover arrows all the time in most combats. You don't seem to be anywhere close to that and just say it always happens. So money is a factor, but you have also done it the cheap way? You might want to pick a...
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    D&D General Defining "New School" Play (+)

    I pointed out pages ago that OS had some NS in it as....well, they are the people that made NS. Lots of the authors of 3E D&D played 1/2E and played in some had harsh Old School games....and this is 100% why they mad the 3E rules what they are....and then made the 3.5E rules. But when I say...
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    D&D General Defining "New School" Play (+)

    I guess all the game plays your talking about are simple easy combats: The fight only lasts a couple rounds, the PCs always win, the PCs never have to run or retreat and the game pauses so the archer character can take the time to go find all those arrows. This all falls under the Being a fan...
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    D&D General Defining "New School" Play (+)

    Details. For just one example: If your under cover and shooting at targets 100 feet away....how do you recover arrows? True But in New School they are at best optional and lots of game choose not to use them. Yes. Agreed. But good trap designs that lead to desirable results should be used...
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    D&D General Defining "New School" Play (+)

    They are all main characters, but not all main characters are Chosen Ones. Most, but not all, main characters get plot armor. And many main characters are Cool, with the Rule of Cool powers. I see it differently. In 1990 it was harder to play D&D as there was no internet. You and your...
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    D&D General Defining "New School" Play (+)

    Agreed. I would also add it is typical of Old School DMs to greatly detail areas. This can vary a lot by DMs, but most go into lots of detail. An Old School character interacts with their enthronement a lot through detailed role playing, so the player needs to know all the details. Also many...
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    D&D General Defining "New School" Play (+)

    In most average ranged encounters, the archer will be shooting targets far away. Ok, in your game you never read the rules out loud. Many people do...it is a thing. Ok, so why can't you be an amateur actor? A lot of gamers also do theater and acting.. This is true only for Classic Old...
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    D&D General Alternate thought - rule of cool is bad for gaming

    I go a lot further....but not quite to Wild. A lot of games like D&D keep things vague: When you do an action, save or check you are just assumed to be doing all sorts of unmentioned stuff that is cool. So like when a foe shoots a magic ray at a character and they make the save they might...
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    D&D General Defining "New School" Play (+)

    No... Ok...that is a big part of Old School Style. People that play that way want quick, easy, simple combat. And more then that for all gameplay. It is a feature. Well, I'm talking about the styles in general. A New School DM will add such things to any game they play to make it NS...
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    D&D General Alternate thought - rule of cool is bad for gaming

    That is close to my understanding too. An Ancient Dragon Magazine had this rule: let a player try anything, just assign a percentage chance to do it. Character wants to throw four daggers at one time...I give them a 30% chance. They roll a 27...and then still have to roll four attack rolls...
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    D&D General Defining "New School" Play (+)

    I wonder how you know what I would do? Always a good option. If your a DM that runs a game, OS or NS, it is best to find players that like and want to play the style. And this goes double once you state and actual game. And then goes third for each DMs house rules. Sounds like a choice to...
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    D&D General Defining "New School" Play (+)

    I don't think I did? Anywhere I want too? I have all of everything to pick from. I'm in no way talking about any sort of offfical game books, if that is what your thinking. Yes...I do point out one way hard and one way is easy. But, again, it is everyone else that keeps adding the rest...
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    D&D General Defining "New School" Play (+)

    Ok....did you note this was voluntary? Sally, the Old School player asked for more knowledge. That is it. There is no forcing or demanding or anything else. The player choose the Hard Way....because they like that way. That way is fun for them. Differences.
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